=============================================================================== = = = Bandai Golf Challenge Pebble Beach = = Nintendo Entertainment System = = FAQ/Walkthrough by Daniel Gordon = = Version 1.43 = = E-mail: [daniel.j.gordon (at) gmail (dot) com] = = This FAQ/Walkthrough is copyright (c) Daniel Gordon, 2003-2004 = = = =============================================================================== =+=+=+=+=+=+=+=+= Table of Contents =+=+=+=+=+=+=+=+= Section 00.........................The Find Feature Section 01.........................Legal Disclaimer Section 02.........................Version History Section 03.........................Opening Statement Section 04.........................The Game Section 05.........................Game Basics Section 05 (a).............Controls Section 05 (b).............Basic Golf Terms Section 05 (c).............Before You Begin Section 05 (d).............The Clubs Section 06.........................The Holes Section 06 (a).............Between Holes Section 06 (b).............Strategies For Scoring Well Section 07.........................Closing Statement Section 08.........................Previous Revisions Section 09.........................Special Thanks =============================================================================== = Section 00 -- The Find Feature = =============================================================================== This guide is now equipped with a Find Feature. Whenever you want to find something specific within this guide, use the mouse to highlight the corresponding text in the Table of Contents. Next, press both the Control key and the "C" key on your keyboard. After the text has been higlighted, press both the Control key and the "F" key on your keyboard. This will bring up the Find Menu. Now, press the Control key and the "V" key on your keyboard. This will take the higlighted text from the document and put it in the "Find what:" text box on the Find Menu. Finally, press the Enter key on your keyboard. These five simple steps will take you where you want to go within the document. I hope this makes finding things a little easier! =============================================================================== = Section 01 -- Legal Disclaimer = =============================================================================== This guide is copyright Daniel Gordon, 2003-2004, all rights reserved. This guide is protected under International Copyright Law, and may not be reproduced in any way, shape, or form in newspapers, magazines, or anywhere on the World Wide Web without prior written consent from Daniel Gordon (djg40). In order to receive consent, the applicant must send an E-mail to: [daniel.j.gordon (at) gmail (dot) com] If no reply is sent, no consent is given. This guide should only be located at www.GameFAQS.com and faqs.ign.com. If this guide is found at any site other than those listed above, please notify me by sending an E-mail to: [daniel.j.gordon (at) gmail (dot) com] In this way, the author (djg40) is notified, and legal action can take place. Thank you, and have a great day. Bandai Golf Challenge Pebble Beach and all associated terms are a trademark of Bandai (www.bandai.com). Nintendo, NES, and Nintendo Entertainment System are trademarks of Nintendo of America (www.nintendo.com). ASCII Controller is copyright (c) Colin Moriarty, who very nicely allowed me to use it. Other than that, All Rights Reserved. =============================================================================== = Section 02 -- Version History = =============================================================================== =+=+=+=+=+=+ Version 1.43 =+=+=+=+=+=+ This guide, along with all of my others, was updated to include my new email address. Additionally, several of my guides now have a new section, Previous Revisions. This was done mainly to move most of the Version History to the bottom of the file. Also, I think I caught all of the remaining spelling errors, though one or two probably slipped through the cracks. I hope you like the new look! This update was submitted to GameFAQs on June 25, 2004. =+=+=+=+=+=+ Version 1.31 =+=+=+=+=+=+ This guide was updated, along with all of my others, to make the Table of Contents look cleaner. I hope you like the changes I have made. Actually, though, I like it, so I am keeping this format no matter what. I guess you had just better like it. I also updated the copyright dates. This guide was submitted to GameFAQs on January 14, 2004. =============================================================================== = Section 03 -- Opening Statement = =============================================================================== This guide is for the Nintendo Entertainment System version of Bandai Golf's Challenge Pebble Beach. This game was released in 1988 by Bandai of America, and really was not a very popular game...at all. I, however, after writing a guide for Jack Nicklaus' Greatest Eighteen Holes of Major