'.,...',.,',,'..'.,',.'''.'.,,,,.'.','.''.,',..'''',',,''.,.,',,'.',.'.,'.,,,' LEGAL DISCLAIMERS .',.'.,.'.,'.,,.'.',.',.,'',.,.,,'.,,',',...,'.,',','.,'.,,,,'.,'.,'.,'.,',',. Golgo 13 Guide is copyright (c) 2000 Gabriel "Eyenot" Petrie "Golgo 13", "Top Secret Episode", "The Man with the Custom M-16", "Cherry Grace", "Smirk", And the names of all other game characters and objects are the trademark copyrighted property of VIC TOKAI INC. and SAITO PRO. and licensed by NINTENDO OF AMERICA INC. and all images, names, and objects are used without permission. "Vic Tokai", "Golgo 13", The characters and objects, and the Golgo-13 and pictures and graphics are all copyright VIC TOKAI INC. and SAITO PRO. and are used and reproduced here without permission. Unpublished work titled "Golgo 13 Guide" Copyright 2000-2001 (c) Gabriel Petrie "Eyenot" Kao's Clause : This guide is for private and personal use only. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the above copyright notice appears in full. This guide is not to be used for profitable / promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. ( end of Kao's Clause ) The reproductions of video-game artwork contained in this guide are not copyrighted works but are the result of lots of work. Should you use the art from this guide elsewhere please place this notice on the line immediately following the artwork or series of works wherever it may be seen: "Ascii artwork by Eyenot" If you don't give me credit for my work, trust me -- you will become very uncool. This guide was created and is owned by me, Gabriel "Eyenot" Petrie All copyrights and trademarks are acknowledged that are not specifically mentioned in this guide. Please give credit where it is due. The above disclaimer was copied from Kao Megura FAQ Disclaimer style This guide can ONLY be downloaded to or from, for the purpose of massive dispersal of data or information, the following sites : www.gamefaqs.com Al Almaloo's Game Site, after the date of 9-1-2000 No other server may host this guide from their storage or database, so do not ask and there will be no stress. If I see it on your server, and trust me, I will -- I look for myself on the web all the time, in every form -- then I will follow through with whatever legal action I can, by the very dictates of this copyrighted material notice. Don't say I didn't warn you ! :) ,.,.',''..,.,,..,,'.,'.,'.,,,.'.,','.,,'.,,..''.,,,'.',.',,,.,'''.,'',,,.''.,' / | / . \ v .`-._.-~`\_./-._,<,/.v / .` `. < | ||.`` `|`.^.| |.^.| > . | ||| | | ||< |-||INC . > `.`|`., | `.`| || || <- -< > ` |^.|^.|/;|;`|/;|\|`|`|;` ` > |` |`||_.._||_.| | | ._| < `. .` / ^`/`>`~`-/`~\._-`~`-.` ^ \ / | / . ----------.--------- / [:\ () / / .- - . - . .-` `. ( ka-boom ) (- .-_-------( .)`(. ( ) -_( ) : `- `------.:` `:_ ` ) .' / . , .-~~-.) /- \ /`-- : : \ \ / `----' \ \ , OVER THE STATUE OF LIBERTY, . A HELICOPTER EXPLODES MYSTERIOUSLY ...... THIS IS A CIA HELICOPTER TRANSPORTING CASSANDRA-G A WARPON OF BACTERIOLOGICAL WAREFARE . AND SOMEONE HAS STOLEN THE VACCINE ...... THE CIA CONCLUDES THAT THE EXPLOSION IF PART OF A KGB PLOT. A SHELL FIRED FROM AN M-16 WAS DISCOVERED AMONG THE FRAGMENTS OF THE ILL-FATED HELICOPTER. ------------------------------------------------------------------------------ # 1 P U S H S T A R T ------------------------------------------------------------------------------ ACT 1 THE IRON CURTAIN [ TEGEL AIRPORT ] I'M MARIA ::` `::::: LOVELETTE, AN ` -= -=`:: AGENT FOR FIXER , > :: + _ .:: !`\ /!:' A ---------- WHAT CAN I DO ..... FOR YOU? :;'_,` .<; ~_> /\\___' A ---------- MARIA : OUR PEOPLE ON THE COPTER CASE HAVE VANISHED. ( i want a laywer . ) -+- MARIA : SOMEONE SHOT THE COPTER DOWN BUT A MESSAGE THE GROUP LEFT BEHIND SAID IT WASN'T YOU. ( phew. cuz, you know, I DIDN'T DO IT. ) -+- MARIA : APPPARENTLY, SOMEONE PLANNED TO PIN THE EXPLOSION ON YOU. -+- DUKE : .... ( or uhhh ... ) -+- MARIA : WE'VE GOTTEN OUR HANDS ON A REPORT FROM A MAN WHO CALLS HIMSELF CONDOR. -+- MARIA : THIS REPORT HAS INFORMATION ON WHERE THE VACCINE IS. -+- MARIA : BECAUSE CONDOR KNEW THIS, IT SEEMS SOMEONE TRIED TO PUT HIM OUT OF BUSINESS. ( aaannndd ... what's condor's business ? ) -+- DUKE : .... ( errr ...... what ? ) -+- MARIA : CONDOR'S SOMEPLACE IN EAST BERLIN NOW ( oh. arms smuggling, that sort of thing ? ) -+- ( yeah, i'd relocate, too. manhattan is just... ) MARIA : WE'RE ASKING YOU TO GET TO THE PEOPLE TRYING TO KILL CONDOR... ( oh, yeah. okay. ) -+- MARIA : THEN FIND OUT WHERE THE VACCINE IS AND EXECUTE THE LEADER OF THIS MYSTERY GROUP. -+- MARIA : OUR GROUP HAD TO KNOW WHERE CONDOR WAS STAYING. ( and i bet you HAD to open your mouth. ) -+- DUKE : I SEE. WELL, I'LL GIVE IT A TRY. ( i mean , uhhhh ... ) *** G O L G O - 1 3 : T o p S e c r e t E p i s o d e _____ __ __ _ __ __ __ __ .--################, /_,/~/// /_,/~/ _//_-/ . `%%%~%%##########--- ~ `\####, `~'`~ `~ `~ `~ ~~~~tm .`. ##`,#:##~-~ /#### |###: . . . .` .'#|:#|#.#\ ########/#/' T H E M A N W I T H . . . . . . .` `.;%||#|#:##\.-` ~~~~~~~~~~.:#: T H E C U S T O M `1111111`111111, ``%.`%;#|;`%`.GGGGG`GGGGGGG:,##, M - 16 ` .`;`;`;`;`;; ` %###.%\%'##############%|## ` . . . .. |%###|##;\%############%|###` ` . .. |%###|'###|\########## `. |%###|######;\## |%~~#|`#### T M & c 1 9 8 8 V I C T O K A I I N C . / S A I T O P R O . L I C E N S E D B Y N I N T E N D O O F A M E R I C A I N C . G o l g o 1 3 G u i d e V 1 . 0 ( c ) E y e N o t 1 0 - 2 1 - 1 9 9 9 A TOUCHING REMINDER okay. so i have alot of filler in my walkthroughs. artwork, maps, commentary that is worthless to finishing the game, whatever other worthless filler like stuff you can name. but hey, it's free ! i didn't charge you any thing and the servers i use didn't, either. so take it easy on me. this is like my semblance of a LIFE here, maan ! *cry* *sniff* oh yeah ! and NO TOUCHING ! *cryyyy boo hoooo* Here you will become well acquainted with the play controls. You will meet with ... ... shh ... don't look over there ... pretend like you are my friend ... ... okay, coast is clear ... as I was saying, you will meet up with * KA BANG * ugh ... okay ... they got me ... listen ... I don't have much time so i'll get you through this game as quick as possible ... I'll show you simple maps that will get you from location to location easily, and near the end of an act I'll show you a map of the whole area for safe-keeping ... anyways ... -=+=- Controls -=+=- In Dialogue : Dialogue is when there is somebody's face in your face and there are funny words going on. Press the (A) button to pass along a dialogue screen when the current one is completed. Press (B) button, sometimes, to cancel dialogues. Usually, just press the button you are prompted to press after each screen. When the dialogue is finished, pressing (A) against will start it all over on you. In Platform Action : Platform Action is when you are standing up, walking around in a suit, and people are walking toward you and/or shooting you in the head. Press (B) button to jump, (A) button to attack. In Swimming Action : Same as a Platform Action control, but pressing (B) for jump doesn't apparently do anytherng *hic*. 8-13-00 ... ... oh yeah In uhhh Maze Action : You know it's a maze when you are looking down hallways and corridors and stuff. And it's like a maze. Press ... (A), I'm pretty sure -- no, (B) ... to throw a grenade. And the other button (whichever one it is) to fire your weapon when faced with an attacked. -=+=- Fighting -=+=- Oh yeah . The first things you'll notice is you can at first only kick at things and jump around, and that all your opponents are heavily armed and rather quick. You'll need to be good at kicking and jump-kicking now, so practice. Walk along until you see a man with a greasy black haircut and a grey suit. He will probably shoot at you, but you are able to jump right on up and over bullets and other missiles. You are also able to jump nearly three times your own height. If you attack while you're in the air, you'll do a jump-kick even if you have your gun ready. And, you can jump kick very low to the ground as well as way up in the air. For these suits, you can kick them right in the head or do a low-jump-kick and take them out. -=+=- The Virus -=+=- The second thing you'll notice is that your hit points decrease every few seconds. This is obviously the Cassandra-G virus in your system at work on your body, destroying it. (Or so I gather) . Otherwise why would somebody as powerful as Golgo-13 (a.k.a. Duke Togo) be bothering with such lowly "international criminals" as these ? It's obvious they have put the virus into his system and he's just interested now in eliminating the annoying loss of hit points that occurs every few seconds. Imagine a twenty hour flight ! Since he can't kill innocents, he'd have to seek out and destroy any armed opponents he could aboard the plane. If everybody was civilian, he would be left with destroying the plane itself to provide him with the hit points he needs to stay alive, and that would leave him with a deadly fall for sure, but nothing worth writing a novel about. Not here, anyways. Not now. Shh ! That man over there ... no , don't look ... ... be quiet ... act like you're my grandmother ... ... ... no ! not like that , you -- ... * KA BANG * ... ack ... they got me again ... "okay boys, i'll play dumb!" ... they are leaving now ... ugggh ... let's continue ... -=+=- Prizes -=+=- Every time you kill something, you will receive a prize of some ammunition and some more hit points. The ammunition starts off low and the prize you get from the grey suits isn't much, but later in the game you will rarely find yourself running out of ammo. For now, conserve your bullets until you get to at least a couple hundred rounds, and then just fire at anything you want to because you're sure to always score more bundles of ammo soon. You'll find that during the _Pow!