@@@@@@@@ ; rGc @@@@@@ g@@ #@@@@ E2;@@@@@@@ @@@@@@@@@ W@@@@# .@@@@ @@@ @@@@@@; @@@ @@@ @@@@ @@8 @@@s Z@@ @@@ :@@ @@r G Z@@ @@ .@@ ,@@ #@@: @@ @@ @@ @@@ @@@ @@@ @@ @@ @@@ @@. @@, ,@@@ @@M E@@E @@ @@2 @@ @@G@@@@@@ z@@@ ;@@ #@# @@ @@ @@; @@@@@8S @@ @@@Z @@ @@M c@@ @G @@ @; @@ @@@, s@@W zW@@@@ 8@@Y G@@a :@ a@@: @@ @@ YS@g@@9 . @ME@@@Sz. s@7@W Zs@@@a, Z@. @; s@@@E Y.,: ; ; , ##@MW8Y c@@@@@2 @ ,@@@@@8 W @# #@@@g 8@@@@@: Z@. z@@@@@9 @@c @@@ @@c , .@@@ @g S@@9 s@@ r@@ : @@@ #@@ @@# g@ c @@# 8@G@ M@; 8@M @@@ @@ G@@z ,@@@ @@ . aG@r ;# @@ @@g@@ W@ 2@@ W@ M@@ @E G@@@z @@@ @@@@@ g@ W@ . gS@@ @@@@@a @@Z@@ @@ @@Y @#9:@@@@@ E@@#a @@@@@2, 88s@ @@ 7@@M@@@@@7, ,@@ c@@ @@ @@@ 8@@, @@@@@ : @@@@ @@ ,@8Y@: @ S@ @@ @@@ a@7 @ @@@ Ya#@@ M@@ @@ @@@W @@ #ZYX#G79@@ @@ @@ @@ 8@ @@@ .@@@ @@S Y@@ Y@@@@ @@ c@@@@@ @g rXS@@ @@ c@@@@@ @9 a@@@@ @@@@@@@@g@@G @@Z G@@@@@ @8 7@@@ @@@@@@: g@MM@ @7 @@@@@@; @@ @E7 7@@@E @@ @@@@@G M z@@@@ , Z c@ @@ @E /ŻŻ ŻŻ|ŻŻ |ŻŻ| |ŻŻŻ| ŻŻ|ŻŻ /ŻŻ\ |ŻŻŻ| | /ŻŻ\ /ŻŻ /ŻŻ\ \__ | |__| |___| | | | |___| | | \__ / \ | | | | \ | | | | | | \ / __/ | | | | | | \__/ | | \__/ __/ /__ --- STAR TROPICS 2: ZODA'S REVENGE Type: FAQ/WALKTHROUGH By: MacDaddy Mike (Michael Maczynski) System: Nintendo Entertainment System Version: 1.0 Last Updated: Status: Basically Complete Email: macdaddy_mike8@hotmail.com --- ---------------- Progress History ---------------- 08/21/01 So I've decided to write a walkthrough. I guess before I do that I have to beat the game. But at least I can get a few things done now, I might as well set up my Special Thanks and Copyright. I've got my title graphic picked, and I've added the first three bosses to the Boss Faq. 10/06/01 Thought I'd rest a little bit after my birthday, but realized that I still had this thing. Finished Boss Section, Items, Weapons, and Characters. Still hoping to beat the game soon. 02/12/02 After having a long convo with a GFaqs buddy, I realized that I still had this thing. So now I'm finally dedicating my time to it. Beat the game about a month ago *cheers*. Got the story and Control finished in the short time I worked on it today. 02/26/02 Well, after a night of celebrating Canada's hockey win for the winter olympics, I took a break and wrote some reviews. But it's back to work, and I'm hoping to get the Enemies done today. 02/28/02 It's been a long day, but my FAQ will cheer me up. The second chapter is now complete, and I'm half-way through the third. 03/09/02 Whoops, been a while. Finished chapter 3 and 4. Only a few more to go. Everything else in the FAQ is completed, so it shouldn't be long till release. 03/21/02 Another long break, too much schoolwork *cough, cough*. Well, completed Act V, and now it's on to my favourite one...the one that comes after V! 03/31/02 Oh, this is exciting. I'm nearing the last two Chapters. My release date has officially been set for April Fool's day. Good night everybody! 04/01/02 Well, I finished up the last bit, and it's 5:55 here in Ontario, Canada. I'm sending the FAQ to a site right now... ----------------- Table of Contents ----------------- I. Introduction a) Story b) Main Characters c) Controls II. Inventory a) Items b) Weapons III. Walkthrough a) Chapter I - Intro b) Chapter II - Ice Age c) Chapter III - Egypt d) Chapter IV - London e) Chapter V - Gold Rush f) Chapter VI - Italy g) Chapter VII - Transylvania h) Chapter VIII - Camelot i) Chapter IX - C-Island IV. Enemies V. Boss FAQ VI. Copyright VII. Special Thanks --------------- I. Introduction --------------- a) Story One day in the summer, Mike Jones lands on C-Island to see his uncle, Dr. Jones. He is alarmed to find his uncle nowhere in sight, and then the tribal chief tells Mike that his uncle was abducted by ALIENS! So, the chief gives Mike a weapon to save his uncle, the mistical yo-yo. Using his uncle's submarine, he travels across the seas to find his uncle. After days, he finds his uncle inside an old lost ruin. His uncle tells Mike that he found an odd rock in the ruins, with a cipher engraved on it. The cipher told of a long lost people, the Argonians, whose planet was invaded by an evil alien race. They launched their last escape pod to Earth, along with 3 powerful magic cubes. The rock he found was the remains of that escape pod! But the aliens had captured Dr. Jones, and forced him to reveal the location of the cubes. Mike bravely ventured onto the alien spaceship to defeat the aliens, led by Zoda. After destroying the spaceship and making it back to C-Island, he and his uncle pieced the cubes together. In a bright flash, the cubes disappeared, and in their places stood seven space children. The oldest one, Mica, explained that her father Hirocon had placed them in those cubes to ensure that their race survived. Their planet no longer exists, so they decide to stay on C-Island with the natives. Feeling that his adventure was over, Mike has now come back to his home in America, while his uncle resumes his research... b) Main Characters Mike: A junior in high school and the hero of our story. A short time ago, Mike went on an incredible journey. It began as a vacation to the South Seas and it became a big adventure. Mike managed to save his uncle and seven space children from evil aliens. A few months have passed, Mike is now in school and things seem back to normal... Dr. Jones: Mike's uncle and a famous scientist. Dr. J found the escape pod of the seven space children while he was exploring some lost ruins in the South Seas. He's now at his State-Side lab, trying to decode a strange cipher which he found on the escape pod. Once he does decode the cipher, our hero, Mike, could likely find himself in the midst of another adventure... Mica: The oldest of the space children. Mica is the daughter of Hirocon, the leader of Argonia. Mica and the others were sent away by Hirocon to escape Zoda. She has the leadership abilities of her father, as well as some newly discovered powers of a mystical nature. As Mike is sent on his new journey, it is Mica who will send him important information from home... c) Control The control is very close to that of the original Star Tropics. There are two screens: the travel screen, and the action screen. The travel screen is shown on world maps, towns, and any area where you can talk to a character. On the travel screen there are no enemies, and you cannot attack. _Travel Screen Controls_ Directional Pad: Moves Mike B Button: Cancels Conversation A Button: Start Conversation/Inspect Select: Shows what chapter you are in Start: None The action screen is initiated when you enter a dungeon. On the actions screens you can attack and maneuver better. Finally Nintendo lets you jump to the side without jumping to another platform, which was a big problem with Star Tropics 1. The action screen is full of rooms with enemies, items, and platforms. To procede into the next room, you must usually fulfill a certain task. The task is usually defeating all the enemies in the room, or stepping on a switch tile. There are usually many tiles in a room, so you have to step on the right one. When you walk over the tile switch, it will light up and make a sound. Then you must jump on it, and a little ball will appear. When you get the ball, the switch will finally activate. _Action Screen Controls_ Directional Pad: Moves Mike B Button: Attack A Button: Jump (Use item, when paused) Select: Next item in inventory Start: Pause ------------- II. Inventory ------------- Primary Weapons Secondary Weapons Life Meter -------------------------------------------------------------------------------- | |ŻŻŻŻŻŻ| |ŻŻŻŻŻŻ| |ŻŻ/\ŻŻ| |ŻŻŻŻŻŻ| (\/)(\/)(\/)(\/)(\/)(\/)(\/)(\/)(\/)(\/) | | | / / | | (ŻŻ) | | \ŻŻ/ | | | \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ | | | / / | | (__) | | /__\ | | | (\/)(\/)(\/)(\/)(\/)(\/)(\/)(\/)(\/)(\/) | | |______| |______| |__\/__| |______| \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ | | 50 | | Ż|Ż|Ż X1 _/\_ X2 ~~~ X3 | | |ŻŻŻ| \ / (o o) | | Potions|___| Stars/ \ Lives\v/ | |________________________________________________________________________________| Please don't mind my horrible ASCII. You get the idea don't ya?! If you hit up when the game is paused, the menu will show the Magic Items you have. In this game, that's the medicine and the Invincibility Star, which you will find out about here... a) Items Throughtout the game you will find items scattered about, some on the world map, some in dungeons. Some take effect immediately, while other are stored in your inventory and used whenever you want, but disappear when you leave the dungeon. The following is a list of them and their effects. IMMEDIATE Small Hearts: Each restores Mike's energy by one. Stars: Collect 5 stars to restore Mike's energy by one. Big Heart: Increases life meter and restores Mike's energy. Try-Your-Luck Sign: Can increase or decrease amount of Mike's lives. Vitamin X: Restores Mike's energy up to 20. If Mike's life meter is less than 20, life will slowly decrease till it reaches it's max. Tetrad: Collect these to fulfill your quest. Increases life meter. STORED Medicine: Restores Mike's energy by five. Can be stored. Invincibility Star: Makes Mike invincible for a short time. Can be stored. Flute: Used to charm snakes in Chapter III. Hammer & Chisel: Used to free Leonardo da Vinci from plaster. b) Weapons Throughout the game you will be able to use a variety of weapons to defeat your enemies. There are your main weapons, which are permanent, and there are those that can be collected and used up, but disappear when you leave the dungeon. The following is a list of the weapons you can use in the game. PRIMARY Tink's Axe: Given to you by Tink in Chapter II, it works the same as the Yo-yo in Star Tropics, but moves slower and doesn't grab items. Cleopatra's Dagger: Given to you by Cleopatra in Chapter III after you return the pizza for her, it is a more powerful version of Tink's Axe. Leonardo's Katana: Given to you by Leonardo Da Vinci in Chapter VI after you free him from the plaster, it is a more powerful version of Cleopatra's Dagger. Psychic Shockwave: Given to you by the talking monkey in Chapter III, it is a small ball of energy which does less damage than Cleopatra's Dagger, but is fired at a quicker rate. Is necessary to defeat certain enemies. Super Psychic Shockwave: Given to you by the talking donkey in Chapter V, it is a more powerful version of the Psychic Shockwave, and travels a further distance. You need 5 hearts to use this weapon. Ultra Psychic Shockwave: Given to you by Merlin in Chapter VIII, it is a more powerful version of the Super Psychic Shockwave, and is the most powerful weapon in the game. You need 10 hearts to use this weapon. SECONDARY Bola: About as powerful as the Psychic Shockwave, but can travel a longer distance. They come in packs of 40. Slingshot: I think that's what it's supposed to be. Either that or a jump rope. It fires a small projectile at a short range. Rather useless if you ask me. They come in packs of 50. Mace: Fires a Mace-like projectile in three directions at a fairly good range. They come in packs of 50. Rocks: I'm pretty sure this only appears in Chapter II. It's like the Slingshot. They come in packs of 30. Razor Discs: Fires a razor disc a short distance. They come in packs of 25. ---------------- III. Walkthrough ---------------- a) Chapter I - Intro Watch the intro. b) Chapter II - Ice Age _*You appear*_ _Huh, what happened? Where am I?_ _Wow! It's like being in a sci-fi movie!_ _Brr...Brr...Achoo! I've got to keep moving!_ _*You decide to look around*_ Look around you, what do you see? That's right, ice and snow. You've just gone back in time, fella! Now let's not waste any time, you've got to get home don't you? Walk up and you'll soon see a dude with a stick. He'll tell you that the ground up ahead has many holes. If you fall in a hole, you go into a mini-dungeon. They aren't hard, but very annoying, so I will help you get across the field without falling into any of them. Now follow my instructions very carefully. Stand so the layer of snow is one square in front of you. Now, walk 1 square up, 1 square right, 1 square up, 1 square right, 2 squares up, 1 square left, 1 square up, 3 squares left, 1 square up, 2 squares left, 1 square down, 3 squares left, 1 square down, 1 square left, 1 square down, 1 square left, and you're home free! Now, that wasn't so hard, was it? Proceed up and into the cave. When you enter the cave, head left until you get to a big pile of bones where one guy is hacking at them. Talk to the caveman, Tink, and he'll give you his axe for a weapon. If you talk to the cave people, they'll tell you that a monster named Yum-Yum has been vexing them. It stole their children and ate them! They believe in a prophecy that a man will come from the South to rescue them. Head to most Northern part of the cave, where you will see a man has drawn on the wall. When you talk to him, he'll say nothing, so talk to his friend. Apparently the man is Pikazo, and he hasn't spoken ever since Yum-Yum took his son away from him. The symbols on the wall will be useful later, so I'll just write them down for you... Circle, Circle, Triangle, Square, Circle, Square, Triangle. Head outside through the West exit and go up the trail, to enter... YUM YUM'S CAVE Go into the next room and kill the 4 boars. They should be a one-hit kill, so quickly get out of here. In the next room, kill all the enemies and you should hear a secret passage open. Go back and it should be in plain sight. Grab the potion and head back out, and into the next room. Go by the Salamanders and to the right, then bypass the boars to get up, and get past the Grizzly Bear. Jump across the platforms and get to the raised ones. Kill the boars in your way and jump over to the other side. In the next room you'll have to face 3 Grizzly Bears. Don't bother going off the left exit, it'll just show you the area where you got the potion before. The next room is the half-way point. Whenever you die, you'll respawn here. Kill the boars if you want, or just head into the next room. If you think you're good enough, jump across the platforms, passing by the Fire Men walking around. If not, then jump to the one on the right as soon as you get in so the enemy next to the entrance doesn't get you. Get him from there, and continue around the room and out the door. There is no point in defeating the next Grizzly, he doesn't open any secret doors, and the door is wide open behind him. Just run by. In the next room you'll face 3 more Grizzlies, so defeat them and move on. Didn't I tell you those symbols would come in handy? Follow the path to safety, the wrong way will take you out of the dungeon, and you'll have to start over. In case you forgot, or are too lazy to scroll up, the order is: Circle, circle, triangle, square, circle, square, triangle. When you get through that, you'll get into another room filled with Fire Men. They don't give you anything, so just walk past them and out the door. Same with the next room, the boars don't give you anything. Well that was fast! In the next room you'll find the boss, YumYum. See the Boss section for info. When you're finished with him, walk forward down the tunnel and a bunch of kids will run at you. Shorty, Pikazo's son, tells you that YumYum was going to save them for supper. You tell them to run off and surprise their parents, while you continue forward. That's where you find some sort of weird block. It doesn't do anything, but you keep it anyway, and walk outside. Before you get far, Mica contacts you psychically... _Mike, can you hear me?