Championship Golf, decided to do a little bit of creative comparison between two of the earliest console golf games. This is actually my third guide, but I am taking a break right now from the tedium of my second, and much larger, guide. This game is not on the requested list, but it is still lacking even a single guide. I figure that while I am still learning, I should stick to games that are not insanely popular. Those guides will come later, trust me. Anyways, I know I had a great time playing this game and writing this guide, so hopefully, with this guide, you will enjoy this game as much as I enjoyed writing this guide. =============================================================================== = Section 04 -- The Game = =============================================================================== This game was actually released before the other Nintendo golf game that I wrote a guide for, Jack Nicklaus' Greatest Eighteen Holes of Major Championship Golf. That being said, this game is primitive even when compared to Jack's game. There are however, some interesting things in this game that Jack's game does not include. In this game, the player has the ability to look at the entire hole at any time. This is an interesting feature to say the least. This game is similar to Jack Nicklaus' Greatest Eighteen Holes of Major Championship Golf in that it has only one course to choose from, can have more than one player, and has some of the exact same holes. However, Bandai Golf's Challenge Pebble Beach is also remarkably different. This game is only one single golf course, as opposed to eighteen unrelated holes of golf. Also, only two players can play in this game, whereas up to four players can play in Jack Nicklaus Golf. There is no option to play the skins game in Challenge Pebble Beach, but the game gets by even with the absence of alternative game modes. Enough of my incessant rambling, on with the guide! =============================================================================== = Section 05 -- Game Basics = =============================================================================== For those of you that do not know, Pebble Beach is a golf course right on California's pristine Pacific Coast. Obviously, the land is a nice piece of real estate. This golf course is home to breathtaking views of the Pacific Ocean, especially during sunsets. Of course, I have never been there, so I could be lying to you. This is just what I imagine it would look like, so bear with me. At any rate, this is a golf game, and as such, real world physics, as well as the rules of golf apply to this game. Wind will affect the direction of the ball when it is hit, hitting the ball out of sand traps will be more difficult than hitting the ball from the fairway, and most importantly, the slope of the greens will make a putted ball roll off course, unless the slope is accounted for. If the player believes that these factors will not affect the way the game is played, then that player's score will reflect that notion. Like the other guide, there are NO mulligans. (But there is a Reset Button, which can be used religiously.) =+=+=+=+=+=+=+=+=+=+=+=+=+ Section 05 (a) -- Controls =+=+=+=+=+=+=+=+=+=+=+=+=+ _________________________________ | | | _ Nintendo | | _| |_ | [D-Pad] -------->||_ 0 _| SELECT START A B | | |_| [ ] [ ] o o | | o o o o | |________________________o____o___| ***ASCII Nintendo Controller was designed by Colin Moriarty. He was nice enough to allow me to use it. Thank you Colin!*** Since this is a Nintendo game, the basic Nintendo controller must be used in order for this game to work correctly. The buttons, as well as what they do, are as follows: --------------- Before The Shot --------------- Directional Pad - Left/Right - Not used during the Pre-Shot routine. Up/Down - Switches between SHOT, COURSE, and SCORE in the - black menu above the hole. Start Button - Not used during the Pre-Shot routine. Select Button - Not used during the Pre-Shot routine. B Button - Selects either SHOT, COURSE, or SCORE in the black - menu above the hole. A Button - Not used during the Pre-Shot routine. --------------- During The SHOT --------------- Directional Pad - Left/Right - Changes the desired flight path of the ball. Up/Down - Changes the club to be used for the shot. Start Button - Not used during the SHOT screen. Select Button - Not used during the SHOT screen. B Button - Takes the player to the screen where the SHOT - strength is determined. A Button - Reverts the player back to the original screen - where SHOT, COURSE, and SCORE can be chosen. ------------------- How To Hit The Ball ------------------- Of course, this being a golf game, the main goal is to have the ball end up in the hole. This is done, eerily enough, by hitting the ball! To hit the ball, the player must follow these basic steps. They are: 1) Line up the blinking ball so that it is directly left of the word SHOT. Now press the B Button. This will take you to the SHOT screen. 