|\ /| ___ | | | | \ / | | | | | | _ | | | | | | _ / \ | | | | | | _| |_ \_/ _____ | | | | | | /_ __\ ___ __________ / __ \ | | | | | | | | \ /|_ _ _ \ \/ \ | | | | | | | | | | | | / \ / \ | ___ | | | | / | | | | | | | | | | | | | / __\| | \ \ / / | | | \_ | | | | | | | | |/ \ | \ \___/ / | | | | | | | | | | / / \\__/ | \_____/ /___\ \_/ |_| /_\ /_\ |/ \___/\| EXODUS Distributed by: FCI Game Type: RPG V2.0 - Rearranged contents for easier usage and added prices and FAQ's. V1.1 - Added new logo, table of contents, and race/class guide. V1.0 - Began and finished basic walkthrough/guide. *Table of Contents* I. Game Info II. Story III. Races/Classes IV. Items A. Weapons B. Armor C. Tools V. Spells A. Magic Power B. Will Power VI. Enemies VII. Commands VIII. Walkthrough A. Royal City B. Ambrosia C. Royal City D. Moon/Gray E. Montor East/West F. Montor West G. Four Marks 1. Fire 2. King 3. Force 4. Snake H. Yew I. Ambrosia J. Dawn K. Islands L. Exodus Castle IX. FAQ's X. Legal XI. Thanks _________ Game Info Ultima: Exodus is a very unique game. While it contains everything a good RPG needs, it has many elements rarely seen in newer video games, such as your team needing food, special events distinguished by the phases of the twin moons, and the overworld is only visible in the direct vicinity of your party, concealing the terrain around you. _____ Story In the land of Sosaria, evil is widespread. Villages are being terrorized. The people are on high alert. Chaos rules supreme. The evil minions of Mondain and Minax are terrorizing the land, and Lord British asks you and your team of Light Warriors to bring peace to the land. That's where your amazing journey begins. Lead these Warriors to victory and free the land from evil's grip. _____________ Races/Classes As the game starts, you are asked to choose a party of four members. While most people would like a balanced team of fighters and spellcasters, my team of choice is two Bobit Clerics and two Fuzzy Wizards. Each of them can have the maximum amount of MP, which you regain by walking around, so they are nearly invincible. Here's the stats for each type of class and race: (These are the max. stats for the characters, and the asterik shows which is the best stat.) *Races* Bobit Strength - 75 Wisdom* - 99 Intelligence - 75 Dexterity - 50 Best class: Cleric Fuzzy Strength - 25 Wisdom - 75 Intelligence* - 99 Dexterity* - 99 Best class: Wizard Dwarf Strength* - 99 Wisdom - 75 Intelligence - 50 Dexterity - 75 Best class: Fighter or Barbarian Elf Strength - 75 Wisdom - 50 Intelligence - 75 Dexterity* - 99 Best class: Thief Human Strength - 75 Wisdom - 75 Intelligence - 75 Dexterity - 75 Best class: Ranger or Druid *Classes* (Ratings are out of 10, 10 being best) Fighter Rating - 8 Magic - None Weapons - All Armor - All Best race: Dwarf Paladin Rating - 9 Magic - Half Will Power Weapons - All Armor - Cloth, Leather, Bronze, Iron, Mystic Best race: Bobit Illusionist Rating - 2 Magic - Half Will Power Weapons - Dagger, Mace, Mystic Armor - Cloth, Leather, Mystic Best race: Bobit Barbarian Rating - 4 Magic - None Weapons - All Armor - Cloth, Leather, Mystic Best race: Dwarf Cleric Rating - 10 Magic - All Will Power Weapons - Dagger, Mace, Mystic Armor - Cloth, Leather, Bronze, Mystic Best race: Bobit Wizard Rating - 10 Magic - All Magic Power Weapons - Dagger, Mystic Armor - Cloth, Mystic Best race: Fuzzy Druid Rating - 7 Magic - Half Magic Power and half Will Power Weapons - Dagger, Mace, Mystic Armor - Cloth, Mystic Best race: Bobit or Fuzzy Thief Rating - 9 Magic - None Weapons - Dagger, Mace, Sling, Axe, Blowgun, Bronze Sword, Mystic Armor - Cloth, Leather, Mystic Best race: Elf Lark Rating - 8.5 Magic - Half Magic Power Weapons - All Armor - Cloth, Mystic Best race: Human, Bobit Alchemist Rating - 1 Magic - Half Magic Power Weapons - Dagger, Mystic Armor - Cloth, Mystic