_ scenes and the flight scenes, you receive such huge prizes that after a few of these you won't need to worry about running out of ammo anymore. But any uncareful player will sustain blows that will end their life short, so remember -- just because you have tons of hit points doesn't mean you won't lose them all some day. Whenever you need more hit points or bullets, walk around one relatively safe area killing easy opponents until you have them back again. -=+=- _Pow!_ -=+=- While you're walking around the streets of europe, sometimes you'll be facing opponents face-to-face in side-scrolling action. Other times, you'll notice a funny orange gun appear near the bottom of your screen and you'll be using your controller to move cross-hairs over the opponent and firing around 360 degrees at a host of enemies. It's during these firing sessions that I call "_Pow!_" on the map that you'll score the most of your energy and ammunition as you are street walking. -=+=- Locations -=+=- You will also have to enter various buildings and other locations from the side-view. When you are at a location that seems like you can or should enter, press up on the control pad and you'll walk into it. While some locations are very easy to point out, such as a square shelter with an open doorway on it leading to a subway station, others are very hard to find and at one or two points in the game you may feel as if there is no where to go when really the entry locations are rather obscured. One of these cases is in greece near the parthenon but I'll get to that later. -=+=- Flight -=+=- The first major change of scenery you'll notice is the flight scene. Here, you will pilot a flying vehicle through the air against a barrage of fire from all sorts of powerful aeroplanes and satellites. And, you will also be suscepted to the _Pow!_ sessions in the air as well. Most of the opponents in flight will take numerous shots to destroy, but the payoff in prizes is usually well worth it. -=+=- Swimming -=+=- The next change of scenery will be the swimming. You will be equipped with scuba gear that never runs out of oxygen and a spear gun that uses your normal ammunition. You will face frog men (a term that means "Guys in Scuba Gear") and sharks, octopii, and other underwater denizens including the most horrible dreaded Sea Weed. Also watch out for floating medusa (mines) that can take lots of your hit points away and are clustered to provide you with maximum maneuvering annoyance. -=+=- The Mazes -=+=- You will find yourself here and there in a first-person perspective looking down long tunnels and into doorways. These are the mazes, the most complicated (save the plot) and time-consuming (save the chatting) parts of the entire game. The best way to get through them is by mapping them out on graph paper as I have done myself. The details of the map are too complicated to reproduce in full here, but I will author another file in a different format that contains the maps. Act I : The Iron Curtain S*T*A*R*T -> ^Potsdam Sta.^ -> _Pow!_1 -> ^Friedrich Str. Sta.^ -> -> ^Alexander Hotel^ -> _Pow!_2 -> ^Alexander Sta.^ -> Innocent Bystanders : Some young guy is walking around : *** WATCH YOURSELF. THE KGB WILL BE WATCHING EVERY MOVE YOU MAKE. -+- ...CONDOR'S PEOPLE MUST BE IN SOME STATION *** In the first scenario, the Potsdam Station will be empty until you're prompted to go there to meet with Condor. When you enter the Friedrich Street Station, you will meet with Dirk Bullit. [ Friendrich Str. Station ] I'M DIRK BULLIT _ _ CONDOR'S BEEN ;_~_`. TRYING TO GET A ``|`/' HOLD OF YOU. .-.'~`/.-. ---------- ( whooaa! slow down... use punctuation... ) DIRK : WHEN YOU'VE TAKEN CARE OF BUSINESS, YOU MIGHT TRY THE BRANDENBURG GATE. -+- DUKE : .... -+- DIRK : BY THE WAY, IT SEEMS A FIXER AGENT HAS COMANDEERED A HELICOPTER. ( so, are they a fixer... or an agent ? n/m. ) -+- DIRK : THOSE KGB SCUM ARE GETTING A LITTLE UPTIGHT. SO YOU WANT TO GO NICE AND EASY. ( yeah, i won't resist them or ANYthing. ) -+- DUKE : .... ( what ... what is it ... ) *** If you enter the Alexander Hotel before you've talked to condor, you will have a chat with the gentleman in the lobby. [ Alex. Hotel ] HELLO, ALL OUR ...... ROMS ARE :%#x::;. FILLLED AT |#/I/x%; PRESENT. ##_\H: //\%%#%//. A ---------- LOBBY : I'M AFRAID THAT WE'RE NOT AVAILABLE JUST NOW. *** When you first enter the Alexander Station, you will meet up with a young lady named Cherry Grace who works for Fixer Group. [ Alexander Station ] GOLGO-13. . . %%.(/%%).% %%/~ ` ~%% '` ()_().% %:. /^\ %` %%:.`v'/%. A ---------- AHURA : WE ARE HERE FOR YOUR SOUL. THE KGB WILL BE HERE SHORTLY WITH CONTRACT AND NEEDLE. B Ahhh hahaha... no no, just kidding. :) ( well she is difficult to draw ) [ Alexander Station ] GOLGO-13... %%%%/%%%%% %%/~ ` ~%% '` .-:-+ % %:. _ %` %%:. ` /%. A ---------- ( aww... isn't she just so cute and anime ? ) CHERRY : WE'VE FINALLY MET. I'M CHERRY GRACE. FIXER GROUP. IT SEEMS... -+- CHERRY : AN ENEMY SNIPER IS TO STATION HIMSELF IN THE TELEVISION TOWER AND HIT CONDOR... ( IT WASN'T ME! err... nobody asked ME to . ) -+- DUKE : .... ( why don't i talk right now ? ) -+- CHERRY : IT WOULDN'T DO TO HAVE THE SNIPER ON THE GROUND, WOULD IT? THERE'S A HELICOPTER ( clever girl ! yes, the sniper . ) -+- CHERRY : LANSING PAD NEAR THE STATION. THERE'S AN M66 IN THE COPTER. -+- CHERRY : YOU'D BETTER GET THERE QUICKLY BEFORE THE KGB FINDS YOU... ( hey, WAIT. i am NOT gonna kill my contact. ) -+- DUKE : I SEE. WELL, I'LL GIVE IT A TRY. ( no ! what's wrong with you ?! ) -+- CHERRY : WHEN YOU'VE FINISHED WORK, STOP BY THE HOTEL... ( yes, I was going to bring some boursche soup to the bellboy there while i pick up my purple suit from the dry cleaner's . ) -+- DUKE : .... ( damnit . ) *** ABOARD THE HELICOPTER GOLGO-13 HEADS FOR THE TV TOWER ... Well now ! So much for any linearity I was hoping to maintain in this guide. Suddenly you are ported away from the side-scrolling level and into the air where you will face many flying opponents who possess great skill and arms ( hey where did the great legs go? ) and you will be in your small flying Yellow Submarine, making swiss cheese out of the bad guys with the mounted cannon. No, you aren't using your M66 just yet ... you DO have to keep both hands free to pilot the Submar-- err Helicopter. The Enemies You will Face (I don't care what the book calls them): S*T*A*R*T -> Two Mig Fighters -> Two More Migs -> A Bomber -> THE MIGS are tricky. You will have to pre-empt them and shoot as they appear on the screen while you move up or down firing rapidly. You will hit both of them for sure, and maybe take a hit or two from thier red exploding balls. Migs always attack very quickly in pairs from the right side of the screen. LIFE'S REWARD: AMMO GAINED : THE BOMBERS aren't so tough, but you have to take alot of damage from their cannons before destroying them. I don't know how right I am, but it appears that direct hits don't damage it. You have to fire constantly while moving up and down making a wide spray over its entire body, and then it sort of dies. It's hard to say what kills this thing. Bombers always attack very slowly from the left side of the screen. Destroying its bullets rewards you with about 10 bullets. LIFE'S REWARD: AMMO GAINED : 25 -> Another Bomber -> A Rotator -> Two Migs -> A Bomber -> Two Migs -> Ack! THE ROTATOR ! You will have to rapidly fire at this thing while moving up and down and spray its face with your rapid bullets. This should tear it up. If you don't move around alot it won't die as fast, and getting hit bby its rotating circle of energetic balls or it's head isn't very pleasant. This thing takes LOTS of bullets to kill so keep at it and don't run out ! The Rotator always attacks slowly from the right side of the screen. LIFE'S REWARD: 200? AMMO GAINED : 0 -> A Bomber -> Two Migs -> Two Migs -> _Pow!