2) Line up the SHOT by using the Left/Right Directions on the Directional Pad. 3) Press the B Button again. This will bring up the Power Meter. 4) Pressing the B Button again will make the Power Meter begin to move. 5) Press the B Button again. This stops the Power Meter at the desired position. The idea is to have the little triangle stop as close as possible to the very end of the Power Meter. This is slightly harder than it sounds. 6) The final step is pressing, you guessed it, the B Button for a third time. This will stop the Power Meter at the bottom of the Meter. The object is to get as close as possible to the Black line between the purple and red portions of the Power Meter. Any deviation from this line will result in a loss of accuracy. And that, as they say, is that. Hitting the ball is remarkably simple. And as anyone that actually plays this game of golf in real life, hitting the ball in the game is much, much easier! --------------------- Looking At The Course --------------------- If the player chooses the COURSE option in the black menu above the hole, the player will have the opportunity to look at the entire hole that he is currently playing. This is a nice feature that can be used to search out any sand traps or trees that may not be visible from the original view of the hole. Use of this feature will almost guarantee a two or three stroke difference in the player's score. In the game of golf, even something as small as two or three strokes can make a huge difference in the end. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Section 05 (b) -- Basic Golf Terms =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This guide is written with the expectation that the player knows how to play the game of golf in real life. However, in case you do not know some of the basic terms, this section of the guide is where I will define some of the more basic golf terms. Albatross - A score of three under par on a hole. The hardest thing to do in golf. It is usually only possible on short Par fours or Par fives. Approach - The shot that is supposed to land on the green. Birdie - A score of one under par on a hole. Bogey - A score of one over par on a hole. Bunker - See Sand Trap. Cart Path - A pathway, usually paved, that the golf carts drive on. Chip - A short shot from next to the green that is designed to get the ball onto the green. Cup - The cup is the actual location of the hole on the green. Double Bogey - A score of two over par on a hole. Double Eagle - See Albatross. Draw - This is a controlled movement of the ball from right to left. Drive - The first shot on any hole. Eagle - A score of two under par on a hole. Difficult to achieve. Fade - This is a controlled movement of the ball from left to right. Fairway - The second shortest cut of grass on the golf course. It is the desired landing zone of the initial drive on the hole. Fringe - The intermediate cut of grass between the green and the fairway. Green - The shortest cut of grass on the golf course. The pin and the cup are located on the green. Handicap - This is the amount of strokes taken away from a golfer's final score, based on how well the player is. The player's handicap is determined by his average score. - Additionally, in this game, each hole is given a difficulty score. This score is then used to determine the hardest holes on the golf course. A low Handicap number on a hole means that it is a difficult hole. A "1" means that that particular hole is the hardest hole on the golf course, while an "18" designates the easiest hole on the course. Hook - This is a shot in which the ball starts out by going straight, but then uncontrollably heads off to the left. This shot can be useful on some holes. Par - A score that matches the posted difficulty of the hole. The amount of strokes it would normally take a golfer to get the ball into the hole. Pin - The flagstick, located in the center of the cup. Pitch - See Chip. Quadruple Bogey - A score of three over par on a hole. Rough - The longest cut of grass in a golf course. Usually outlines the fairway, as well as the rest of the hole. Sand Trap - An obstacle on the golf course. It is a hole cut through the grass, and then filled in with sand. Slice - This is a shot in which the ball starts out by going straight, but then uncontrollably heads off to the right. This shot can be useful on some of the holes. Tee Box - The area at the beginning of the hole where the player tees off. Tee Shot - The first shot on any Par three. Triple Bogey - A score of three over par on a hole. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Section 05 (c) -- Before You Begin =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Before actual golfing is allowed, the player must tell the game a few things about each player. The first thing the game needs to know is how many players will be playing in the round of golf. This game can only accommodate up to two players. The next thing the game needs to know is where the group will be playing the course from. The players must select either the Regular Tee or the Back Tee. Finally, each player must be given a Handicap, which will be taken away from their score at the end of the round. By default, the Handicap is set at zero. =+=+=+=+=+=+=+=+=+=+=+=+=+= Section 05 (d) -- The Clubs =+=+=+=+=+=+=+=+=+=+=+=+=+= Before the player actually hits the ball, he must choose which club to hit, in order to get the maximum distance or the most accuracy. As a rule, as you go from top to bottom in the chart, the clubs gain more and more accuracy, but lose more and more distance. If you want to be more accurate, you must give up distance. ***All distances are measured in yards, except the putter, which is measured in feet.*** .-------------------------------------------. | The Club | Full Power Meter | |-------------------|-----------------------| | Driver | 230 | |-------------------|-----------------------| | Three Wood | 195 | |-------------------|-----------------------| | Four Wood | 184 | |-------------------|-----------------------| | One Iron | 184 | |-------------------|-----------------------| | Three Iron | 173 | |-------------------|-----------------------| | Four Iron | 164 | |-------------------|-----------------------| | Five Iron | 154 | |-------------------|-----------------------| | Six Iron | 143 | |-------------------|-----------------------| | Seven Iron | 131 | |-------------------|-----------------------| | Eight Iron | 123 | |-------------------|-----------------------| | Nine Iron | 115 | |-------------------|-----------------------| | Pitching Wedge | 106 | |-------------------|-----------------------| | Sand Wedge | 98 | |-------------------|-----------------------| | Putter | 75 | '-------------------------------------------' =============================================================================== = Section 06 -- The Holes = =============================================================================== In this section of the guide, I will try as best I can to describe which strategies I have found to work the best. I will list the yardage of each hole next to the hole number, and the strategy for that particular hole will follow. As always, please note that these strategies are not the only way in which the player can score well. These are just what I have found to work best for me. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Section 06 (a) -- Between Each Hole =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= While playing a round of golf in this game, a single screen will show up over and over again, between each and every hole. This screen is known as the Scorecard. The Scorecard tracks your progress in the game. On it the player can find a complete listing of each and every hole on the course, yardages for each hole from the Regular Tee and the Back Tee, the Par for each hole, and how difficult each hole is in comparison to other holes on the course. The difficulty is listed under the column headed HDC. HDC stands for Handicap, and the hardest hole on the course is given the number "1." This numbering continues, until the easiest hole is labeled as "18." Also, all of the even numbers are on one side, and all of the odd numbers are on the other side. This ensures that each side is relatively the same difficulty. Finally, the last thing on the Scorecard is the player's score. The First player's score is listed under "1P," while the Second player's score is listed under "2P." =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Sections 06 (b) and (c) -- Strategies For Scoring Well =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ The first thing listed will be a hole by hole listing, with yardage and par totals following the front nine, the back nine, and at the end of the round. Next will be a description of the hole, followed by my strategy for scoring well on the hole. Well, it is tee time, so off we go! Hole Number Par HDC Back Tees Regular Tees ----------- --- --- --------- ------------ 01 4 8 376 (Yards) 335 (Yards) 02 5 10 512 443 03 4 12 414 367 04 4 16 352 321 05 3 14 197 185 06 5 2 520 491 07 3 18 177 149 08 4 6 472 436 09 4 4 508 465 .------------------------------------------------------------------. |Front Nine Totals 36 3528 3192 | '------------------------------------------------------------------' 10 4 7 430 399 11 4 5 389 379 12 3 17 204 175 13 4 9 395 376 14 5 1 569 557 15 4 13 415 371 16 4 11 404 372 17 4 15 212 178 18 3 3 575 558 .