_ _Mike, can you hear me?_ _Whew...I found you! I've been looking everywhere!_ _Dr. J Told me what happened_ _Mike, listen! You've traveled back in time_ (No duh) _My father, Hirocon...must have known something might happen_ _I'm sure Hirocon wanted you to find the mystic Tetrads_ _The Tetrads were hidden on Earth, somewhere in time..._ _They're the legacy of the Argonians...Mike, please help us find the Tetrads_ _I can't talk anymore today, that's all for now, Mike..._ _Mica! wait!_ _Disconnected...?!_ _Tetrads? What's a Tetrad?_ _Wait! Look at the block!_ _That's it! I already have a Tetrad!_ _***You've got a Tetrad! Your life level is increased!***_ _*You decide to use the Oxford Wonder World again*_ _*You turn the page and say the magic words...*_ _Paa paa paa oom papa mow mow_ _Whooaaa! This is radical!_ .............You slip to another time and space... c) Chapter III - Egypt _*You appear*_ _Huh? Where am I?_ _Wow! Pyramids! A Sphinx! This has got to be Egypt!_ _*You decide to look around*_ Walk North and get on the barge. Talk to everyone there and go inside. The guard will let you pass, and you will get to talk to Cleopatra. You tell her the story about the Tetrads, and she says that she can help you. But first you have to retrieve a pizza for her. Yeah, you heard right. Get off the barge and head North again. Talk to the guard and he'll let you through to the... BORDER PASS The first room will have a bunch of spiders in it, so kill em and move on. Kill the Egyptian guy in the next room and continue to a room with platforms and spiders. Jump on the tile and get the orb thingy to open the chest. Kill the spider and get the Slingshot, then kill the others and move into the next room. Dodge and kill the Hedgehogs, and follow the open doorway. Great, more angry Egyptians. Get rid of all 3 and go into the next room. The scorpions don't really do anything, so finish em off and keep going. Kill the moving floor tile things and a secret opening should appear. Get the medicine and go into the next room. Kill the tiles first, then take out the hedgehogs. Follow the ledges to the other side of the room and move on, but don't waste your time with the hedgehogs in the next room. Kill the spiders and head over into the boss room, where you'll face a giant scorpion. See the Boss Section for info. Head outside and you'll see a guy with a camel. Talk to him and he'll lend you it, so hop on and ride baby ride! Sorry. After a long ride, you'll see a delivery boy riding a Koopa Troopa. You tell him the story about seeking the pizza, and he gives it to you to give to the queen. You hurry back and she finishes the wonderful Caesar's Hut pizza before it cools. She then bades you to come closer... _*She is a knockout!*_ _Let me take you to the Tetrad, okay?_ _*The barge crosses the Nile*_ _To the South, you'll find a great pyramid_ _The Tetrad is rumored to be within its walls_ _Bravely face the dangers of the pyramid and you'll reach the Tetrad_ _I will trade you for my bronze dagger_ _***You've got a dagger!***_ _Good luck on your journey_ I could tell you to go South to the pyramid, but that would waste time. If you go inside, a magical force field will block your path, and you'd have to go outside again. There you'd meet some people who talked about a crazed magician in the North, so you go and check it out. Do you hear me? GO TO... THE NORTH Well, this'll be annoying. You'll see a monkey run away from you. Go to the left opening and head 3 squares left, 7 squares up, 2 squares left, 3 squares up, 6 squares right, 3 squares down, 6 squares right, 5 squares down, 2 squares right, 4 squares up, 2 squares right, 4 squares down, 2 squares right, 11 squares up, 2 squares left, and 2 squares up. Now you will fall into a mini-dungeon with awesome music. Kill the monkeys and collect hearts from them if they give any (this is about the only point in the game where enemies drop hearts and stars). You only need to kill the Croc in the next room to open the door, so do so and get out. Get the hearts if you need them and move on, here you need to kill the jellyfish to open the door. And that's the end of this mini-dungeon. Walk forward and the monkey will once again run away. Head through the left and head 4 squares left, 10 squares up, 7 squares right, 6 squares down, 2 squares right, and down to get the big heart. From here go up 7 squares, left 3 squares, up 6 squares, left 6 squares, up 4 squares, left 1 square, up 4 squares, left 4 squares, down 4 squares, left 2 squares, up 5 squares, left 5 squares, down 1, and all the way left into another mini-dungeon. Kill the crocs and go into the next room. I suggest you kill the monkeys first, then head for the croc. Grab the hearts if you need them. You need to kill all the enemies in the next room, so do that and get out of there. Just follow the path in here along into the next room. Run to the right or left, and jump to the ledge. Run out of the room before the Hippo attacks you. And now you're back outside again. This time, the monkey will run straight up. That doesn't make it any easier though, because he's on the other side of a wall. Head 2 left, 2 down, left until you hit a wall, 4 down, 3 left, 1 down, 3 left, and far down till you hit a wall. Now 1 square left, 4 squares down, 11 squares left, 3 squares up, 1 square left, 4 squares up, 5 squares right, 3 squares up, 6 squares left, 8 squares up, 3 squares right, 1 square down, 5 squares right, 3 squares up, now go right and around the bench thing. Go right 3 squares, up 3 squares, right 3 squares, and up to freedom! You finally catch up with the monkey, who can talk! He gives you the power of the mind, and you learn the Psychic Shockwave. The monkey then sends you back to the pyramid. Now that you have the shockwave, you can break the barrier, so head inside! GREAT PYRAMID Jump on the middle tile on the left side of the room for some hearts. Walk forward and break that barrier with your new shockwave ability. Kill the Skull things and enter the next room, where you'll find some Cobras and stairs. Go up the stairs. Move with caution, as a wall of fire will appear when you're near the spikes. Two steps past that, there is a hole in the floor, so be sure to jump over it. Then there is another wall of fire. The switch is in the top left tile. Open the door and walk through it. Use the shockwave to kill the two enemies and head upwards. Quickly kill the mini-mummy and get the big guy. The switch is in the top left tile. Jump on the platform and get the medicine. Wait for the platform to reappear and follow the path across. Kill the Horus-like enemy and head off. There is a hole in the middle of the tiles. As soon as you fall through it, head sharply to the left. Get the hearts if you need them, and make it to the door (remember that there is still that hole in the middle). Kill the two enemies and head out the door. Follow the path onto the higher platforms, knocking out the pile o' bones along the way. There are two switches here, one in the middle-left