Manual transcribed by Andy "AndrewM" Evans (andrewm@neshq.com) Originally for NES HQ (http://www.neshq.com), but manual may be posted anywhere! Note: Manually transcription is attempted to be as accurate as possible, so there are misspellings and grammatical errors in this transcription - these are present in the physical manual! -------------- BEGIN MANUAL FRONT COVER ----------------------------------------- Sachen® Rockball TC-024 -------------- BEGIN MANUAL PAGE 1 ---------------------------------------------- [BLANK PAGE] -------------- BEGIN MANUAL PAGE 2 ---------------------------------------------- ROCKBALL [IMAGE] [IMAGE] I. Introduction When it was in Chaos, there was a big fight between the God of Heaven and Evils of Hell. Finally, the Evils were captured by the God of Heaven and restrained in 4 towers with 4 magic Balls. So people on the earth can live peace- fully for thousands of years. As times go by, the magic Balls have been effected by the magnetic field and come lose. At this moment, the Abbot of Sou-Lin Temple sense the crisus, then order Pan- zo and Pan-lo to recapture the evils with the 4 magic Balls. - 1 - -------------- BEGIN MANUAL PAGE 3 ---------------------------------------------- II. This game is composed of the following 5 stages: [IMAGE] [IMAGE] Fantasy Forest Desert Ravine [IMAGE] [IMAGE] [IMAGE] Black Wind Hole Ghost Island Devil Tower - 2 - -------------- BEGIN MANUAL PAGE 4 ---------------------------------------------- PRECAUTIONS 1) Store at room temperature. Do not subject to environ- mental extremes. 2) Always ensure that power is off before inserting or removing the cartridge from the Nintendo system. 3) Keep contacts clean (do not touch them and store the cartridge in its box when not in use). 4) Do not try to open or disassemble the cartridge, 5) Do not sit too close to your television. 6) Do not clean the cartridge with chemical agents. Nintendo, Nintendo Entertainment System and NES are trademarks of Nintendo of America, Inc. - 3 - -------------- BEGIN MANUAL PAGE 5 ---------------------------------------------- III. GAME CONTROL --------------------------- | + SELECT START A B | --------------------------- 1. Game Screen - * Control Pad Arrow: Option select * Start Button : Starts the game. 2. Password Screen - * Up, Down : Select the ball and "End". * Left, Right : Select the position to place the ball. * Button A : Decide 3. In Play Screen - * Control Pad Arrow : Move the char- acter in the indicated direction. * Button A : Exchange the position of the character and the ball. - 4 - -------------- BEGIN MANUAL PAGE 6 ---------------------------------------------- * Button B : a) When carrying a ball, you can press Button B to push it forward. b) Launch a incantation when not carrying a ball. 4. Continue Screen - * Left, Right : Select "Yes" or "No." * Start Button : Decide IV. [IMAGE] 1. Life : You Start with 3 lives 2. [IMAGE] : The color of the player's incantation 3. Score 4. Round 1-1 : The present stage. 5. Candle : The player has to push the 4 balls into the towers before the 8 candles burn out. - 5 - -------------- BEGIN MANUAL PAGE 7 ---------------------------------------------- V. BOGIES [IMAGE] [IMAGE] [IMAGE] Green Snake Female-Ghost Unicorn [IMAGE] [IMAGE] [IMAGE] [IMAGE] Bad Demon Spider Demon Strong Immortal Bat Demon VI SPECIAL OBJECTS sound of Zu-Lai Buddhist Sutra Passing Skill [IMAGE] [IMAGE] [IMAGE] - 6 - -------------- BEGIN MANUAL PAGE 8 ---------------------------------------------- * sound of Zu-Lai : Make the bogies stop moving. * Buddhist Sutra : Destroy all enemies on the screen. * Passing Skill : Make you pass through a wall. VI SPECIAL OBJECTS (CONTINUED) Candle 1-UP King's Mirror [IMAGE] [IMAGE] [IMAGE] * Candle : Get you 2 extra candles. * 1-UP : Get you 1 extra life. * King's Mirror : Score you 1,000 points. - 7 - -------------- BEGIN MANUAL PAGE 9 ---------------------------------------------- VI SPECIAL OBJECTS (CONTINUED) Scroll Stick Buddhist Shoe [IMAGE] [IMAGE] [IMAGE] * Scroll : Score you 2,000 points. * Stick : Score you 5,000 points. * Buddhist Shoe : Speed up the character. - 8 - -------------- BEGIN MANUAL PAGE 10 --------------------------------------------- VI SPECIAL OBJECTS (CONTINUED) Bag of Strength Red Incantation Blue Incantation [IMAGE] [IMAGE] [IMAGE] * Bag of Strength : Increase the distance of pushing the ball. * Red Incantation : Make bogies stop attacking. * Blue Incantation : Stop the bogies' attacking for longer time. - 9 - -------------- BEGIN MANUAL PAGE 11 --------------------------------------------- COMPLIANCE WITH FCC REGULATIONS This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in accordance with the manufacturer's instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. If this equipment does cause interference to radio or television recep- tion, which can be determined by turning the equipment off and on, the user is encouraged to try to try to correct the interference by one or more of the following measures: • Reorient the receiving antenna. • Relocate the NES® with respect to the receiver. • Move the NES® away from the receiver. • Plug the NES® into a different outlet so that NES® and receiver are on different circuits. If necessary, the user should consult the dealer or an experiences radio/television techni- cian for additional suggestions. The user may find the following booklet prepared by the federal Communications Commis- sion helpful : HOW TO IDENTIFY AND RESOLVE RADIO-TV INTERFERENCE PROBLEMS. This booklet is available from the U.S. Government Printing Office, Washington, D.C.20402, Stock N. 004-000-00345-4 Note:NES® is the abbreviation for Nintendo Entertainment System. - 10 - -------------- BEGIN MANUAL PAGE 12 --------------------------------------------- | | ROCKBALL EVALUATION SHEET | |NAME: ________________________AGE:__________SEX:__________ |ADDRESS:__________________________________________________ |DATE:______/_______/_______PHONE # (Optional): ( ) __-___ |GRADING SCALE: 1:WORST 2:BAD 3:AVERAGE 4:GOOD 5:EXCELLENT |1). GAME'S OVERALL ENTERTAINMENT VALUE 1 2 3 4 5 |2). COMPARED WITH GAMES THAT YOU PLAY REGULARLY 1 2 3 4 5 |3). COMPARED WITH ALL EXISTING GAMES 1 2 3 4 5 |4). VARIETY (ENEMIES, WORLDS, TRICKS, WEAPONS) 1 2 3 4 5 |5). GRAPHICS (COLOR, DESIGN, ANIMATION) 1 2 3 4 5 |6). SOUND EFFECTS (BACKGROUND MUSIC, ANIMATION) 1 2 3 4 5 |7). DIFFICULTY LEVEL (1:TOO EASY... 5:TOO DIFFICULT)1 2 3 4 5 |8). FLAWS OR PROBLEMS (1:NONE... 5:TOO MANY) -------------- BEGIN MANUAL PAGE 13 --------------------------------------------- | _______________ [PLACE] | _______________ [STAMP] | _______________ [HERE ] | | | | | | | | | -------------- BEGIN MANUAL PAGE 14 --------------------------------------------- [EMPTY] -------------- BEGIN MANUAL BACK COVER ------------------------------------------ Sachen® ® Thin Chen, Ent