_3 -> A Rotator -> A Bomber -> -> Another Bomber -> !! The Tv Tower !! So, you've reached the Infamous TV Tower Scene of Golgo-13 Top Secret Episode. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ APPROACH --- + @@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ CLOSE UP --- B @@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ SNIPE ------ A @@@@@@ _~_~_~_~_~_~_~_~~_~_~_~_~_~_~_~_@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@ \@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ PUSH START @@@@@@@ ` )~=@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ __,__``;```\`\\@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @( )@@ : .))/`i@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ /m `:..`o@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ \ @n `. `:n@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ========-=` ```=/i@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@|@@@@@@@@@@@@@ --------/-`---<<@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@|@@@@@@@@@@@@@ nnnnnnnnnnnnnnnn/@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@|@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@|@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@:|]@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@:|]@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@-|==@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@eEEE@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@eEEEM@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@eEEE@@@@@@@@@@@@ Hey, who the hell are all those people ? In the helicopter ? If you press start now, you will be looking through the cross-hairs of the M66 that Cherry Grace placed in the helicopter for you. Aww isn't she so sweet. _____ .--################, \.|/ `%%%~%%##########--- ~ `\####, _.-~~~--(*}- ##`,#:##~-~ /#### |###: .~ ./. . /~;. .'#|:#|#.#\ ########/#/' .` . . . . .` `. `.;%||#|#:##\.-` ~~~~~~~~~~.:#: ( / / ) ``%.`%;#|;`%`.GGGGG`GGGGGGG:,##, `. .`;`//;`;`/.` ` %###.%\%'##############%|## `.` ./. . ..` |%###|##;\%############%|###` `-,___,-` |%###|'###|\########## |%###|######;\## |%~~#|`#### wicked. >From here you can move down and you will see the Tv Tower from far away. You can't even see your target from here. You don't want to just fly up on him, he might spook... so you have to circle around the tower and get closer while you are around the other side, then when you get back around to this side again you'll be able to hit him before he realizes there is a huge helicopter outside the window. Don't forget that his attention is focused intently on his target and your scope allows you to be perhaps a mile away without being seen. Whatever the case, if you hold RIGHT or LEFT on the control pad now, you'll move the crosshairs off the small view of the tower and then they will come to rest again on a larger view of the tower. When you have the larger tower in your hairs, move up (or down, if you are looking at the antenna) until you see a couple of windows. In the left window there should be a small black dot : That's him. Press B when the crosshairs are on him. Now you've got him. You can't back out, you can't move the crosshairs, the only thing you can do is fire. So hit A already : you have to breath sometime soon ! ...pow... (i sure hope that wasn't condor...) THE AIRBORNE HIT COMPLETED ... GOLGO-13 HEADED TOWARD THE BRANDENBURG GATE Well that was bloody easy. Now you're heading for the Brandenburg Gate. ^Green Mansion^ <- _Pow!_4 <- [Spree River] <- [Brandenburg Gate] <- S*T*A*R*T Innocent Bystanders: Well it's the young guy again... *** IF YOU GO TO THE GREEN MANSION, YOU MIGHT GET A CLUE ON WHERE CONDOR IS. *** You can't get into the Spree River through this map, but don't worry about that now. You have more delicate matters to attend to. Didn't somebody want to meet you somewhere ? When you arrive at the Green Mansion you will meet with the beautiful lady who is ... well you don't find that out just yet. [ Green Mansion ] __________ WHAT BRINGS YOU .'-._,mM TO THIS PALACE? .'_ _`-_ | ~ ~| ! .' 'i ,)`-._/'>) A ~~~~~~~~~~ DUKE : I'D LIKE TO FIND CONDOR. -+- LADY : I BELIEVE HE'S MEETING SOMEONE AT THE POTSDAM STATION. -+- DUKE : .... ( well i have nothing further to say to her. ) *** After this conversation, you will be back out front of the Green Mansion. If you go back in, the conversation will repeat itself. <- ^Alexander Hotel^ <- _Pow!_2 <- ^Alexander Station^ <- ^Green Mansion^ -> Well what do you know, you didn't end up very far away after all. Here you are close to where you started, at the Alexander Station, which is now deserted. If you go into the Alexander Hotel right away, you will be greeted by the bell boy. Drop off the soup and chat it up about the lack of service. Geeze, it's all the KGB's fault for sure. Innocent Bystanders: An old fat man stops you to ask for your passport. *** SHOW ME YOUR PASSPORT... JUST A TOURIST? -+- THERE IS A HOTEL NEAR HERE IF YOU VALUE YOUR LIFE, -+- DON'T HANG AROUND THIS PART OF TOWN. ( i own this town and i own YOU , too ! ) *** Isn't this the same guy who was there earlier ? Anyways. ^Potsdam Station^ <- _Pow!_1 <- ^Friedrich St. Sta.^ <- ^Alexander Hotel^ -> The Friedrich Street Station is similarly deserted at this point. Nobody to meet there right now, hurry, hurry... on your way now, you don't want to miss the important meeting with Condor that's been got you all anxious and shot at. [ Potsdam Station ] I'M CONDOR. I ,~/ \_~~. OWE YOU ONE FOR /_\,/_`:; GETTING ME OUT I +`J`~ `I OF TROUBLE. `\`-'.''_ /~:m-n@m| A ---------- DUKE : .... -+- CONDOR : THESE BOYS ARE LOOKING TO ELIMINATE YOU NOW. I'D BE CAREFUL IF I WERE YOU. -+- CONDOR : I'VE GOTTEN MY HANDS ON PART OF A FILE ON THE VACCINE, THE HIDEOUT FOR... -+- DUKE : .... !!!!!!!!!!!!!!!!!!!!!!! Suddenly an unseen gunman has shot condor down. .... ,~/ \_~~. /_\"/_`:; I %`J`~ `I `\~--.''_ /~:m-n@m| ---------- CONDOR : ALRIGHT, BOYS ...MY MOUTH IS SEALED. -+- CONDOR : LOOK. THESE GUYS...THEIR HIDEOUT... IT'S DEEP... IN THE SPREE RIVER... *** Well that about does it. Your mission is botched, there's no way for you to get anything done now that the guys who are trying to kill Condor killed him. Well let's see what else is one the list. Hmm. Some dumb meeting with somebody somewhere. No time to remember who that is right now. Gonna have to just get a room somewhere and then notify Maria Lovelette (the Agent For Fixer. Remember? The Airport?) about the botched job in the morning. Well let's check the map, shall we ? A hotel... a motel... where is there... Level 1 : Berlin, Germany S*T*A*R*T -> ^Potsdam Station^ -> _Pow!_1 -> ^Friedrich St. Sta.^ -> ^Alexander Hotel^ -> _Pow!_2 -> ^Alexander Station^ -> ^Green Mansion^ -> _Pow!_4 -> [Spree River] -> [Brandenburg Gate] -> S*T*O*P Ooops, must have passed it. Okay ... ah there we are. [ Alexander Hotel ] MR. DUKE TOGO, I ...... BELIEVE. I :%#x::;. HAVE A MESSAGE |#/I/x%; FOR YOU. ##_\H: //\%%#%//. A ---------- ( What ? This is outrageous. Give me that ! Hmm.. I just want a room.. hmm. What's this? ) GOLGO : .... -+- BELLBOY: A MS CHERRY GRACE IS WAITING FOR YOU SHE'S IN 702. *** ( oh yeah, her. ) I'VE BEEN %%%%/%%%%% WAITING FOR A %%/~ ` ~%% COMMUNICATION '` .-:-+ % FROM CONDOR BUT %:. _ %` NOTHING'S COME %%:. ` /%. .... A ---------- GOLGO : THEY GOT HIM... HE PUT THIS FILE IN MY HAND -+- CHERRY : ...THE VACCINE FILE, RIGHT? ( duhh uhhhuhuhuhh... uhhh HUH ... ) -+- GOLGO : CAN YOU GET A HOLD OF SOME SCUBA GEAR AND A SPEAR GUN FOR ME? -+- CHERRY : I DON'T KNOW... EVEN IF I COULD IT'S DANGEROUS TO BE MOVING AROUND RIGHT NOW. ( i take it you don't do alot of moving around . ) -+- CHERRY : THIS LITTLE WAR HAS JUST BEGUN. ( WHAT?! oh man i'm not getting paid merc wages! ) -+- GOLGO : .... -+- YOU KNOW, %%%%/%%%%% DUKE... IT'S %%/~ ` ~%% SUCH A '` .-:-+ % BEAUTIFUL %:. _ %` EVENING AND YET %%:. ` /%. ...OUT THERE... BERLIN AT NIGHT, %%%%/%%%%% AN IRON CURTAIN %%/~ ` ~%% JUST DOESN'T '` .-:-+ % SEEM RIGHT %:. _ %` %%:. ` /%. ! ( okay. maybe you DO do alot of moving around . ) .... Well now. I think I'm starting to understand what the espionage business is all about. Yup gonna go get me mah skew-bah gear and start hitting the waves if you know what I mean >hyuck< >hyuck< >hyuck<. <- ^Alexander Hotel^ -> First things first, let's see if she's still there. [ Alex. Hotel ] MR DUKE TOGO, I ...... BELIEVE. I :%#x::;. HAVE A MESSAGE |#/I/x%; FOR YOU. ##_\H: //\%%#%//. ---------- ( HEHEHE coool let's do this again ... ) -+- GOLGO : .... (YESSS...WHAT IS IIIT..) -+- BELLBOY: YOUR FRIEND WENT OUT SOMEWHERE JUST A WHILE AGO. *** Dangit ! Anyways back to business. <- ^Alexander Hotel^ -> _Pow!_2 -> ^Alexander Station^ -> ^Green Mansion^ -> [ Green Mansion ] __________ WHAT BRINGS YOU .'