tile, and one in the bottom right. Get both and head out. Kill all the enemies and get the Try- Your-Luck sign, then get the two Horus' in the next room. You have to kill all the tarantulas in the next room, but make sure not to fall into the spikes. Use the shockwave. The next room is kind of the "midway" point. There are some hearts in the middle-upper- left tile. Yeah, you'll find it. Take out the enemies in that room and the next, and you'll find a room with a snake-like tile pattern. The switch is on the tip of the tail. Kill the two big mummies, and the Horus in the next room. There will be a medicine in the right tile of the middle group. In the next room there will be a lot of mini-mummies, so get in ready to fight. Hit the switch and pick up the Flute. I hope you notice that you are going in circles now. This is good. When you get to the room with the snake-like tile pattern, use the flute, and your way out is shown clear. Make it through to the room with all the mummies. Follow the platforms across to the other side, and nab the potion. The next room will hold your enemy. See the Boss section for info. When that's finished, walk forward and claim your prize... _***You've got a Tetrad! Your life level is increased!***_ _*You decide to use the Oxford Wonder World again*_ _*You turn the page and say the magic words...*_ _Paa paa paa oom papa mow mow_ _Whooaaa! This is radical!_ .............You slip to another time and space... d) Chapter IV - London _*You appear*_ _Huh? Where am I?_ _Oh! Here's an address...221B Baker Street...London!_ _Hmm...sounds familiar_ _*You decide to look around*_ You shouldn't have to walk far until we're flown into the next scene... _Ahh...good evening. Allow me to introduce myself..._ _The name is Holmes_ _*You shout* You mean Sherlock Holmes...the great detective?_ _Well...yes...I do like a good mystery_ _In fact, I have concluded that a robbery will occur in the museum tonight_ _A rascal by the name of Zoda-X intends to steal a most curious stone_ _*You shout* Zoda-X...! Zoda! I've heard that name before..._ _Oh? Well then you shall help me catch him red-handed_ _Meet me at the museum at the stroke of midnight_ _And...don't be late!_ It won't take too much walking from here on. Follow the trail until you see a police officer. Talk to him, and he'll put you in jail for being suspicious (cops sure were strict back then, huh?). Talk to the other con and he'll tell you that the jail is escape- proof. You know that it's not, of course. Feel along the right wall till you find your escape route. It won't be long until you reach a dead-end, but you should know that little crack in the wall seems out of place. Walk in between the two buildings, you'll find another secret passage. Now just walk until you reach the museum...who cares what time it is!? _Aha! Just in time, Wats...er...Mike. Come, I will show you the stone_ _*A Tetrad!*_ _*Quickly, you reach for it*_ _*But suddenly...*_ _Ha! Ha! I've got the Tetrad now, Mike!_ _*You shout* Zoda! That alien scum..._ _Weak human! You'll never survive the power of the mighty Zoda-X_ _*Zoda-X has escaped with the Tetrad!*_ _The game's afoot Mike! You give chase and I will cut him off!_ Head downwards until you see an open manhole. That's right, head inside to the... SEWER, PART I Alright, let's get through this. Jump on the raft and onto the switch on the top right corner of the screen. Get the funky orb and head out. Kill the Jellyfish if they get in your way, but head to the right, into the open doorway. Kill all the enemies in the next room, and a door will open up. Kill the monkeys on the platforms in here. There is a switch hidden on the tile second from the top on the left side. It'll open a passageway to a room with giant rats. Kill them off and get the medicine. I personally don't think it's worth it, cause you'll probably need the potion after fighting those rats. Make your South and into a previous room. Hit the top right tile and head out the open doorway to the left. Follow the annoying pathway to the open doorway across from you (watch out for rats). Kill the monkeys and the jellyfish to open the door, but especially watch out for the bottom monkey, he'll probably hit you when you get in. To kill the owls, you have to jump to hit them, or be on higher ground. Get all three and the door will open. That was quick wasn't it?! You're at the boss already. To find out how to beat Zoda's Creature, see the Boss section for info. As soon as you get out, you'll see Zoda slithering away (okay, I'm aware that he doesn't slither, but it's a good word). Follow behind into... SEWER, PART II Why did they make it two separate dungeons? Oh well, who really cares. Get the hearts to your left and right, you'll need them for this dungeon. Doesn't the next room bring back memories? Kill the larva dudes and the door opens, but don't forget the chest. The switch is third from the right, somewhere in that column. OOO OOOOOO OOOO_OO OOOOOO OOO _ = Right Tile There, that should make it easier to understand. Oh great, now it's required that you fight giant rats. Beat them both and head out the door. Kill all the enemies, it'll open a secret medicine room, which will probably be helpful after all those rats. The switch is where it always is, the middle left tile. Head back into the other room, and don't worry about the enemies. Hit the switch and get out. Follow the rafts and platforms across, it's pretty straight forward. Kill the green floaty things in the next room, and you'll find a musical change. I love this music, don't you? Kill the blobs and move on. The middle set of tiles will have a switch hidden on the left. Make sure not to go inbetween the tiles yet. Grab yet another medicine, and step into the right set of tiles. Head through the door and nab the medicine, then head out and up the stairs at the top. Now take the middle set of tiles. Head down, and cheer, for there are more rats. Get rid of them, and a doorway will open on the right. Once you get rid of the green things, you'll reach the "half-way" point in the dungeon. You'll restart here every time you die, and it's fairly close to the boss, so the Try-Your- Luck Sign will basically give you unlimited tries. Grab the hearts and the sign, and jump from raft to raft, onto the tiles. The switch is in the upper middle tile. Grab the discs and jump onto the platform when you see the raft coming. The platform will disappear, so don't stand there waiting to die. Kill the larva to open another secret. Grab the medicine (you should have about 3 now, all which will be needed), and head back to the other room. There's a switch in the bottom right, but I suggest you get rid of the larvae first, or you'll probably take serious damage. And now you've finally reached Zoda. See the Boss section for info. Not much walking till you get the Tetrad... _***You've got a Tetrad! Your life level is increased!***_ Head outside and talk to Sherlock... _Well done Mike! You are a very clever sleuth! Do you know of this stone?_ _*You tell the story* blah blah Tetrads blah blah Aliens blah Zoda-X blah blah_ _Of course! From Zoda-X, I deduce that there must be Zoda-Y and Z!_ _Hurry Mike! You are not alone in the chase for the Tetrads! Make haste!_ _*You shout* Thanks Sherlock! I'll take it from here_ _*You decide to use the Oxford Wonder World again*_ _*You turn the page and say the magic words...*_ _Paa paa paa oom papa mow mow_ _Whooaaa! This is radical!_ .............You slip to another time and space... e) Chapter V - Gold Rush _*You appear*_ _Huh? Where am I?