------------------------------------------------------------------. |Back Nine Totals 36 3593 3365 | |------------------------------------------------------------------| |Eighteen Hole Totals 72 7121 6557 | '------------------------------------------------------------------' ------------------- Hole One - Par Four ------------------- Back Tees - 376 Yards Regular Tees - 335 Yards Handicap - 8 The first hole is a slight dogleg right, with trees along most of the right side. There are four bunkers on this hole, two of which protect the green. For a low score on this hole, it is imperative that the drive hit the fairway. The next shot, depending on the yardage, will be either an easy five iron or an powerful six iron. The wind is also a determining factor. On the green, there is a slight break from left to right and from front to back. A good approach will leave the player with around fifteen feet left for Birdie. ------------------- Hole Two - Par Five ------------------- Back Tees - 512 Yards Regular Tees - 443 Yards Handicap - 10 This hole is a long and straight Par five, with bunkers galore. There are trees to the right and left of this hole, but they should not come into play. There are a total of eight bunkers on this hole, with only two protecting the green. The others are to the right of the fairway or right where the second shot might want to land. To score well on this hole, hit your drive down the middle of the fairway to avoid the trees on both sides. It is near impossible to hit this green in two, and by near impossible, I mean there is not a chance. Take your medicine and plan to hit the green with your third shot. This should keep you out of the bunkers littering this hole, and should give you an easy shot at the green. Once on the green, there are two major slopes. There is a slope from back to front and from right to left. These can make putting difficult, but the player should still come out with no worse than par, assuming that he hit the green in regulation. --------------------- Hole Three - Par Four --------------------- Back Tees - 414 Yards Regular Tees - 367 Yards Handicap - 12 The third hole is a dogleg left. There are trees along the left side, and three bunkers surrounding the green. The drive on this hole should land near the middle of the fairway. From there, the player should have right around 150 yards or so left to the green. This means a nice four iron, which will hopefully put you right on the green about ten or twelve feet from the cup. The green has a single flat tier, with it breaking down to the tier from the back of the green, and then down from the tier to the front of the green. Even with the tier in the middle and the surrounding break, the player should not need more than two putts to put the ball in the hole. -------------------- Hole Four - Par Four -------------------- Back Tees - 352 Yards Regular Tees - 321 Yards Handicap - 16 This hole is a fairly straightforward short Par four with five bunkers, two of which surround the green. There are trees to the right and left right after the tee box, but they should not come into play. Off the tee, make sure that the drive goes right over the first bunker and lands in the fairway. The next shot should be an easy eight iron onto the green. The green is crowned in the back, with everything filtering towards the flat portion of the green in the back. Anything that ends up on the back portion of the green will be a great birdie opportunity. Par on this hole should be the worst score achieved. --------------------- Hole Five - Par Three --------------------- Back Tees - 197 Yards Regular Tees - 185 Yards Handicap - 14 This hole is a tight Par three with trees all along both sides almost all the way to the green. This makes for a difficult tee shot. The green itself is protected by two bunkers, one in the front, and one off to the right. To hit the green off the tee, the player should hit a solid Four Wood. This will hopefully land on the left side of the green. From this point, the green slopes up and to the left, making for an interesting putt to say the least. Just get the ball into the hole in two putts for a good par on a tough little Par three. ------------------- Hole Six - Par Five ------------------- Back Tees - 520 Yards Regular Tees - 491 Yards Handicap - 2 The sixth hole is a straight Par five with trees all along the right side, a bunker to the left of the fairway, and a stretch of ocean right in front of the green that needs to be cleared with the approach. One tricky hole. The drive should be hit right down the middle of the fairway. This should leave the player with nearly 270 yards to the hole. Obviously, this is not a two shot Par five. Hit a Three Wood second shot to the little bit of fairway immediately fronting the Pacific Ocean. From this point, a nice Sand Wedge will put the ball on the green, in good position for par. The green slopes from back to front, and has a nice flat stretch right where the pin is. Putt the ball into the hole, and walk away with an easy par, and possibly a Birdie. ---------------------- Hole Seven - Par Three ---------------------- Back Tees - 177 Yards Regular Tees - 149 Yards Handicap - 18 This short Par three is made difficult by the swirling winds and the heavily protected green. A cluster of six bunkers surround this small green, making the tee shot more than difficult. The tee shot should be anything from a three iron to a six iron, depending on the winds. The green is sloped from