-._,mM TO THIS PALACE? .'_ _`-_ | ~ ~| ! .' 'i ,)`-._/'>) A ~~~~~~~~~~ GOLGO : CAN YOU GET A HOLD OF SOME SCUBA GEAR AND A SPEAR GUN FOR ME? -+- ( uhh what's this lady's name again ? ) LADY : CONDOR LEFT SOMETHING HERE. -+- ( is it shnookems ? the poor beast . yes , i'll sign for it . shots and all ... ) GOLGO : .... -+- LADY : THIS PALACE IS CONNECTED TO THE SPREE RIVER. ( oh i see, it's that kind of architecture. well remind me not to use the toilet while i'm here. ) *** GOLGO-13, IN SCUBA GEAR, SEARCHES FOR THE HIDEOUT. Act 3 : River of No Return (question: where did act 2 go ?) Okay, now you're in a swimming level. Your first in this game. As you might notice rather quickly, you're floating now and... you're black now. No, no, I'm just kidding. That's actually a neoprene diving suit you're wearing. And that white thing on your back is actually an oxygen tank hooked up to your face mask. That's what SCUBA gear is. Anyways, you're supposed to locate some place now, and it's pretty deep in the water. Nobody's been to clear on where it is you're headed, but you'll know it when you find it. Let's look at a crude map of this water level now. In these maps of swimming or hideout-action levels, P!# is a location where you hit a __Pow!__ Session. The number still checks against a number in the __Pow!__ Session lists. "*" is a floating mine, and #?^ is an entry-point info, which you can reference with the entry-point information in the map of the underground maze. #A^ corresponds with #A- in the maze map. #C^ corresponds with #C- in the maze map, etc. Spree River (Basement): B 1|~~~~~~~~~*~~~*~~~~~Pow!6~~~|#A^|~~~~~~~~ |________________ _____ ____|____ 2 | Pow!5 * * |#C^| |____ _________ _____ ____|___ 3 | |#1 | Pow!7 * |#3 | |___________|_______________________| In the first depth of the level, where the surface of the water is above you, the only things you have to worry about are divers, poisonous anemones, and floating mines. Just shoot the divers, avoid touching the anemones or shoot them alot to get 10 life, as far as the mines go you'll have to swim through the tiny spaces in between them. There are also missiles in a couple of places but they are easy to dodge and don't seek you very well. At the second depth of the level, there are sharks. These will take a few shots to get rid of, but they ignore you for the most part. There are also some very narrow passages riddled with the floating mines. At the bottom of the level, there are some octupii. These take quite a many shots to destroy, but they reward you with quite a bit of health and, surprisingly, bullets. If they touch you, however, you can lose upwards of 70 health. The entry-points in depths one and two will place you in a grey-colored maze at the top of the underwater complex. This maze has little use to you; it isn't connected with the main parts of the maze that you need to get into in order to complete the act. You can skip it if you want. The entry points on the third depth will put you into either the first or the second level of some scrolling levels where you will fight against laser-arrays, flight deck controllers, and little missiles. Missiles, do whatever you can to them. They are fast, but they don't take up enough life to worry you. Whatever they hit you for, you will earn back when you destroy the laser arrays. An easy way to disarm these Missiles is to wait until their flight converges on one point and then take them both out with one bullet. The laser arrays, don't take them head-on with a gun. They hit you for far too much life to do that. Instead, stand right next to one (really!) and use your jumpkick on it, jumping over it to the other side. The racks will swing around to aim at you, but you will be one step ahead, jump kicking it diagonally over to the other side yet again. Keep confusing it, and four kicks will take it out. Some of the laser arrays are located on top of platforms. The good thing about platforms is if you hold down while pressing the jump button, you will pass right through them and land on the surface below. When there are lasers up on a platform, just hold down and press the jump button just long enough for you to reach them with a kick. Kick them, don't let go of the down button, and you will land safely underneath the platform. Finally there are the lasers set underneath a platform, and these are tough to kill. You can use the confusion method, by jumping and dropping on the far side of the laser and kicking it, jumping back over, and repeating. This should be good enough to fry its circuits. Lasers give 80 Life , 40 Bullets The flight deck controllers are sort of tough, they will take four hits from your gun (or your leg) just like the laser racks. However, they will moves slowly up and down out of your reach. Even worse, they will fire tiny exploding paper airplanes at your whether you can reach them or not. Be patient, use both your gun and your kick to knock them down. Either jump over the swirling paper airplanes, or shoot them. If you see a black hole (_NOT_ a water-filled hole) in these levels against a dead end, jump down it to go to the next level down. At the end of the levels there will be a doorway. Press up through the doorway to enter one of the entry points to the underground maze. Here is the map of these side-scrolling levels. "L" is a laser array, "M" is a point with Missiles, "F" is a flight deck controller. "w" is a pit of water (which will kill you), "v" is the location of the pit to the next floor down. "D" is the door. "_" is either the platform or the floor. "^" is the way to get back out to the water level. Underwater Hideout (Basement): B _________________________________ 3|_ _M_ ___L_ _L_ | |^_____M_L________L____M_L_____v_| 4| __ _L__ ____ ___ __ __| |_D_____L___wwwwwwwwwww__L____ww_| Before you enter the maze, however, you'll go through a little dialogue. ... ... ... ... ... ... Tell you what, I just can't get this guy's face down in ASCII. It's just too danger-- errr Difficult. For me. So I will leave it up to you and your game screen. I'll add a whole lot of extra commentary to make up for it. WHO??? : HAVE YOU COME TO HELP ME? ( i dunno. who the hell are you ? ) -+- GOLGO : .... ( or something ? ) -+- OZ : I'M OZ WINDHAM. ( oh yeah, the guy from the movies . ) I WAS LOOKING INTO THE COPTER INCIDENT, WHEN ( I DIDN'T DO IT! don't make me kill you... ) THEY TOOK ME CAPTIVE. ( oh dang. THOSE guys ! oh yeah. ) -+- OZ : THESE GUYS ARE NOT HERE ANYMORE. THE ( uhhhh... ) ENEMY LEADER HAS THE VACCINE ( wait, don't they also have the virus ? ) AND THE FILE ( wait, don't I have the file ? ) -+- OZ : AND IS HEADED FOR GREECE. -+- OZ : IF YOU GO THROUGH THIS PASSAGE, YOU CAN COME OUT ON THE WEST SIDE ...BUT ( but... what are YOU doing here ? ) -+- OZ : A LOT OF TRAPS HAVE BEEN SET UP. YOU'LL HAVE TO BE CAREFUL. -+- GOLGO : .... ( or something . okaayyy ... ) *** I don't know what he's blabbing about, these underground mazes are completely safe. When you arrive in the dungeon, you will be in a 1st-person perspective view of your surroundings. Pretty cool! Those three little green things in the lower left hand corner are your grenades. When you are up against a trap wall, you can throw a grenade using the (A) button. This will deplete your grenade supply, but you always get a grenade back when you kill an opponent. Sometimes you will see somebody else on the screen. That's no good! So press your A button to put your crosshairs on the screen, tap the control pad in the direction of the invader, and press A again to blow their chest out. If you get this down fast enough, you will always be able to kill your opponent before they strike. Down here in the mazes, most opponents grant you a pretty sizeable reward in health and bullets. If you find somebody who you can kill pretty easily, and want to fill up, use this method. Kill them once, them push forward (moving one space forward), then back (turning you completely around), then forward (moving you back where you were before you pushed forward the first time), then back again (turning you completely around again). You will be back on the space you stood on when you killed the opponent the first time, and they will be back again. The rule is that when you kill an opponent, you have to travel one square in any direction before they will come back again. If you must not step on the location occupied by the opponent, then you can push back-forward-back-forward to get the same effect. *******insert maze walkthrough here******* [refer to maps] .--------------.--------------.--------------. IT'S BEEN A | .'-._,mM | ::` `::::: | %%%%/%%%%% | WHILE, DUKE. | .'_ _`-_ | ` -= -=`:: | %%/~ ` ~%% | | | ~ ~| | , > :: | '` .-:-+ % | | ! .' 'i | + _ .:: | %:. _ %` | | ,)`-._/'>) | !