Best race: Fuzzy, Elf Ranger Rating - 9.5 Magic - Half Magic Power and half Will Power Weapons - Dagger, Mace, Sling, Axe, Blowgun, Bronze Sword, Spear, Broad Axe, Bow, Iron Sword, Mystic Armor - All Best race: Bobit, Human _____ Items *Weapons* Weapon Price Damage Who Can Use Dagger 30 1 All Mace 30 2 All but Wizard and Alchemist Sling 60 3 Fighter, Paladin, Barbarian, Thief, Lark, and Ranger Axe 125 4 Fighter, Paladin, Barbarian, Thief, Lark, and Ranger Blowgun 350 4 Fighter, Paladin, Barbarian, Thief, Lark, and Ranger Bronze Sword 200 5 Fighter, Paladin, Barbarian, Thief, Lark, and Ranger Spear 250 6 Fighter, Paladin, Barbarian, Lark, and Ranger Broad Axe 400 7 Fighter, Paladin, Barbarian, Lark, and Ranger Bow 1050 7 Fighter, Paladin, Barbarian, Lark, and Ranger Iron Sword 800 8 Fighter, Paladin, Barbarian, Lark, and Ranger Glove 1200 8 Fighter, Paladin, Barbarian, and Lark Halberd 2700 9 Fighter, Paladin, Barbarian, and Lark Silver Bow 6550 9 Fighter, Paladin, Barbarian, and Lark Sun Sword 4550 10 Fighter, Paladin, Barbarian, and Lark Mystic Sword n/a 10 All *Armor* Armor Price Who Can Use Cloth 75 All Leather 195 All but Wizard, Lark, and Alchemist Bronze 575 Fighter, Paladin, Cleric, and Ranger Iron 2500 Fighter, Paladin, and Ranger Steel 6130 Fighter and Ranger Dragon 8250 Fighter and Ranger Mystic Armor n/a All *Tools* Tool Location Price What It Does Magic Key Guild Shop 50 Open doors Torch Guild Shop 5 for 30 Light up dungeon Gem Guild Shop 75 Shows map Sands of Time Guild Shop 90 Stops time in battle Tent Guild Shop 100 Recovers energy Silver Pick Cave of Death n/a Finds Mystic Sword Gold Pick Dawn n/a Finds Mystic Armor Silver Horn Circle of Light n/a Scares away Red Serpent Flower Ambrosia n/a Give to Sherry Compass Heart Royal City n/a Returns you to castle Special Marks Caves 50 HP Needed at the end of game Four Cards Ambrosia n/a Needed at the end of game ______ Spells *Note: There are two kinds of magic in Ultima: Magic Power and Will Power spells. *Magic Power* Spell Pts. Used Where to Use What Spell Does Repel 0 Battle Destroys Orcs and Goblins Missile 5 Battle Throws a fireball Light 10 Dungeon Lights up area Descend 15 Dungeon Go down a level Ascend 20 Dungeon Go up a level Flame 25 Battle Stronger than Missile Trans 30 Surface Transport to a new location Psi 35 Battle Stronger than Flame Bright 40 Dungeon Longer lasting than Light Cleric 45 Any Time Lets user cast Will Power spells Poison 50 Battle Damage to multiple enemies Kill 55 Battle Stronger than Psi Stop 60 Anywhere Stops time Psikill 65 Battle Multiple attack. Strong on Balrons and Devils. Rot 70 Battle Multiple attack. Extremely weakens enemies Death 75 Battle Destroys all enemies *Will Power* Spell Pts. Used Where to Use What Spell Does Undead 0 BattleDestroys Skeletons and Ghouls Open 5 Treasure Opens chest without traps Heal 10 Any Time Heals 10-30 HP Glow 15 Dungeon Lights up area Rise 20 Dungeon Go up a level Sink 25 Dungeon Go down a level Move 30 Dungeon Transport to a new level Cure 35 Anytime Removes poison Surface 40 Dungeon Exits dungeon Star 45 Dungeon Longer lasting than Glow Lg. Heal 50 Any Time Recovers max. HP Map 55 Any Time Shows a map Banish 60 Battle Throws a Fireball Raise 65 Any Time Revives the dead. Might turn recipient to ash Destroy 70 Battle Attacks multiple enemies Recall 75 Any Time Revives a person from ash _______ Enemies Name Strength HP MP Specialty GP Orc Pathetic 48 No None 3 Goblin Pathetic 48 No None 3 Skeleton Pathetic 80 No None 4 Ghoul Pathetic 80 No None 4 Theives Pathetic 128 No Theft 5 Pirate Pathetic 128 No Have Ship 8 Giant Weak 112 No None 6 Titan Weak 112 No None 6 Golem Weak 112 No None 6 Gargoyle Normal 180 Yes Poison 10 Snatch Normal 192 No Poison 10 Bradle Normal 192 No Poison 10 Mane Normal 180 No Poison 10 Wyvern Strong 224 Yes Flame 15 Griffin Strong 224 Yes Flame 15 Dragon