right to left and front to back. The pin, however, is tucked on the back right of the green, right next to one of the only flat portions of the green. Getting it close is the key here, and the winds have a lot to do with that. Once onto the green, take your two putts, and leave as quickly as possible. This is one difficult hole, and par is a great score. --------------------- Hole Eight - Par Four --------------------- Back Tees - 472 Yards Regular Tees - 436 Yards Handicap - 6 This hole is a long, dogleg right hole. There are two spots where the Pacific Ocean intrudes into where the fairway should be. To make things worse, five bunkers surround the green, making it all the less accessible. To score on this hole, the drive should be hit so as to land on the first section of fairway, between the two Pacific Ocean mini bays. This should leave around 230 yards to the hole. With the bunkers situated as they are, I suggest that the player lay up, instead of trying to hit the green in two. Additionally, I suggest that the player hit a five iron so that the ball ends up right around eighty-five yards from the hole. This leaves a nice and easy three-quarter Sand Wedge for the approach. Once on the green, everything slopes front to back. Because of this severe slope, two putts on this hole is a job well done. A par is a good score on this hole, because of the slope of the green, and all the difficult obstacles on this hole. -------------------- Hole Nine - Par Four -------------------- Back Tees - 508 Yards Regular Tees - 465 Yards Handicap - 4 The hole is long and straight Par four. Huge emphasis on LONG. The Pacific Ocean is all along the right side, while fairway bunkers are all along the left side of this monstrous Par five. Also, there is a small cluster of trees right in the middle of the fairway. In order for the player to score on this hole, the drive should be down the middle of the fairway. The cluster of trees should be well ahead of the placement of the ball in the fairway, and should not come into play. The second shot should be a Three Wood and will bring the player to just about sixty yards from the hole. From here, it is just a smooth Sand Wedge to put the ball onto the green. Once on the green, it is severely sloped left to right. The pin is in the back of the green, so aim a little long on the approach. This hole, while long, is still a good Birdie opportunity, so the player should try to take advantage of it. At the very worst, the player should walk away from the ninth hole with a par. ------------------- Hole Ten - Par Four ------------------- Back Tees - 430 Yards Regular Tees - 399 Yards Handicap - 7 The tenth hole is a straight Par four with two bunkers along the left side of the fairway and the Pacific Ocean along the right side. The green is protected by two bunkers, one of which is fairly large. The drive for this hole should land as close to the middle of the fairway as possible. If anything, stay to the left side, since a bunker is better than a penalty stroke. This should leave the player with right around 165 yards to the pin. A nice and easy three iron should allow the player to put the ball onto the green. The green itself is sloped from front to back. With the pin placement in the back of the green, an approach that ends up near the pin is especially desirable on this hole. With the tricky slope of this green, par is a good score to walk away with. ---------------------- Hole Eleven - Par Four ---------------------- Back Tees - 389 Yards Regular Tees - 379 Yards Handicap - 5 This hole is a slight dogleg right, with a single fairway bunker, and a forest that creeps into the fairway just before the green. The green is heavily protected by four bunkers. The tee shot should land anywhere in the fairway to have a decent approach opportunity. However, the left side of the fairway lends itself to a better angle to attack the pin. The player should have around 150 yards to the green after the drive. A nice and easy five iron will allow the ball to end up on or near the green. With four protective bunkers, however, putting the ball on the green is rather important. The green on this hole has a tier at the very back of the green, with the rest sloping from back to front. The pin is on a downward sloping hill on the front of the green. Two putts here constitutes a job well done. Take a par on this hole and quickly move on to the next hole. ----------------------- Hole Twelve - Par Three ----------------------- Back Tees - 204 Yards Regular Tees - 175 Yards Handicap - 17 This hole is a short Par three with four bunkers, three of which protect the green. All along both sides of this hole are trees, lots of trees. To score well on this hole, the tee shot must be hit directly at the flag. Anything else has too much of a chance of ending up in one of the bunkers that surrounds the green. Once on the green (and hopefully close), the player will be faced with a fairly flat and easy putt. Hitting this green from