`\ /!:' | %%:. ` /%. | `--------------'--------------`--------------' A LADY MARIA CHERRY Pop Quiz! Is this Cherry, Maria, or the Lady from the Mansion ? The Lady and Maria both part their hair and wear ear-rings. But she has a mouth like Cherry. Uh-oh... and whoever she is doesn't wear her hair on the same side as either Lady or Maria. Well, she has Lady's nose and ear-rings. But not the shiny poof in her hair. Oohhh who could it be ? We'll just call her 'MISS'. You know, this would all be alot easier if their FACES actually CHANGED. I mean it, the only difference between these three females' faces are the hair and the ear-rings, and a shadow here or there. Oh yeah -- Maria has a beauty mark on her chin. DUKE : YOU'RE TELLING ME. I HAVE NO IDEA WHO YOU ARE. A -+- Nono, I'm just fooling around, again. MISS : IT'S BEEN A WHILE, DUKE. ( pshew ... yup. something like twenty minutes . ) -+- DUKE : I'M GOING TO NEED A CUSTOM M-16, ( a honey dew this, a honey dew that ) -+- DUKE : ONE WITH AN ELECTRIC PERCUSSION AND PUSH-BUTTON STYLE. ( and a million exploding thingies and kaBAM ! ) -+- MISS : YOU'LL HAVE IT. AS SOON AS I CAN GET IT, I'LL GET A HOLD OF YOU AT THE HOTEL. ( okay, see ya . don't get shot or anything . ) *** Greece In Greece, you will start off on the street. Immediately to your left is a pack of 20 Class-A Cigarettes. These are just for show, don't really SMOKE them. D'oh! You went left, picked them up, and smoked one! Well we'll just pretend it never happened. You didn't walk over, pick a strange pack of smokes off the ground, and smoke a cigarette from them. As you walk to the right, you will pass by the Parthenon in the distance. Press UP here, and you will enter the Parthenon location near some stairs. Pressing UP in the break in the background foliage here will take you to yet another location, the __________. Going left here will pass you by the historical Parthenon and then to the Theatre, which you can enter for dialogues. Back on the street, to the right of the Parthenon location is the *END* |Stairs | -> _Pow!_9_ -> ^Herodes^ *END* *END* ^Theatre^ <- [Parth.] <- |Herodes| <- |Stairs| -> *END* Luckies <- S*T*A*R*T -> |Parth.| -> ^Hotel^ -> <- _Pow!_9_ <- ^Herodes^ *END* Innocent Greeks: __________ YOU SHOULDN'T . %~`-;_,) BE PROUD OF `|-^uU'^.| CLEARING ;`~||`~ ; EVERYONE OUT IN _\/`-\ /; RAPID FIRE. /_/>--/`~/ A ~~~~~~~~~~ -+- GUY : YOU PROBABLY THINK SO, TOO. ( okay ! just running along , now ... cya ... ) *** RUSSIAN : A WHILE AGO, I HEARD THAT A MYSTERIOUS HUMAN SKELETON WAS DISCOVERED ON CAPE SUNION. ( gee, where are all these humans coming from ? ) *** [CHERRY?] I'M HAPPY TO SEE YOU AGAIN. A ( can we get a room ? ) -+- SINCE WE PARTED AT THE HOTEL, I'VE HAD NO IDEA WHERE YOU WERE. ( i was just out killing some people . ) -+- WHILE ON ANOTHER INVESTIGATION, I MANAGED TO GET MYSELF INTO THIS COUNTRY. ( wow yeah, it's SO hard to get into Greece. ) -+- A WHILE AGO, WHEN I WAS DOING SOME UNDERWATER RESEARCH IN THE AEGEAN SEA, ( zzzzzz ... ) -+- I SAW SOMETHING LIKE A WATER TANK. HERE'S THE SCUBA GEAR I WAS USING. -+- THE WATER TANK HATCH IS ATTACHED TO THE REAR AND LOOKS LIKE A DOME... ( maybe you shouldn't wear a skirt . ) -+- DUKE : .... ( okay, i guess i'm going alone . ) *** Now you begin the second swimming scene of the game. There isn't a huge labrynth or anything to this one, it's just a straight left-to-right swim. The frogmen are vicious, they come at you in groups of three and sometimes from both sides of the screen. There are lots of missiles around, as well. The __Pow!__ scene shouldn't cause you too much difficulty. After some time, you will find yourself being shot at by a large metal thing in the water. This is the Water Tank that girl was talking about. You want to swim high to avoid the bullets and then drop down to the seabed and head left towards the tank's front. Swim up a little, and touch your head against the blue windshield to enter the tank. Aegean Sea (Basement): B 1|~~~~~~~~~~~~P!A~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |___.___.___.___.___.___.___.___.%%_.___.___|end tank Act 5 : Spartacus After entering this tank, you will find yourself in another hot-action scroll sequence. This one is more full of enemies, the same as before, but now there are also a couple of Agents, "A" on the map below. Use the same techniques as before and keep on your toes. The enemies are everywhere. The one "v" on this map represents the exit, but this time it's not all straight beginning to end. You will have to enter from the tank hatch on the far right side (a ladder in the ground), and then climb down the ladder on the left side. After the dialogue, head back to the right through this level to get bank out to water. Once out, head right until you hit the edge of the screen to leave the swimming scene. The "^" is still the way back to the water. Water Tank B ______________________ engine 1|__M_____L_M_L_____F_M_| room |v___.___A_A__F_______^| tank hatch ___________ HAVE YOU COME | (,_/,__ )| TO HELP ME? | `/_,_.`,| | |`-~-'`)| | \ =~.('| |.-~C`-'/)~| A -+- GOLGO : .... ( no. have you seen my cow ? ) -+- JOHN : I'M JOHN BRUTOS I DEVELOPED THE CASSANDRA-G VIRUS IN THE CIA RESEARCH LABS. ( great ! let's make a vaccine . ) -+- JOHN : THE NIGHT OF THE EXPLOSION, I WAS KIDNAPPED AND BROUGHT HERE. ( what the hell are you talking about ? ) -+- JOHN : THESE GUYS APPEAR TO BE DREK CONSPIRATORS. I DON'T KNOW THE DETAILS. ( Drek ? Drek ? who are you talking to ? ) -+- JOHN : THE DREK CACHE LIES AT THE BOTTOM OF THE AEGEAN, IT'S PROBABLE MAINTAINED IN ( Drek , in the Bowels of the Aegean . huh . ) -+- JOHN : AN UNDERGROUND FORTRESS. THE DREK LEADERSHIP WANTS TO TRANSFER THE CACHE TO ( to ... the bottom of the Adriatic ? ) -+- JOHN : ANOTHER LOCATION. THAT'S WHY THEY'RE IN GREECE NOW. ( should be in olive oil, more lucrative here. ) -+- GOLGO : .... -+- JOHN : THESE PEOPLE PLANNED TO USE THE MAN WHO SHOT DOWN THE CIA COPTER TO KILL GOLGO-13. ( I DIDN'T DO IT ! hey what ? ) -+- GOLGO : .... *** Once you're out of the water, you will find yourself standing on the shore waiting to talk to somebody... ... (Push A...) .... ..... :;'_,` .<; ~_> /\\___' A ---------- *** Oh, okay. You weren't going to talk to anybody, after all. I guess you just like to look good and say "...." Anyways, so it's back to dry land in Greece. Go left some more, and then pop out in the map near the Hotel. Go right on into the Hotel. HEH, HEH, HEH. ______ _(<====-|_ `/~\Y~'7 / :.-(,`);Y' _\ =,' ,|_ (>-`-<.' A ~~~~~~~~~~ ( what ? what is it ? my hair ? ) -+- ????? : THE M-16 AND THE WOMAN ARE IN MY HANDS. -+- GOLGO : .... ( come on brain , think of something ... ) -+- ????? : IT LOOKS LIKE YOUR TOMBSTONE'S GOING TO BE IN GREECE. HEH, HEH, HEH. ( well it's ALL Greece to ME so NYAH NYAH ! ) -+- GOLGO-13 PURSUES THE MYSTERIOUS ADVERSARIE TO HERODES HALL You will appear just to the left of the Herodes Concert Hall. Okay, I guess that's pretty cool. Just walk to the right a little and enter the hall. Okay, so there's nothing there, after all. That means you'll have to search Greece to find the little man. Well, while you're doing that, you could stop by the Athinas Hotel and talk with Ms. Eve Cristy in room 407. For this special occasion, I will put a little more work than usual into my ASCII. _______________ GOLGO-13... /| _.'/_`;,_ `. `-=.\`+=`. `;-' \ ';( \. `-' .' .'_ -~/ ;. ~=' .' ` `\`.-._.'\ A ~~~~~~~~~~~~~~~ (aaahhh...) -+- GOLGO : .... ( smbdy gld m lps sht ! ) -+- EVE : I'M EVE CHRISTY ( mm mmy ghhhd ! gt sm rbng akhol , kwk ! ) -+- EVE : I'VE COME FROM FIXER WITH AN URGENT COMMUNICATION FROM CHERRY GRACE. ( oh uhm cherry , uh , a - who ? ) -+- EVE : IT SEEMS CHERRY HAS BEEN CAPTURED BY DREK. ( up to her ankles in drek, eh ? ) -+- GOLGO : .... -+- EVE : BASED ON A SIGNAL FROM CHERRY'S TRANSMITTER, WE PLACE THE ENEMY HIDEOUT -+- EVE : IN THE AEGEAN SEA IN THE VICINITY OF DEROS ISLAND. -+- EVE : OZ WINDHAM IS GETTING THE COPTER READY. ( and somewhere , Ed is playing the piano . ) -+- EVE : TOMORROW,PLEASE GO TO THE DIONYSUS THEATER. -+- GOLGO : .... -+- EVE : BUT THERE'S NOTHING YOU CAN DO TONIGHT. WHY DON'T WE DO SOMETHING FOR OURSELVES? ( great ! i gotta pee ... ) -+- EVE : I MEAN IT'S ALWAYS WORK FOR US, ISN'T IT? ( work, work, work, nag, nag, nag ) -+- EVE : WE SHOULD ENJOY THE FEW MOMENTS IN LIFE THAT WE DO HAVE AWAY FROM IT ALL. ( synchronize watches .... now . enjoying ... ) -+- EVE : SOMETIMES, WHEN I THINK ABOUT ALL THE RISKS I TAKE,I WONDER THAT I'M STILL ALIVE. ( yeah what a klutz . ) -+- EVE : ANYWAYS,I'M STILL IN ONE PIECE. ( are you sure ? let me take a real close look . ) *** _____ |:~:::| |'<_;:| Aaahhh... Greece... The Parthenon, The Aegean, The Theatre, Eve... Don't forget the Trojans... Good thing you picked up those Luckies! -+- BELLBOY : MR DUKE TOGO, I BELIEVE. I HAVE A MESSAGE