Strong 224 Yes Flame 15 Demon Strong 180 Yes Poison 10 Sea Serpent Strong 224 Yes Flame 15 Devil Very Strong 240 Yes Poison 20 Balron Very Strong 240 Yes Poison 20 Man-O-War Very Strong 240 Yes Poison 20 ________ Commands *Note: To go through the game, you will need to use commands. Hit select to get the second page of commands. Talk: Talks to the person you're facing. Magic: Opens the spell menu for the selected character. Fight: Starts a fight with anyone. Fighting with people makes guards appear, who are among the strongest enemies in the game. Status: Shows the status of your party and lets you equip the characters. Tools: Let's you use your party's tools. Give: Allows the characters to trade their items. Get: Grabs items from chests, but sets off traps. Climb: Ascends/descends ladders. Food: Divides food evenly amongst the characters. Gold: Lets you transfer gold between the characters. Horse: Mounts/dismounts characters from horses. Order: Rearranges the character's order. Bribe: Pays money to guards to get out of the way. Pray: Enables you to get neccessary items. ___________ Walkthrough *Note: This is a basic walkthrough of the game. While it will get you through the game easily, it would be wise for you to explore a bit on your own. Royal City Once you are out in the real world, you should fight some enemies. They are fairly weak, so simply cast Undead and Repel spells to finish them off quickly. (Always cast the spell when your right foot is up to work.) Making sure not to wander far from the castle, fight enemies, watching to make sure you don't run out of food or HP. Go to town if you need to rest. Keep fighting the monsters until each character has around 5000 GP. (Yes, it is a lot, but it's worth it.) After buying the Clerics maces and bronze armor, talk to Lord British. He'll raise your character's levels. While they are now stronger, so are the enemies. Leave the castle and find a pirate ship floating in the water. Step onto it to fight some pirates. After you beat them, the ship is yours. (It is signified as yours by becoming pink.) Ambrosia Sail around the sea until you come upon a pink whirlpool. Sail into it to be taken to the snowy land of Ambrosia. First, head left and follow the path through the forest and then south. You should come to a Flower Patch. Have each character take a flower. Next, find the Shrine of Wisdom. Have the Clerics pay 100 GP for one point of Wisdom. Now head for the Temple of Intelligence. From the path to the Shrine, head left till you come to a lake. Defeat the pirates and take their ship. Sail straight ahead and follow the path to the Temple, where the Wizards can spend their money. Royal City Head back to Royal City via the pink whirlpool. Talk to the girl standing next to the lake name Sherry. Give her the flowers, and she'll give you the Compass Hearts. These will take you back to the castle from anywhere. Moon/Gray Find these cities to buy some useful items. In Gray, buy some torches, gems, and keys. Making sure you have food, fight enemies to get money and experience. Head back to the castle and explore behind the doors. These are all just little clues that don't really help. When you're ready, save and leave the castle. Head south. Montor East/West A strip of water separates these towns. You can pick up some more clues here, especially one about a jail, but you should ignore it for now. From Montor West, go right and south under some mountains to find a Moon Gate. It's destination changes with the moons. When the left moon is almost full and the right moon is white on the left half, step in and it will take you to a Gate some mountains. Wait for the left moon to be white on the left half and the right moon to be white on the right half. Step in and you'll exit near the town of Devil Guard. Here you can buy horses for 800 GP and talk to everyone in the