the tee will make this hole one of the best Birdie chances on this golf course. Still, par should be the worst that the player gets on this hole. ------------------------ Hole Thirteen - Par Four ------------------------ Back Tees - 395 Yards Regular Tees - 376 Yards Handicap - 9 The thirteenth hole has a large bunker along the left side of the fairway, a small cluster of trees on the right side, and three bunkers, none of which are particularly close to the green. The drive, as always, should end up anywhere in the fairway, as long as it is not stymied behind a tree. The player should have right around 190 yards remaining, depending on the wind. This means that a smooth Three Wood will get the ball on, or very close to, the green. Once onto the green, all shots will filter towards the center of the green. The green is mostly flat, so putting should be relatively easy, and a par should be the worst score taken. ------------------------ Hole Fourteen - Par Five ------------------------ Back Tees - 569 Yards Regular Tees - 557 Yards Handicap - 1 This incredibly long Par five has trees completely down the right side of the fairway. However, the left side of this hole is completely wide open. Near the green, trees sprout up on the left side as well, and two bunkers keep the green well-protected. This hole should be played without even thinking of hitting the green in two shots. This is definitely a three shot hole. The drive should be aimed to end up on the left side of the fairway to avoid the trees, and to give a clear second shot. The second shot is just a Three Wood hit at full power, in order to get as close to the green as possible. Unfortunately, as close as possible is almost 180 yards. This means that just to hit the green in regulation, the player needs to hit a near perfect one iron. Once onto the crowned green, everything will filter towards the outer portions of the green. Just try to get out of here with two putts. A par on this hole is a great score. Even a Bogey is not too bad on this hole. ----------------------- Hole Fifteen - Par Four ----------------------- Back Tees - 415 Yards Regular Tees - 371 Yards Handicap - 13 This hole is a longish Par four with trees all along both sides. This hole is very congested, and could cause some players problems. The green itself is protected by three bunkers. The drive should end up anywhere in the fairway. This will give the player a chance to hit the green in regulation. The player will still have quite a bit of ground to cover on the second shot, around 180 yards. This forces the player to hit a one iron to hit the green. When the player reaches the green, there is virtually no break whatsoever. An easy putt, which feels like a reward after navigating the hole. ----------------------- Hole Sixteen - Par Four ----------------------- Back Tees - 404 Yards Regular Tees - 372 Yards Handicap - 11 The sixteenth hole is a decent Par four that is also a slight dogleg right. There are two fairway bunkers, as well as two bunkers that protect the green. About forty yards out, the fairway gets a little congested with advancing trees. On the drive, the ball should land in the middle of the fairway and away from the fairway bunker on the right side. A near perfect drive will leave the player with 150 yards to the hole. From here, it is just a five iron to the green. The green is fairly flat around the pin, but severely sloped in the front. If anything, go long on this hole. Once on the back portion of the green, it should only take one putt to finish the hole, hopefully for a Birdie. A good hole to get a shot back that you might have lost earlier in the round. -------------------------- Hole Seventeen - Par Three -------------------------- Back Tees - 212 Yards Regular Tees - 178 Yards Handicap - 15 The seventeenth is a relatively short Par three with a few bunkers protecting the green. And by a few, I mean seven bunkers. Hitting the green is a must on this hole. On the tee shot, the player should use a one iron, in order to make sure that he hits the green. Of course, since all of the bunkers are in the back, the player should stay short if he is going to miss the green. The green itself is fairly flat, with little or no break. Putting should be fairly simple, except right next to the hole. No more than two putts should be needed though, so if the player can manage to hit the green, a par is almost a sure thing. ------------------------ Hole Eighteen - Par Five ------------------------ Back Tees - 575 Yards Regular Tees - 558 Yards Handicap - 3 The finishing hole is a long Par five with the Pacific Ocean all along the left side. As if that were not enough, the green is heavily protected by several bunkers. The drive should go down the right side of the because a bad lie is better than a one stroke penalty. Driving down the right side allows the player to avoid the Pacific Ocean, as well. The second shot should be a Three Wood that is hit as hard as it can be hit. This will leave the