FOR YOU. (can't you read ? DO NOT DISTURB on my forehead.) -+- BELLBOY : YOUR FRIEND WENT OUT SOMEWHERE JUST A WHILE AGO. (ooh prowwy went ta pway hopscawtch in da pawk.) -+- DUKE : .... -+- BELLBOY : THE DIONYSUS THEATER IS TO THE LEFT OF THE PARTHENON. (oh to the LEFT, huh? so does that mean North?) *** So head for the Theatre. Once you get there, you will talk with somebody. I am NOT going to waste my time on drawing this... monster. MONSTER : HEH, HEH, HEH. ( soitenly ! ) -+- GOLGO : .... -+- SPARTY : I'VE BEEN EXPECTING YOU. MY NAME'S SPARTACUS. I'VE BEEN HIRED TO KILL YOU. ( I'M SPARTACUS ! ) -+- SPARTY : CAN YOU BEAT MY SUBMACHINE GUN? HEH, HEH, HEH. ( NO , I'M SPARTACUS ! ) -+- GOLGO-13: .... ( you better not suddenly grow a whole lot ! ) *** Now you will enter a Maze-style battle (first person perspective) with the monster. He has a heavy-duty auto-firing weapon, and he will take MANY shots to kill. Not only that, but he can jump up and land behind you. You will have to press DOWN to turn around. Walk down the purple hallway and meet him about halfway along. While he fires at you, press A, Control Pad to Aim, then A again over and over again. You should get about 5 or 6 hits in each time you fire at him. I didn't bother to count, but there are about 15 or so times you must hit him like this. If he jumps up and lands behind you, he WILL fire at your back! So press DOWN to turn around quickly and face him again. You'll know he's dead when his heart flies out of his back. Face out through the passageway to exit the Theater. Somebody is waiting for you. OZ : GOLGO-13... ( yyyeeeeesss ? ) -+- OZ : ...ARE YOU ALRIGHT? EVE PROBABLY TOLD YOU THAT I'VE GOTTEN THE COPTER READY. -+- GOLGO-13: HAVE YOU HEARD ANYTHING ABOUT THE GUY WHO GOT MY WEAPON? ( gawd YEEAAH ! he's awl ovah tha paypahs . ) -+- OZ : NO...I HAVEN'T. ( do you mean the grenade ? ) -+- GOLGO-13: .... ( hmmmmmm.... ) -+- OZ : .... ( ohyeaah.... ) *** After talking with Oz Windham, you will enter the second flying stage of the game. This one is only a little bit tougher than the first one. S*T*A*R*T -> A Bomber -> A Submarine -> 8 Migs -> A Rotator -> A Sub -> A Rotator -> A Bomber -> Two Migs -> A Bomber -> 8 Migs -> _Pow!_B_ -> 2 Migs -> A Rotator -> A Bomber -> A Sub -> 4 Migs -> A Bomber -> 6 Migs -> \inside the copter a bomb has been set ...\ as the bomb is about to go off g-13 leaps from the copter...\ After the bomb blows up your copter, you will find yourself in the third swimming level of the game. This swimming level features huge groups of 6 frogmen at a time, and they are very fast. They will zoom right by you, not bothering to stop and ask for directions. There are sharks in the first and third depths, and these are also fast and rather intelligent. They track you much more easily than the previous sharks did. Also, there are more Octopii which are fast and deadly as ever, taking away 80 of your life with a touch. These Octopii, luckily, are only on the second depth. The only way through this is at the bottom of the sea, and you will have to go through most of each level, through all three of the _Pow!_ sessions, and around most of the mines to get through this level. And also watch out for the missiles (oops) which will fly at you in clusters of 4 at a time. Aegean Sea (Basement) B 1|~~~~~~~~P!C~~~~~~~~~~~~~~*~~~*~| |___.___.___.___.___.___. .___| 2| P!D * | |___. .___.___.___.___.___.___| 3| P!E * |#1 | |___.___.___.___.___.___.___.___| After going through the water, you face yet another hot action scroll. A Base Far Beneath The Aegean Sea B ____________________ 1|_ _F_ ___F_ F _L| |^__M_F_F__L_____F_v|the base Who Could It Be, Now ? OZ : HAVE YOU COME TO HELP ME? ( no, i'm actually looking for the bathroom . ) -+- GOLGO-13: .... -+- OZ : I'M OZ WINDHAM. I WAS LOOKING INTO THE COPTER INCIDENT, WHEN THEY TOOK ME CAPTIVE. ( uhhh... deja vu ??? ) -+- OZ : THESE GUYS ARE NOT HERE ANYMORE. THE ENEMY LEADER HAS THE VACCINE AND THE FILE ( yeah, they're not in kansas any more. ) -+- OZ : AND IS HEADED FOR RIO. THE ENEMY LEADER IS DISGUISED AS ME. ( so how am i supposed to ... never mind . ) -+- GOLGO-13: THE GUY IN BERLIN WAS A FAKE THEN... ( oh GOOD ooone . ) -+- GOLGO-13: DO YOU KNOW A WOMAN BY THE NAME OF EVE CHRISTY? ( see I've been having this pain when I pee... ) -+- OZ : SHE'S THE ENEMY LEADER'S GIRLFRIEND. ( .... ) -+- OZ : THESE DREK PEOPLE ARE GETTING OUT WITH THEIR CACHE ON A SEAPLANE. ( so the drek's gonna fly, eh ? ) -+- GOLGO-13: THERE WAS A SEAPLANE THEN, TOO. ( oh CLEVER ) -+- OZ : CHERRY IS LIKELY BEING HELD SOMEWHERE IN THIS CITY. ( help me out, which one is "Cherry" ? ) -+- OZ : SHE'S PROBABLY GOT SOMETHING ON THIS. -+- GOLGO-13: .... ( i have to pee again . ) *** Well personally, I don't remember seeing that dialogue the first time I went through this game, but I also have a bad memory. Now you find yourself in another Maze :) ***********[insert maze here]******** GIRL : DUKE... YOU'VE COME TO HELP ME. HERE. TAKE THIS KEY. ( so THAT'S why I couldn't get in the bathroom . ) -+- GIRL : YOU'LL FIND OUT JUST WHO THE ENEMY IS. THERE'S A FILE ON THIS BASE... (IT'S TOO EARLY TO FEEL SAFE. I'LL KILL YOU HERE.) -+- GIRL : YOU SHOULD GET A CLEAR PICTURE OF THE ENEMY. I'LL BE FLYING TO RIO! ( Nevada? Oh, Rio. Okay, don't die or anything.) -+- GOLGO-13: .... ( WAKE UP, MAN. SPEAK. ) *** Now open the door that you needed that Key for, and get the file inside: BOOK-ITEM DIALOGUE: .-------------------------. | |-. | THE DREK EMPIRE | |-. | WILL BE RESURRECTED | | | | HERE AND REIGN | | | | OVER THE WORLD. | | | <-- who the hell wrote this anyway | BUT BEFORE THIS | | | | WE WILL OPPOSE | | | | THE UNLUCKY 13 AND | | | | WE MUST WIPE HIM OUT. | | | | | | | | SMIRK | | | | B | | | `-------------------------' | | `--------------------------' | `---------------------------' Well, I guess you're some joker's target. Head back through this floor and go through the doorway where the girl was. Nobody's there! Fooled you! Heh. Okay, how the heck do I get out of this place... ... ... ... ... Act 7 : Sleeping Beauty [ Rio De Janiero Airport ] GIRL : DUKE... I BELIEVE I'VE GOT AN IDEA WHERE THE ENEMY IS. ( right behind you ! HAHA MEET MY LAWYER ! ) -+- GIRL : IT SEEMS THAT AIRCRAFT IS HEADED FOR THE INTERIOR OF THE AMAZON. ( what, that one over there ? ) -+- GIRL : APPARENTLY, THE AIRCRAFT WAS BUILT BY A COMPANY IN RIO CALLED FANGBACKS. -+- DUKE : FANGBACKS... ( echolalia ensues ) -+- GIRL : IT SEEMS THERE IS TALK THAT THERE'S MOVEMENT TO SELL THE... ( oh no you're about to die ... ) -+- ( oh ) GIRL : CASSANDRA-G VACCINE... IT'S GOT TO BE THE DREK GROUP. -+- GIRL : BY THE WAY, I ALSO HEARD SOMETHING ABOUT A WEAPON YOU MIGHT BE INTERESTED IN. ( gosh golly could it be a grenade ? ) -+- DUKE : .... ( i'm going to pretend this never happened . ) *** Rio De Janiero is alot like Berlin. Enter the Fangbacks Building. HEH, HEH, HEH. ______ _(<====-|_ `/~\Y~'7 / :.-(,`);Y' _\ =,' ,|_ (>-`-<.' A ~~~~~~~~~~ -+- ????? : HEH, HEH, HEH. ( muahahahahaha . ) -+- ????? : IT CAN'T BE! HOW IS IT THAT YOU'RE STILL LIVING. ( am i interrupting a private evil-laugh moment ? ) -+- ????? : I ADMIRE YOUR SKILL IN TRACING YOUR WEAPON HERE... HEH, HEH, HEH. ( you blabbed to every contact on the continent. ) -+- GOLGO-13: .... *** ********[last maze]********** GIRL : DUKE... THE ENEMY IS ESCAPING INTO THE AMAZON RIGHT THIS MINUTE. -+- GIRK : AFTER THIS, IT'S IN YOUR HANDS. -+- DUKE : .... *** / RE-UNITED WITH IHS WEAPON, GOLGO-13 HEADED / __________ I'M JEFF BROWN. /.-._.-.` DO YOU EXPECT (//\ _/-.