_ _*You decide to look around*_ Walk north till you find something that looks like a pile of garbage. It's a town. Talk to everybody outside, then head into the shop at the top of the screen. Talk to the guy, then head out. Now go to the right and around a house, and you'll see another guy that's sort of hidden there. Talk to him too. After you're finished with that, go into the saloon. Talk to everyone there, and listen to the piano player's horrible song. Once you've talked to everyone, go into Bob's Store, it'll be near the entrance to the town. He'll give you a free pack of dynamite! Go outside and run up to the West wall, in the mountain. Place the dynamite inbetween the two rocks near the bottom (to place it, just walk up to the wall). The wall will explode, and walk inside to get a Big Heart. Go back to Bob and he'll give you another pack of dynamite, so head back outside. I won't bore you with the details, and the secret of the cactus dance. Notice the two lighter pathways at the side of the mountain? Place the dynamite 3 squares down from the lower one. Walk forward and you'll get into... GOLD CAVE Kill the scorpions and head through the door. Don't worry about what was across the gap, it just showed something you'll see up ahead. Forget these enemies, destroy the boulder on the wall and a passageway will open up. Go up the stairs, and avoid the rolling boulders while heading right. If you need the hearts, nab em. Ouch, snakes. Get rid of them, and grab some hearts hidden in some of those tiles. Now, jump in the platform in the middle, and you'll fall through into another room. Get rid of the two enemies and get out of there. Kill the cobras and scorpions, and hit the switch. In the next room, be sure to attack the chest monsters with the shockwave, or you'll be in for a lot of pain. Grab the bola in the real chest, and kill the enemies in the next room. A secret door will open up, and you'll get some medicine. You've already reached the boss, so see the Boss Section for info. Walk forward and talk to the donkey. No, that isn't a typo. I think it's a donkey, anyway. Congrats, you got the Super Psychic Shockwave! You'll need it for the next dungeon... GOLD CAVE, PART II In the start room, many people fail to see the tile switch in the bottom right corner. Get it for some hearts. In the next room, keep your distance and use the Super Psychic Shockwave while jumping to hit the scorpions. Now be ready for the next room, as soon as you go through the door you'll get on a fast moving conveyer belt. As soon as you get in the next room, jump off to the right, and get the medicine. Now jump back on, and jump off at the third room you see on the conveyer belt. Kill the scorpions and a wall should open up on the other side. Head up (not on the conveyer belt), and make your way past the two enemies, killing them won't give you anything. Head around and into the wall you opened. The switch should be near the hearts, so grab them and another medicine bottle. Head back out and around, and use the shockwave on the chest enemies. As soon as you get into the next room, you should see a crack in the wall. Destroy it and find another secret area, with more medicine (believe me, you'll need it). Make your way passed the boulders, onto the switch, and get the invincibility star. Kill all the rock dudes and head through the door. I told you the medicine would come in handy. The guy in the mine cart will drive buy shooting bullets and dropping little fire guys. I'd suggest trying to beat this guy without using the invincibility star, and saving that for the boss. But if it's too hard for you, use the star and kick the crap out of him. If you need health, use your medicine. You're almost done now, so don't fret. Kill the scorps in the next room, but ignore the loser ghosts, just get the switch. Don't head out yet, kill the cobras and open another secret. There's a secret within this secret, as there's another crack in the wall. Run in to get more medicine. Now hit the switch, which will be in the bottom right corner, and grab another invincibility star. Now head out, and avoid the spikes right up to the boss. You know where to look. Blah blah head north yadda yadda get Tetrad something something eat more chicken... _***You've got a Tetrad! Your life level is increased!***_ _*You decide to use the Oxford Wonder World again*_ _*You turn the page and say the magic words...*_ _Paa paa paa oom papa mow mow_ _Whooaaa! This is radical!_ .............You slip to another time and space... f) Chapter VI - Italy _*You appear*_ _Huh? Where am I?_ _*You decide to look around*_ Ah, my favourite chapter. Why, you ask? Because there are no bosses, and there are no main dungeons, just a bunch of mini-dungeons put together into a level. I love it. Walk around until you get to a big house. Walk towards the stairs, and you'll find that there's something moving inside the statue. Oh well, head down the stairs to... LEO'S BASEMENT This should be boring. There is nothing to fight in here! Oh well, grab some hearts and avoid all the little contraptions till you get to a room with a bunch of balls rolling about. The point of this game is to knock them into the hole with your weapon. Do this in two rooms and it's all over. Pretty quick, no? Grab the hammer and chisel and a "cutscene" will begin... _Get me outta here..._ _*You chip away with the hammer and chisel*_ _Ow...get me outta here..._ _Ouch! Ow...careful...ow..._ _Ow...careful...ow..._ _*It's the famous artist, Leonardo da Vinci!*_ _Graci! Graci! Thank you for releasing me, friend_ _I was just putting the finishing touches on my new masterpiece when..._ _...a monster blasted me with liquid plaster. His name was...uh...soda?!_ _*You shout* Zoda-Y! Sherlock was right!_ _He asked me about a curious artifact I saw while in an old castle to the East_ _*You shout* The Tetrad! Leo, you've got to help me get there!_ _I have justa the thing...but, first, tell me what you think of my new masterpiece_ _*You say* I'm no art critic...but the hair style is a little...old_ _Well, how about this?_ _*Leo changes the painting*_ _*You shout* Wow! That's...radical!_ _Now, hurry, an invention of mine will take you to where I saw the artifact_ _Take this weapon, too. It's a souvenir of Marco Polo's from the far East_ _*You've got a Katana*_ _Be careful and don't let soda...er...Zoda-Y breathe on you_ _It's a petrifying experience_ Well, you're flying now. Ain't that swanky? _*Mica appears*_ _Mike, can you hear me?_ _Mike, can you hear me?_ _Whew...I found you! I can sense that you're...flying!_ _*You shout* Mica! You wouldn't believe what's been going on!_ _*You tell the story* blah blah flying machine blah zoda blah leonardo..._ _Things have been crazy here too! Aliens came to C-Island..._ _...Hypnotised Dr. J and found out how to time slip!_ _They're after the Tetrads and they may be setting a trap for you!_ _Be careful, Mike. We don't know what these evil beings are capable of..._ _*Mica disappears*_ _Mica! Wait! Disconnected...?!