hospital. After talking to one patient, the Bribe command should become available to you. Montor West After using a Compass Heart to save your game in the castle, head to Montor West. In the jail, bribe the guard (with 200 GP) to get in. Talk to the man in the bottom right cell more than once to get a very important clue. The Four Marks From here, your team will need to obtain the four Marks: King, Fire, Force and Snake. Head northeast from the castle to reach Golden Cave. (Using your Descend, Rise, and Surface spells is a plus in dungeons.) On the eighth (bottom) floor, explore opposite corners to find the Marks of King and Fire. Since each character needs a Mark, you'll need to back up and approach it again. Now you can leave the cave and head for the castle. Yew Head west from the castle to get to Yew. Head south and then east until you get to the Circle of Light. Go north and talk to the second priest. He'll teach you the Pray command. And since you have the Mark of Fire, the lava won't hurt you. Head back to the Circle of Light and Pray in the middle. You'll receive the Silver Horn. Now head north from the temple to reach the Hospital. Talk to people to get more clues. Finally, head out of Yew to the west. Save at the castle if you wish. Ambrosia Head back to Ambrosia to revisit the Temples. Make sure that you Pray in each one, as it is absolutely essential. By now, your characters should be at least to level 20 and very powerful. If you're low or out of Compass Hearts, be sure to pick some more flowers, too. Dawn The town of Dawn is extremely tricky to find. It's in the dark forest south of the castle and only appears at a certain phase of the moons. From the castle, head seven steps west and thirty-five steps south. It will appear when both moons are full. Head to the northern shop to see some treasure chests. Open them to find the Gold Pick. When you get it, run out of town before the guards get you. They are very hard to beat. Now you should explore the other dungeons. I'm not going to guide you through them, seeing as how the bottom level usually contains what you are looking for. What you have left to find in the dungeons are: the Mark of Snake, the Mark of Force, the Silver Pick, and the Time Lord. When you have all of these, the game is nearing its end. Islands Your final treasures are located on islands: the Mystic Sword and the Mystic Armor. Once you find these, give the axes to the other team members so they can get them too. After equipping these, the hard part comes. Make sure you have the following items: The Silver Horn The Four Marks The Four Cards The Mystic Sword/Armor Good levels and spells If you have all of these, head to Exodus Castle for the ending. Be prepared and don't give up. _____ FAQ's Q. What party should I play with? A. See beginning of walkthrough. Q. What members should I avoid? A. See beginning of walkthrough. Q. What is the best race for each member? A. Again, see beginning of walkthrough. Q. What/where is Ambrosia? A. It's a snowy land that has temples for your characters to donate in. It lies in the whirlpool that appears in the ocean. Q. Where do I get the Book of Poetry? A. It's a false clue. There is no book. Q. What do I do in Exodus Castle? A. Pray when you get to the water at the top. Then, get ready to run. _____ Legal This guide is property of me and GameFAQ's. You may use this guide in your website if you give me the address. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ______ Thanks I have many thanks to give. First to Nintendo, for supporting the game. Next, to Rusel DeMaria, who's book helped me through the harder parts of the game and on the charts. Finally, to me, for making this guide. Hoo-hah! If you have any questions or are telling me that you're putting this guide on your website, email me at markr_cb17@hotmail.com. ©Copyright 2003 eLemenT