\ TO GO INTO THIS i ^~;|^~ | JUNGLE? | _/_\_ /| \'<___>`/) A ~~~~~~~~~~ ( and you, wearing a bellhop's uniform ? ) -+- GOLGO-13: .... -+- BROWN : DON'T YOU KNOW WHAT CAN HAPPEN TO YOU? -+- BROWN : YOU COULD GET LOST IN THAT JUNGLE AND END UP DEAD. ( i bet you won't have anything to do with it. ) *** Now you find yourself deep in the heart of the Amazon Jungle. This is no easy ride! You'll face all the opponents from Greece again, but this time there are entire _armies_ of those kicking girls and there are bazooka men right behind them. No easy ride, Dr. Jones! ***************************** WHAT THE HECK ******************************** Well, to tell you the truth, I just wanted to get this Walkthrough off my hard-drive so I could conscenciously object to being obligated to writing ONLY on it, and I could get to some other Walkthroughs for awhile. This one is probably my most detailed to date, but is not my most complete by far. There are an entire 2 maps missing, and the descriptions for an entire level of fighting, walking, and dialogues. Not only that, but without using a game- genie code, I haven't come up with a reliable way of beating the last boss every time. So, I am gonna give up on writing more into this walkthrough for now. But, I don't want you totally in the dark ! That's why I have release all the work I got done on the Golgo 13 file so far. You can be sure to get whatever I have provided here and use it to get through most of the game. I know that's sort of cheap, but don't worry -- e-mail me at any of my e-mail locations : eyenot @ lunarsurf.com eyenot @ cyberspace.org ... and ask me to add whatever details you want added to that walkthrough, and I will add it later on. If enough people ask for something to be taken out (say, the annoying illustrations of the faces, or the senseless humor....) then I will take crap out, too. Anyways, keep it rolling in. If I don't get a response, I just assume that nobody has seen it and/or read it, and that nobody cares. In which case, I may end up never finishing the walkthrough. :( One thing : Don't ask me for permission to put this text on your site ! This walkthrough is going one place, and one place only, and that is GameFAQs.Com . Oh yeah. There is one exception I make for Al Almaloo's Site, since he always asks so nicely. Al, if you want this Walkthrough, you have permission to download it to your site after the date of 9-1-2000 has passed. All others : You may not put this game guide / walkthrough on your site, plain and simple. I will not be giving you permission to do so. Phew. Too Many. What else do I have to say ... Hmm. Oh yeah. I finished a new version of the Bionic Commando Walkthrough, thinking about releasing it ! It's larger, but cleaner. Easier to read and print out ! Uhm. What else ... So yeah ! get back to me, s--- , haven't heard from you in like forever. Cya ! ^Xsy ^X huh . pj tjps ^H^H^H^H^H oh this isn't my e-mai ! ^H^H^Hl ! hahaha ! ^PCA there the ansi terminal should be back up what the h--- ever ! heh heh heh **************************************************************************** _Pow_!__Sessions : 1: 4 Guys Guys: Guys kind of suck. They are highly acrobatic, flying through the air 10 B with the greatest of ease. They also flip and roll along the ground 25 L and when they're on the ground they will shoot at you. If they are up then they hold their gun at you in thier outstretched arms. If they are down then they lay on their backs and hold the gun at you in between their outstretched legs. Isn't that funny ? They award you with about 10 bullets and 25 life. You can hit them at any time they are always vulnerable if you can only find the point. 2: 2 Helicopters and 3 Guys Helicopters: Take 2 hits to destroy and shoot at you with missiles. 5 B Helicopters will swing at you from the top of the screen, and you 10 L will lose life when they appear (machine gun). They will stay for about 1-2 seconds and then try to swing back up into the air. You can hit them when they are stationary or when they are 1 'click' away from you, but they are only 1 click away for about half a sec. You can hit them just about anywhere on the body but hitting them on the lower-left side of the main body is the best spot. It does not always appear to even hit them, but it's evidently their most vulnerable point. 3: 2 Airplanes and 2 Helicopters Airplanes: Take 2 hits to destroy and shoot at you with missiles. They reward 5 B you with only a few bullets but about 25 life. 25 L Airplanes will sweep at you, screeching, from the background and you will be able to hit them once they are 2 'click's close to you. After about 4 or 5 clicks they disappear 'behind you' and you will have to seek them out again. You can hit them just about anywhere. 4: 2 Helicopters and 4 Guys 5: 6 SCUBA Divers Scuba Divers: These will emerge from the depths towards you, holding a 10 B missile cannon. The missiles will do some decent damage, 50 L around 40 health or so. If you hit the divers in the right spot, you can take them out with just one shot. Sometimes you will have to hit them 2 times to get rid of them. 6: 5 SCUBA Divers 7: 8 SCUBA Divers greece POW's 8: 4 Helicopters, 2 Guys 9: 4 Helicopters, 3 Guys A: 3 Airplanes, 2 Helicopters, and 1 Submarine B: 3 Airplanes, 2 Helicopters, and 1 Submarine , and a [ ?! ] Box C: 2 Deep Subs, 6 Divers D: 1 Deep Sub, 8 Divers E: 1 Deep Sub, 6 Divers Submarines: These will of course submerge and re-emerge elsewhere through the water. You will have to hit them around five times to get them to give up the ship. Deep Subs: Underwater, the submarine will track you down and fire torpedos at you. They only take two hits to kill, and are mostly like helicopters. They aren't nearly as fast, though. '.,,.'.',.,'''.,'.,','.,'.,.,'.,'.,'.,'.,'...','.,.'',..,.','.,'.''.,'.,'.,'., MAPS ( of course , these are also unfinished ) Map Legend: These Maps use a specific system designed by me, Eyenot, to describe to your the various Locations for this game. You will have to know something about using this system in order to understand and use it correctly and without confusion. If you are confused in the midst of battle, what happens ? You are Killed. You are not here to be Killed, you are here to complete a Mission. You will need to know what Level Marks mean. You will need to know what the Location Anatomy is. You will need to know about the Enemy. Then you will be able to use the Maps. Level Marks: Color of Level walls is followed by Level Ground Number. Example: Blue , B#. Red and Purple , F#. "B" signifies a Basement at # of Levels down from surface, "F" signifies a Floor at # of Levels above surface. B3 is lower than B1 or F3. F3 is higher than B1 or B3. Floor Blue , B2 is no higher than Floor Purple , B2. However, these are not the same two Levels. Floor Blue and Purple , B1 is higher than Dark Blue , B3. Though these are two differently colored Levels and though they are on different Ground Numbers, they are both part of the same Map. Location Anatomy: Northern Divider X = Information ___ ___ Western| |Eastern |XXX| Divider|___|Divider |xxx| Southern Divider Dividers: ___ %%% _/_ | | Walls % Grenade \ \ Doors |___| % Barriers |_/_| . . ooo _X_ | | Spacial o Laser X X Locked |__.. Dividers o Barriers |_X_| Doors _E_ _D_ E E Exits D D Dialogues |_E_| |_D_| A Wall is self-explanatory. You cannot pass through these even if you are an invincible warrior of doom. The only way to deal with a Wall is to negotiate it as an obstacle, which means go around it. In some Walls there are Doors. Doors are used as passages through Walls. Some Doors are Locked. Locked Doors require the Key Object to pass through. If you do not have the required Key, you will not be able to pass through the door. Often times, you must approach a door and apply some force to it in order to open it. Grenade Barriers will fall in your way from the ceiling. These are called Grenade Barriers because the only way to get through them is by applying a Grenade to their surface. This means throw a Grenade at the Barrier. A Hole will be made and you will be able to pass through. If you leave a Grenade Barrier out of your line of sight, it will probably be re-set and you will have wasted a Grenade. Laser Barriers are invisible X-Rays of a lethally high level and are shot through a passage onto the floor by overhead X-Ray projectors. Walking into one a Laser Barrier will cause you significant damage for every fraction of a second you spend under the X-Rays. You will need the Object of Infrared Glasses in order to see these Laser Barriers in action. When you can do this, you will notice that every few seconds the Barrier shuts down long enough for you to quickly make your way through it. I know that Lasers, X-Ray and Infrared are not on the same metaphoric planet in terms of wavelength of radiation. This is not important. When there is no Wall, Barrier, or Door as a Divider for a Location, a Spacial Divider will be used. This Spacial Divider is represented by a Period "." and means nothing else besides "This is the division of the Map Location". The Spacial Divider is always location in the lower-right or SouthEast corner of the Map Location Info. Example: _______ Location 3 | | Location 1 | . .| Location ? | | Location 2 |___.___| How many Locations are in the illustration above ? 4 . Location 2 does not need a Spacial Divider because it has an Eastern Wall, and a Southern Wall. Location 1 needs a Spacial Divider because it has no Soutern Wall. Location 3 needs a Spacial Divider because it has no Southern wall or Eastern Wall. Location ? 4 needs a Spacial Divider because it has no Eastern Wall. Other Dividers besides Walls also cancel the need for a Spacial Divider. Example: _______ Location 3 | | Location 1 |%%%. |___ Location 4 | o | Location 2 |___.___o___| Location ? How many Location are in the illustration above ? 5 . Location 3 needs a Spacial Divider because it has no Eastern Wall. Location 4 needs a Spacial Divider because it has no Eastern Wall. Location ? 