_ Well, you're flying again. Ain't that still swanky? What's that? We're stopping?! But I don't see anything. Walk up to the wall of the mountain from the West, and you'll get a Big Heart. Then, get back up and onto the flying machine, and you're flying again. But soon you'll stop to go to the... EASTERN CASTLE Nope, still not a dungeon. Walk forward, and go into the thick hallway. Eventually, you'll fall into a hole. If so, kill all the enemies and try all the doorways till you're out. Go down the stairs, and head to the left. If you fall in the hole with the green guys, the switch is in the second last column. Keep heading left, ignore any other pathways. You'll fall into another mini-dungeon before the stairs. The mini-dungeons are usually random, and they get more difficult as you move along. If there's a switch, get the switch. If not, kill the enemies. The rest is on your own. After the stairs, walk two squares left, one down, and all the way left until you're under the next stairway. Go up it. Get to the fork and you'll fall into another mini-dungeon. Kill the red thing, and head up. Dodge the skulls (or kill them) and head up the stairs. Stop over the last set of footprints, or you'll fall into another dungeon. Head down one, right two, up one, right two, down one, and then all the way right to the Tetrad! _***You've got a Tetrad! Your life level is increased!***_ _*Wait! You hear an evil voice bellowing from beyond!*_ _Not so fast, human_ _*It's Zoda-Y!*_ _I've learned now not to send a henchman on an errand that requires my own touch_ _You'll not get away so easily where I'm about to send you_ _Go! Go to the land where a count stalks his victims by the light of the moon..._ _...AHHHHH HA HA HA HA..._ _...AHHHHH HA HA HA HA..._ _Whooaaa! This is radical!_ .............You slip to another time and space... g) Chapter VII - Transylvania _*You appear*_ _Huh? Where am I?_ _*You decide to look around*_ Ooh, scary. You don't have far to walk to get to... DRACULA'S CASTLE Grab the hearts, and then go the left, and grab those hearts. Now go back to the right, and take the far right doorway. Kill the bats, and grab the potion in the next room. Get rid of the Frankies, and move on to the next room. There isn't anything here, so go up one room. Wait for the ghosts to appear, and kill the main one. Go into the secret room and grab the medicine, but watch out for the fire around it. Go back out and two the right, and kill the main ghost. Head in the pathway, and get rid of the walking dudes with the shockwave. Get rid of the tombstone guy buy attacking the tombstone, and go into the next room. Jump to the chest, and wait a moment. As soon as you fall in that hole, head diagnally left or right. Grab the sign, and go to the right. If you want a medicine, and are willing to go in circles for a moment, go to the left, and go to the tip of the arrow. But head in some direction as you're falling, or you'll miss it. The rest is pretty straightforward until you get to a room with 2 frankie dudes. Grab the hearts, and get the switch in the right set. Don't worry about the enemies. Keep going till the room with the sleepwalking guys. The switch is in the top right set. If you kill the enemies a doorway opens up to some medicine and weaponry. Just kill the Frankies in there. You should be close to the end soon. Kill the bats, then kill the Electro Franky guy, and then you should be in a room with tiles shaped like a bat. Kill the bats to open a doorway, and there are tile switches in the top left corner and bottom right corner. And that's it, you're at Zoda-Y. See the Boss Section for info. Blah blah get the damn Tetrad blah it's right there blah blah wash your ears... _***You've got a Tetrad! Your life level is increased!***_ _*You decide to use the Oxford Wonder World again*_ _*You turn the page and say the magic words...*_ _Paa paa paa oom papa mow mow_ _Whooaaa! This is radical!_ .............You slip to another time and space... h) Chapter VIII - Camelot _*You appear*_ _Huh? Where am I?_ _*You decide to look around*_ Don't bother talking to anyone, they're not important. Just go into the castle and talk to King Arthur... _Welcome! Welcome to Camelot, Mike! I am Arthur, King of the Britons!_ _Wise old Merlin the magician told us to expect you, and you are just in time, too!_ _There's this aweful, mean, terrible dragon, you see and he's making a mess of things_ _I'd call on my brave and powerful knights but they all seem to be out on quests_ _Would you, brave Mike, smite down this terrible beast?_ _You are indeed brave! I hereby christen you, Sir Mike!_ _***Your life level is increased!***_ _You are now a knight of the round table! Good luck on your journey!_ Cool, you're a knight. Go outside and talk to the guy blocking your path, and he'll allow you access to... DRAGON'S CAVE When you kill the last blob, make sure you're standing near the middle-top of the screen, because you'll fall through the floor onto a platform. Grab the potion if you want, you'll just have to go in circles shortly. Go up the left pathway with the pile o' bones', hit them so they're down, and jump over them. Grab the potion and head back, then go around the left. Go around, grab the other potion, then kill the Frankenstein while standing in the middle of the screen. Kill the knights, and get ready for the next few rooms. You'll be on a fast moving conveyer belt, and spikes will be forming at the finish line. You have to beat them, but at some point little daggers come up to hurt you. In the first one, take the shortcut halfway through. In the second room, take the up path, then the down. And in the third room, take up and down again. Then in the last room, take down, then middle. Grab the hearts and move on to the boss. See the Boss Section for info. Walk forward and an owl will talk to you, but the owl will soon reveal that it's really... _Call me Merlin. I am the magician in King Arthur's court_ _Long ago I had a good friend from a faraway planet. His name was Hirocon_ _He spread the Tetrads across time and space so that only a hero could find them_ _When last we spoke, he asked me to watch over such a hero in his journey some day_ _That hero was you, Sir Mike, and that day has come_ _You must now collect the last Tetrad and put them all together_ _The fate of Hirocon's race rests on you_ _I will now give you the last and most powerful magic_ _***You've got the Ultra Psychic Shockwave***_ _Now, continue your journey along this path and fight for the final Tetrad_ Well, continue along this path to reach... DRAGON'S CAVE, PART II Funky music, eh? Grab the hearts and kill the bats to open a secret. Grab the stuff and the switch in the bottom left. There's a switch in the bottom right now. Grab the medicine and head back to the first room with the bats. Kill all the enemies till you're at the room where the music changes. There are some hearts in a tile, but you need to kill all the blobs to move on. Kill the big blobs and get more hearts in the bottom left corner of the tile set. Kill the enemies and go into the next room. Jump on the moving platform and onto the ledge, and then grab the hearts, hit the switch, and collect the orb to move on. Kill the enemies and move onto the room with the moving balls. Grab all the stuff you need while jumping over them, and get out of there. Look out for the dropping mines, and hit the tile switches. There's one for a medicine (watch out for fire around it) in the third last row, and one to open the door in the third row. There are some hearts in the next room with the areas, in the bottom left and top right corners. Take the left path to get some medicine, and then go right. If you desperately need a potion and some weapons, kill the two enemies. If not, get the switch in the bottom left. Then kill some enemies until you get to a room with tiles, where you kill enemies and grab hearts in the bottom left. Then kill all the enemies till you get to the Dragon. You should be pretty heavily armed for this fight, with lots of medicine. See the Boss Section for info. Yeah yeah, grab the Tetrad, move on outside... _*Mica appears*_ _Mike, can you hear me?