player with about 165 yards left. The approach shot should be a three iron. This should get the player onto the green. Once onto the green, the battle is won. There is very little break, and none around the hole. This finishing hole is also a great Birdie opportunity. A great chance to pick up a stroke that might have been lost on one of the earlier holes. Hopefully, your round went okay and you did not lose your temper. See you at the nineteenth hole! =============================================================================== = Section 07 -- Closing Statement = =============================================================================== This is the second-best golfing game on the original Nintendo, and while it may not stand up to the golfing games of today, like Tiger Woods PGA Tour or Hot Shots Golf 3, it is still a decent game. It is by no means a great game, but it was something that could pass the time for an hour or so. To those of you that actually used this guide, let me know if you found it useful. I tried to include anything and everything I could, but in all probability, I left something out, so please let me know by E-mailing me at [gordo1dj (at) gmail (dot) com]. Any additional tips or strategies are more than welcome. Also, feel free to ask me any questions that may arise concerning this game. I will answer as soon as I can. Until next time - "Fore!" =============================================================================== = Section 08 -- Previous Revisions = =============================================================================== =+=+=+=+=+=+ Version 1.21 =+=+=+=+=+=+ This guide was updated mainly to include my new Special Thanks and Credits Section. Nothing at all was done to this information in other sections, so don't bother checking. Version 1.21 was submitted to GameFAQs on October 7, 2003. =+=+=+=+=+= Version 1.2 =+=+=+=+=+= This guide was updated to reflect that I now allow faqs.ign.com to host my FAQs. Nothing was done to the information contained in the other sections, just the Legal Disclaimer. Also added Stephen Ng into the Special Thanks section. Version 1.2 was submitted to GameFAQs on July 24, 2003. =+=+=+=+=+= Version 1.1 =+=+=+=+=+= This guide was updated for two main reasons. One, I decided to tweak the format slightly, most notably in the Table of Contents. Second, I added a Find feature. I realize a Find feature isn't necessarily required for a guide of this size, but some people have requested a Find feature, so I have decided to add one. Hopefully finding specific things in this guide will be much easier from now on. Version 1.1 was submitted to GameFAQs on June 24, 2003. =+=+=+=+=+= Version 1.0 =+=+=+=+=+= This is the original guide, as submitted to GameFAQs. There will definitely be updates to come, as there is inevitably something else that can go in here. All sections are as complete as I want them for now, and hole by hole strategies are provided for the entire course. All portions of this guide are my own design, except for the ASCII Nintendo Controller, which was designed by Colin Moriarty. Thank you for allowing me to use it in my guides! Work on this guide officially began on April 28, 2003. This guide was originally submitted on April 29, 2003. =============================================================================== = Section 09 -- Special Thanks = =============================================================================== First and foremost, I would like to thank my wonderful girlfriend, Megan. Sure, she may not ever see this, and she may not be happy if she does, but she means the world to me, and I would do anything for her. Thank you so much for the support you give me each and every day. Secondly, I would like to thank CJayC for running this site and for hosting this guide. If it was not for GameFAQS, I would not be as into gaming as I am, and I would not have thought so many other things are possible, other than just playing the game. Thanks also go to each and every contributor on GameFAQS. Without them, I would never have written a guide for this game. Finding it on the requested FAQs list was surprising, to say the least. And last, but definitely not least, I would like to thank my close friends on GameFAQs. Especially Steve, Devin, Chad, Brian, Zoop, Trace, and Andrew. You guys are more help than you realize, and I thank you for that. I would like to thank Colin Moriarty for allowing me to use his ASCII art Nintendo Controller. He pointed out that mine was too big, so I asked if I could use his. Thanks Colin! =============================================================================== = = = This FAQ/Guide/Walkthrough is copyright 2003-2004 to Daniel Gordon. All = = right reserved under International Copyright Law. = = = = (c) 2004 Daniel Gordon (djg40) [daniel.j.gordon (at) gmail (dot) com] = = = = http://www.gamefaqs.com/features/recognition/30672.html = ===============================================================================