5 needs no Spacial Divider because the Eastern Divider is a Laser Barrier. Note. Sometimes I Misspell things and leave them that way. Example: "Spacial" is correctly spelled "Spatial", but for no reason that means anything to me. "Spacial" is a word related to the word "Space" and that is what its use is pertinent to in this document as well as in many others. "Space" has no letter "t" in it, and neither does my spelling of the word "Spacial". Exits are the way out of a Map. In some cases you will need to have obtained an Object in order to pass through these Exits, and without having reached this Objective you will not be permitted to leave. Dialogues are doorways that lead you into Dialogue scenes. Refer to the section on Dialogues. Information: Information about the contents of each Location is always stored in the spaces within the dividers. Sometimes the South-Eastern Spacial Divider will appear in Information, but it will not ever interfere with the Information. Objects, Entries, and Enemies in their Placements will always appear in Information if they are in Location. Objects: = Starting Location for the Map [+] = First Aid Bottle, regains your Health !!! = Ammunition Case, regains your Ammunition RED = Infrared Goggles, for seeing Laser Barriers Key = Key, needed to pass Locked Doors /_/ = File, needed to pass through a certain Exit M16 = Custom M-16, key plot element and weapon Entries: #A^ = Ladder, followed by alphanumeric identifier, followed by navigation identifier. ^ is up, v is down, which means that a location marked #A^ will take you up one Level to the point on the map for that Level marked #Av. A location marked #Bv will take you down one Level to the point on the map for that Level marked #B^. A + or a - on the Ladder navigation identifier means that this Ladder is meant to transport you from the map into some other part of the area. A location marked #A+ will take you up and out of the map. A location marked #B- will take you down and out of the map. *a* = Pit Trap, surrounding alphanumeric identifier. A Pit Trap always forces you down one Level lower. You will not be able to get up through the ceiling back to this Location after you have fallen. You must find some other way to get back up to the Level above, if necessary. A Pit Trap will always land you at the same Location of the Level below, which is marked as a Pit Trap Fall Spot. (a) = Pit Trap Fall Spot, surrounding alphanumeric identifier. If you fall through a Pit Trap Location marked *a*, then you will fall and land on the Level below you in the one Location marked (a). Enemies: A = One-Letter Enemy Identifier. Refer to the table below for descriptions of the enemy including Health and Ammo reward. Placement: Depending on location of Enemy Identifier, Enemy is expected to appear when you face the Location from a specific direction. ___ N = North E = East | NE| S = South W = West |WS_| The West and South positions occupy the same space as the Southern Divider for the Location. A Location on the Map that looks like this: ___ % = Grenade Wall | AA| |AA%| Has an Enemy in every direction and this location also has a Grenade Wall as a Souther Divider. It is very unlikely that an Enemy will ever appear in the same room as an Object. If this ever happens, it will not interfere with other Location Info but it may obscure the information somewhat. Example 1: ___ Location 1 | | |_A_|___ Location 2 | A | | Location 3 |___|___| If you walk into Location 2 and face North towards Location 1, the Enemy identified as "A" will appear in Location 1, one space ahead of you. If you were to enter Location 1 and then turn around to face Location 2, Enemy "A" will appear before you as well. However, if you walk into Location 3 and face West toward Location 2, no enemy will appear. Example 2: ___ Location 1 | A | |___|___ Location 2 | A| | Location 3 |_A_|___| | | Location 4 |___| If you walk into Location 4 and face North towards Location 2, Enemy "A" will appear. If you walk into location 3 and face West, Enemy "A" will appear. If you walk into Location 2 and face North, no enemy will appear. After you kill an Enemy, you will be rewarded an amount of Health (Life) and Ammunition (Bullets). The Enemy will not return to their location until you have traveled to another Location, including their own. Approaching a door is considering travelling to another location in this case. Table: The following table lists first the Enemy Identifier (EID), then the Health Reward for killing the Enemy (Hr), then the Ammunition Reward for killing the Enemy (Ar). Followed by this information will be first the name of the Enemy, then a description of the Enemy. To the left of this information is a marker "*" that signifies that this Enemy will never leave you a grenade. (NG)(ID)(Hr)(Ar)(Name and Description) A 5 4 Machine Gun Soldier these soldiers will fire at you in long bursts and then pause to reload. they will not change position. B 10 0 Officer she will throw a grenade which causes 30 damage, and then she will change position. * F 20 5 Agent Samurai he will wait only a split second before leaping and attacking you with his sword. this attack will take 30 health from you. he will then be behind you, and will continue to attack you. ____________________________________________________________________________ "Act 3: The River Of No Return" Grey , B1 _______________________________ | | \RED| A | | .___ .|%%%. .|_/_|___. .| | B | | | | | | | .| . .| .| .| ._/_| .| | | | | | | | | B.|%%%|___.___| .|ooo| . .| | | | |!!! | | A | | |%%%|ooo| .|___.___| .|___| .| | | | % | | .| .| . . .___%___. .| | A | |*a*| |[+] | | | A.| .___| .| .|___. .|%%%| | | |#Bv| | | | |_/_| .|_/_| .|___.___. .|_/_| |#A-| | % |#C-| |___|___.___|___.___%___.___|___| Blue , B2 _______________ | !!!| \ | | .___| .|%%%| | | | | | .| . .|%%%| | A \ | | | | A.| .|___|%%%| | | | | | .|___.%%%|%%%| | (A)| | | |___.___| .|_/_| |#B^\ | |___|___.___| ? last maps Blue and Purple , B1 : Exit Requires M16 _____E_________________________ |!!!\ | \ % % % | |_/_| .|_/_|___.___%___%___% | |*j* |*l* [+]|#Kv| | |___.%%%|___._/_.___|_/_|___._/_| |*h*\ | A | |___|%%%| .___.___.___.A__. .| |#Gv\ \ | | | |_/_|%%%|___| .___.___ .|ooo| | \ \ | | *g*| | | | .|%%%| .| .|___._/_| .|ooo| | \ \*f*| |*m*\ \ | | | .|%%%| .| .|___|_/_|___| .| | | \ | | \#Iv| | |ooo| .| .| .|___.___|___| .| | | | | F | ___________|_/_|_/_|___|___.___.F__.___.___|___________________ |#Bv\ A *e* X \ o o o | |_/_|___.A__.___.___| .| .___.___.___o___.___o___.___o_/___/_| | | | | | % | | | |___._/_.___| .|___. .| | ._/_.___.___%___.___. .| .| .| | \ \ \ \ | |*b*\ Key|!!! | | | | |_/_|___.___| .| .| .| | |_/_.___|___.___. .| .| .| .| | | | | | \*c*| | | | | | | .| .. .| .|___| .|___| |___.___.___.___._/_| .|%%%| .| | | | | |#Av\ \ |[+]| | | | | |%%%|ooo|ooo| .|___|ooo|___ .| | .___.___. .| .| .| .| | | | | . \ \*a*| | | | | \ | | | .| .| .|_______| .| .| .|___.___.___| .| .| .| .|%%%| | |!!!| \#Cv|*d*\ \ | % | | | | | | .|___|_/_|___|___| .| .|___.___%___.___. |___|___|_/_| .| | F RED|| \ o o | |___.___.F__.___.___|___|___.___|___o___.___.___.___.___o___.___| Dark Blue and Dark Purple , B2 _______________________________ | B | | .B__.___.___.___.___._/_. .| |(j)\ A (l)\ | \#K^| | | | .|___.___|_/_|_/_|___| .| .| |(h)| | \ |!!!| A | A | |___| . .|___|_/_|_/_| A.| .| |#G^| | \ \ | | | | |_/_| .| .|___|_/_|_/_| .| A.| | | F | (g)| | | |%%%| F.|___.___.___.*i*| .| .| | \ |(f) (m) | F | |%%%| .|_/_.___.___.___.___| F.| | | |#Hv|#Jv\ \#I^| | | .|___|___|___|___.___|___| .| | F A | ___________|___.___.F__.___.___.___.A__.___| |#B^| |(e)| | | Deep Red , B3 |_/_| . .| .| . .| . .| _______________________________ | | | | | | | | | | F F F | | .| .| .| .| .| .| .. .| | .F__.___.F__.___.F__.___. .| | | | | | | F | A |(b)| | | \ |!!! | | | .|%%%| .| .| .| F.| A.| .| |ooo| .|%%%|___.___. . .|ooo| | | | A | |[+]| |(c)| | | | | | | | | | | .| .| A.| .|___| .| .| .| |ooo|%%%|%%%| .AA.| .| .|ooo| | B | | A | |#A^\ \ | | | | | | | | | B | | | B.| .| A.| .|___|___| .| .| |ooo|%%%|%%%| .|___| .| B.|ooo| | | | | (a)| | | | | | A (i)| A | | | .| .|___.___|_/_.___.___| .| | .|%%%|%%%|___.A__.___| A.|ooo| | | \#C^|(d)\ | | | A | | \ o o | | | .|___.___|___|___|___.___| .| | A.| .|_/_|___o___o___.___| .| | F \ | | | |#H^|#J^\ % % % | |___.___.F__.___.___.___|___.___| |_/_|_/_|___|___|___%___%___%_/_| | M16|[+] A A A | |___.___|___.___.A__.A__.A__.___| (* WORK UNFINISHED -- SEE EYENOT'S GOLGO 13 WALKTHROUGH FOR WORK DETAILS *) '.,,.'.',.,'''.,'.,','.,'.,.,'.,'.,'.,'.,'...','.,.'',..,.','.,'.''.,'.,'.,'., see , i even put both of the big files into one big file for you ! woo hoo what a nice guy *hic* '.,,.'.',.,'''.,'.,','.,'.,.,'.,'.,'.,'.,'...','.,.'',..,.','.,'.''.,'.,'.,'., ___ (_oO) EYENOT """ (C) 1999 GABRIEL ARTHUR PETRIE ''.,.,,'.'.'.'.,'.,',,'.,'.,'.,,.'.,'.,'.,.,..,'..''''.,'.,.,,,.,'.,',',',.,'.