_ _Mike, can you hear me?_ _Mike, we need your help...come back to C-Island...Hurry!!_ _*Mica disappears*_ _Mica! Wait! Disconnected...?!_ _*You turn to the last page and say the magic words...*_ _Paa paa paa oom papa mow mow_ _Whooaaa! Here we go again!_ .............You slip to another time and space... i) Chapter IX - C-Island _*You appear*_ _Hmm...palm trees...a beach...I'm on C-Island!_ _*You've got to help Mica! Hurry to Coralcola!*_ You heard him, go to town, talk to the only human, and go into... CAVE Wow, it's the same cave from the original Star Tropics, sort of. It's pretty straightforward. Make sure to check every tile for some secret. That being said, I'm sure you can make it to the boss without me. See the Boss Section for info. DUNGEON Check the tiles for weapons and medicine, and then take whatever path you want, they're all good. Grab as many potions as you can, and get ready for the ultimate fight...you will fight all the bosses again, except they're FASTER!!! NOOOO!!!! Then you fight Zoda. See the Boss Section for info. Well, after that's done, you should have finished the game! Congrats! I'm not going to spoil the ending for you, so enjoy! ----------- IV. Enemies ----------- Well, I haven't ever seen an enemy list, or found the instruction booklet, so I guess I'll have to make up the names. Along your journey you will meet a variety of enemies, all of which will be listed here, in the order they appear in the game. Maybe you'll find some use for this information. Wild Boar: It's a wild boar. The equivalent of the slug in Star Tropics, but faster. Salamander: It's a long enemy, moves slowly, takes a few hits to kill. Grizzly: It's a grizzly bear. He walks forward and swings his paw. Fire Man: It's a man made out of fire. He'll walk forward, and speed up some times. Hedgehog: It's a hedgehog. It's invulnerable when rolling, so attack it when it isn't facing you. Tarantula: It's a tarantula. It'll walk forward, and shoot a little pellet once and a while. Knife Weilding Egyptian Guy: It's a knife-weilding Egyptian guy. See Grizzly. Scorpion: It's a scorpion. It walks around. Some shoot pellets/bullets/things. Floor Tile: It's a floor tile thing. It looks like the floor is moving, but it shows its eyes every few seconds. One-Eyed Monkey: It's a one-eyed monkey. The equivalent of those octopus things in Star Tropics. Ducks: It's a duck. It'll swim around, and fire a bullet from time to time. Crocodile: It's a crocodile. See Salamander. Jelly: It's a jellyfish. It'll float around diagnally. Hippo: It's a hippo. The equivalent of Mad Muddy from Star Tropics. Skull Thing: It's some tiny thing wearing a skull mask. It'll charge at you. Cobra: It's a cobra. Very quick, and very shifty. Tricky ones these are. Sleep-Walking Dude: It's a sleep-walking dude. You need the Psychic Shockwave to beat these. Mummy: It's a huge mummy. It walks slow, but can speed up. Mini-Mummy: It's a tiny mummy. It's very fast, and never takes breaks from walking. Horus: It's a guy with a bird mask. He'll stop walking to fire those bullet things at you. Pile 'o Bones: It's a pile of bones. They'll break apart and lie there when you hit them, but after a while they'll come back together. They cannot be defeated. Rat: It's a rat. It'll just walk around. Bouncy Ball: It's a bouncing blue ball. It'll just bounce around. Big Rat: It's a big rat. See Knife-Weilding Egyptian Guy. Owl: It's an owl. It flies around, and you have to jump or be on higher ground to hit it. Larva: It's some weird string of alien goo. The equivalent of those things that fell of of Zoda in Star Tropics. Green Thing: Some green thing that floats and has a tail. Couldn't think up a name for this one, obviously. It floats around and stops to shoot bullet things in 3 directions. Particle Man: It's a dude. When you defeat it, its body breaks apart and flies in 4 directions. Chest: It's a chest. It hops around, shoots projectiles every few seconds. Defeat it with the shockwave, or else everyone of them in the room will turn into coins, which move extremely fast, and are difficult to beat. Mine Rider: It's a guy in a mine cart. Drives on a track releasing wee fire men. Wee Fire Men: It's a tiny version of the Fire Man. See Mini-mummy. Miner Dude: It's a ghost. Equivalent of the Pirate Ghost from Star Tropics, but can be destroyed with the shockwave. Skull: It's a skull. They spin around the room and stop to shoot bullet thingys in 3 directions. Bat: It's a bat. Equivalent of the bat from Star Tropics, but a lot more shifty and unpredictable. Frankie: It's Frankenstein. When you hit him a couple of times, his top half will die and his legs will run around like crazy, and you have to kill those too. Ghost: It's a ghost. They appear in packs, one coloured lighter than the others. Kill that one and they all die. Tombstone: It's a ghost that carries a tombstone. You can't hurt it when it's facing you. If you hit it when it's facing you, it'll attack. Reaper: It's a hooded ghost. He'll float around and lay the weird orbs. If you hit the orbs, they'll fly at you at high speeds. Volt: It's another Frankenstein. This one lays weird mines that explode with lots of funky sparks. White Knight: It's a White Knight. Walks and shoots bullet things in 3 directions. Big Bouncy Ball: It's a big bouncy ball. After a couple hits it breaks into 3 bouncy balls. Triceratops: It's a triceratops. It walks, and shoots a fast moving ball of energy from its mouth. Gold Knight: It's a Gold Knight. Works just like the Tombstone, but actually attacks. ----------- V. Boss FAQ ----------- Chapter II Name: Yum Yum Area: Yum Yum's Cave Difficulty: Laughable Description: Overweight, morphed half-rat half-crocodile creature Strategy: No strategy is needed. As soon as you get in the room, walk up to him and attack. He won't attack you until he eats the Wild Boar on his plate. By the time he's finished, you should have already defeated him. Make sure you don't kill the pig though, because then he gets really angry and actually does something. If you do manage to make this mistake, I suggest that you stay as close to him as you can and keep shooting. Jump at the appropriate times too, I don't think this tip is really needed. Chapter III Name: Giant Scorpion Area: Border Pass Difficulty: Easy Description: It's a big scorpion. Little scorpion enemies come out of holes in the wall. Strategy: Just run up to him and attack. After a couple of seconds he'll shoot a spread of tiny fireballs/bullets/pebbles/whatever-you-want-to-call-them, but jump over them and you'll be fine. Avoid the scorpion enemies, they're pretty shifty, and will usually deal the most damage in this fight. If any of them come near you, destroy them and get back to pounding the big guy. Name: Monster Mask Area: Great Pyramid Difficulty: Moderately Easy Description: Big Egyptian-looking Mask, flies around room firing spread of...bullets. Yeah, that's what I'll call them. Strategy: The conveyer belts shouldn't affect your performance much, just get up to the edge and attack using the Shockwave. After some damage is dealt, Monster Mask will go red and move faster. Now he will either launch two spreads of bullets at a time, or open his mouth and release a powerful energy beam. Stear clear if he does that. Continue to attack with the Shockwave and finish him off. Chapter IV Name: Zoda's Creature Area: Sewer Difficulty: Moderate Description: Big Blob that sits on a platform. Shoots balls of goo up in the air. Strategy: You have to jump from platform to platform, stopping briefly to throw in a few attacks. Make sure you don't fall off or stay on the platform too long though. When he's close to getting defeated, he may start shooting bullets around the room rather quickly. Hope that you're good enough to get him before he has a chance to do this, or it'll be hell for you. Name: Zoda-X Area: Sewer, Part II Difficulty: Hard Description: The same Zoda we all know from Star Tropics. Strategy: Ugh I hate this guy. Even with only two attacks he's one of the hardest bosses in the game. He'll teleport around the room, and either fire a spread of bullets, or make a "ring" of fire around you. Make sure that you don't hit the fire, it deals lots of damage. Oh, and did I forget to mention that the entire room is full of multi-directional conveyer belts? Guess that'll make your day. Chapter V Name: Boulder Tossing Miner Area: Gold Cave Difficulty: Easy Description: A miner who throws rocks at you...slowly. Strategy: Use the bola if you got it. Shoot low when he holds the rock up, jump and shoot when he has it down. When he kicks them at you, just jump over them and repeat. Name: Mashing Miner Area: Gold Cave, Part II Difficulty: Moderate Description: Large skeleton with a huge hammer. Strategy: As soon as the battle starts he will slam his hammer onto the ground, which will result in three things: boulders will fly from the hammer in all directions, boulders will fall from the ceiling and start crawling around the room (I have no explanations for this), and Mike will freeze for a moment, unable to move. So, I suggest you jump as soon as you get in the room. He'll also jump around the room quickly, and he has a long jump, and will probably hit you a couple times in the course of this fight. Use the Shockwave to deal quick damage, and make sure to watch those boulders. If you still have a star, which I hope you do, use it and run right up to him. The boulders will probably protect him, so make sure to not waste too much time allowing them to absorb the damage. Chapter VII Name: Zoda-Y Area: Dracula's Castle Difficulty: Hard Description: See Zoda-X Strategy: When you walk into the room, move forward a little bit, because spikes will come out of the floor right in front of the entrance. Zoda will stand on the other side of the room, and will release a couple of bats which'll fly and attack you. The safest way to win this is to take the bats out first and nail Zoda just a few times before he teleports away. It will take longer, but at least the bats won't hit you, and you need as much health as you can get for the next part. After a short while, Zoda will get on his knees and grab his chest in pain, making you think it's over. That's when he'll change into his alternate form, which is that of some sort of owl creature (the original Zoda had one, it was the freaky slobbery guy). This is when the battle gets tough, he will launch more bats at you, while jumping side to side. He'll eventually stop moving so that he can flap his wings, and push you into the spikes by the doorway. At the same time, there are bats flying around the room, and Zoda is shooting razor sharp feathers at you. You'll almost definately need potions to survive this battle. Use the Mace weapon here, and the shockwave when you run out. I suggest that you pay a lot of attention to the bats, and take them out if they get close. Jumping over the feathers will probably be the hardest, so I suggest getting right up against one side of your platform, so that they all go in that direction, and then making one clean jump across to the side. Chapter VIII Name: Knight Area: Dragon's Cave Difficulty: Moderate Description: A knight on a flying horse. Strategy: You'll be on a ring of conveyer belts that will move you quickly around the level. The knight will move back and forth shooting bullets in two directions, so you don't really have much of a choice on what to do. Use the Shockwave in the knight's direction and hope to hit him. Jump over his shots if it looks like they'll hit you, even though they usually don't. Name: The Dragon Area: Dragon's Cave, Part II Difficulty: Moderate Description: A big red dragon. Strategy: This guy was the reason why it took me so long to beat the game. Why you ask? Because I had no idea you had to hit his head. He'll slowly walk forward, blasting fire in three directions, while a field of spikes begins to grow. When he gets too close to attack, he'll fly around shooting bullets at you. Stay near the bottom right corner and jump while using the Ultra Psychic Shockwave to hit his head, and when he starts to fly, walk in a counter-clockwise circle to avoid him and the bullets. You have to beat him quickly, or the spikes will consume you. Chapter IX Name: C-Serpent Area: Cave Difficulty: Moderately Easy Description: A pile of giant snake bones. Strategy: Yep, it's the old boss from the original, minus some skin. He'll move from side to side, and breath fire in three directions, like the mace weapon, which you should use. Dodge his attacks and keep fighting, he should go down rather easily. Name: Zoda-Z Area: Dungeon Difficulty: Moderately Hard Description: See Zoda-Y Strategy: This guy is 10 times the boss the original Zoda was. He starts off as a bunch of those Offspring Larva creatures, one of which is colored differently than the others. Attack that one while dodging the others for a while. Soon they'll group together into the more recognizable form. He starts off with an attack that launches large balls of energy. They don't do damage, but on impact, they turn you into a wild boar! You'll be incapable of attacking, so if this happens just run around dodging his bullets until it wears off. Once you defeat him with the Shockwave, he'll get busy. He morphs into a large creature that resembles a buffalo standing on two legs. Now he has a larger variety of attacks. He still fires bullets and can change you into a boar, but he can also do three new things: fire walls of fire from sides of the room, make areas of the room explode with sparks, and he can spin quickly (which makes him invincible) and charge at you with his body. Just dodge his attacks and nail him, hopefully you still have a lot of potions saved up. This fight will be long, but not too difficult. ------------- VI. Copyright ------------- This FAQ is copyright (c) of Michael Maczynski (Mac). This FAQ is for private and personal use only. Any use of this FAQ for commercial purposes without the author's content is strictly prohibited. The FAQ may be distributed freely for personal use, as long as no profit is being made, or legal action will be taken. ------------------- VII. Special Thanks ------------------- I give lots of thanks to... Joe Shaffer, aka BoredGamer for giving me an idea for the layout, without even knowing it. Greg Polander, for the boss names. My dad, for buying the NES as a "welcome gift to Canada". My friend Robby, for introducing Star Tropics to me. Scientist PG, for telling me how to beat that damn dragon boss. LinkZ1k, for reminding me that I had this FAQ on my hard drive somewhere, and getting me back to work on it. Of course, Jeff "CJayC" Veasey for creating the GameFaqs we all love, and the message boards we can't run away from. Rock on, Ceej. Rock on. And last but definately not least, Nintendo for introducing the world to their wonderful games, time and time again. (c) Mac 2002