Wheel of Fortune Instruction Booklet ------------------------------------ [COVER] [PAGE 2] Now you're "into fun and Games!" with GameTek We are the h-tech electronic entertainment company that puts you in the picture with home versions of television's top game shows. These are games the whole family loves, the games they can play...either together or alone against the computer. GameTek's Nintendo version of Wheel of Fortune is lively and challenging, just like its television counterpart. Enter your consonants, buy your vowels, solve the puzzle without going bankrupt...and the chance to win cash and an exciting dream prize is yours! [PAGE 3] Solve the puzzle on the game board by filling in the hidden letters. Each correct guess sends our beautiful blonde hostess to the board to turn over your letters. Then, when you solve the puzzle, see her clap for you! WHEEL OF FORTUNE CONTENTS How To Use the Controller..............4 Setting Up the Game....................6 How To Play Round 1..........................8 Round 2.........................13 Round 3-The Speed-Up Round......14 Round 4.........................16 Hints on Game Play....................18 [PAGE 4] HOW TO USE THE CONTROLLER If 1 player plays alone or against the computer, only Controller 1 is used. If 2 players are competing, Controllers 1 and 2 are used. If 3 players are competing, Player #1 and Player #3 share Controller 1. CONTROL PAD Pressing the arrowed tips left or right scrolls the cursor: a. across or wrapping around the ends, to stop on the desired letter. b. back and forth to make selections such as 1*2*3 or YES*NO or SPIN* VOWEL*SOLVE. [PAGE 5] [diagram of controller] SELECT BUTTON Not Used START BUTTON Starts The Game A, B BUTTONS Used interchangeably to: a. lock in selections made by scrolling the cursor to letters, <-, and END. b. start the WHEEL spinning after a player has chosen to SPIN. [PAGE 6] SETTING UP THE GAME 1. Player #1 presses the START BUTTON on his/her Controller when PRESS START BUTTON TO BEGIN flashes on the screen. 2. Player #1 presses the CONTROL PAD to the right to scroll the cursor to the desired number of players (1*2*3) and locks in that number by pressing the A or B BUTTON. 3. If only 1 or 2 players are competing, they will be offered the option (YES*NO) of playing against the computer. Player #1 locks in that choice with the A or B BUTTON. If play against the computer is selected, the players are offered the option of 3 skill levels. Player #1 locks this in with the A or B BUTTON. [shot of number of players selection screen] 4. Each player, in turn, enters his/her name by scrolling the cursor left or right, or wrapping around the alphabet, using the right and left directions on the CONTROL PAD, ending with END and locking in the name with the A or B BUTTON. (In games against the computer, a name will be entered automatically when that player's turn comes on.) [PAGE 7] [screenshot of name entering screen] PLEASE NOTE: This cartridge uses a program which will randomly access the puzzles. At the end of play, the entire phrase file is cleared and made available for future play. Puzzles are selected at random by the computer, so although there are over 1,000 phrases, places, things, events, etc., repetition will occur. If repetition does occur and you wish to reshuffle the file, press the reset button which will initiate a new game and reshuffle the over 1,000 phrases, places, things, and events in this file. [PAGE 8] HOW TO PLAY ROUND 1 1. The screen opens with the Wheel of Fortune board displaying the category (PERSON, PEOPLE, PHRASE, PLACE, EVENT, TITLE, or THING) and blank boxes for the puzzle letters. 2. Player #1 is offered the choice of a flashing SPIN, or scrolling the cursor to VOWEL or SOLVE. (Players usually elect to SPIN for the first few turns until several letters appear on the board.) Vowels cannot be bought until a player has at least $250 in his/her winnings column for that current round. a. Player #1 locks in the flashing SPIN with the A or B BUTTON. b. The decision to SPIN, buy a VOWEL, or SOLVE the puzzle must be made quickly, as the timer (lower left of screen) is counting down to 00. c. If no decision is made during the countdown, a buzzer sounds, signaling OUT OF TIME, and the next player takes his/her turn. [PAGE 9] 3. If SPIN is selected, the Wheel appears on the screen. To start the Wheel spinning, Player #1 presses the A or B BUTTON. A moving horizontal bar (at the upper left of the screen) determines the speed of the Wheel's spin at the time that A or B is pressed. (Pressing when the bar is short programs a slow spin; when long, a fast spin.) 4. During the spin, the value meter (at the upper right of the screen) shows the letter values, as they change. When the Wheel stops, the number on which it has stopped determines the value of the consonant to be selected by Player #1 during that turn, with these exceptions: a. If the wheel stops on B, the player goes bankrupt. Any winnings for the current round are lost. b. If the wheel stops on +, the player gets a FREE SPIN, which can be used then, or stored and used when offered back at any time during that round if that player enters an incorrect letter or lands on MISS A TURN. [wheel spin screenshot] [PAGE 10] c. If the wheel stops on M, the player misses a turn (the following one). 5. Once the value of the letter is determined, Player #1 is given the direction to ENTER A CONSONANT. He/She scrolls right or left with the cursor to a letter and locks it in with the A or B BUTTON. a. If the letter is correct, the hostess turns over that letter on the game board, and the value of the spin for that letter is entered in Player #1's $$$ column. (If that letter appears twice in the puzzle, the winnings are doubled; if three times, winnings are tripled.) b. If the letter is incorrect, a buzzer sounds and the game board announces SORRY. 6. Player #1 continues to spin and enter a consonant or buy a vowel unil: a. The letter selected is not in the puzzle. b. The letter selected has already been guessed. ["ENTER A CONSONANT" screenshot] [PAGE 11] c. The Wheel stops on B or M. d. A vowel is entered after the player has spun the Wheel for a consonant. e. An incorrect solution is given to the puzzle. f. Time runs out before a letter selection is made. 7. Player #2 follows the same procedure as Player #1, using Controller 2. When the puzzle appears, so will an arrow pointing to Player #2's name on the board. That arrow moves as each player's turn comes up. 8. Player #3 follows the same procedure, using Controller 1. 9. At any turn, a player may choose to buy a VOWEL as long as he/she has $250 in winnings that round. That $250 is deducted from the player's winnings whether that vowel is correct or not. ["ENTER A VOWEL" screenshot] [PAGE 12] 10. At any turn, a player may choose to solve the puzzle. When the CONTROL PAD is scrolled to SOLVE and locked in with the A or B BUTTON, the puzzle appears at the lower half of the screen. Blanks show the missing letters. A flashing box indicates the blank on which each missing letter is to be entered. a. The player scrolls the cursor across the alphabet and locks in each letter. b. When all the letters are filled in, the player scrolls to END and locks in the completed puzzle. NOTE: Speed is essential since the timer is counting down to 00; accurate spelling is also essential, for even one incorrect letter makes for a wrong answer. c. If the solution is correct, the hostess will turn over the remaining blanks on the game board, then clap her hands in congratulations. d. If the solution is incorrect, play passes to the next player to SPIN, choose a VOWEL, or SOLVE. [SOLVE screenshot] [PAGE 13] HOW TO PLAY ROUND 2 1. A new puzzle appears and is played the same as Round 1. 2. Player's winnings from Round 1 are transferred from the $$$ column to the TOTAL column, which keeps a cumulative total throughout all 4 rounds of the game. 3. Player #2 starts Round 2. [PAGE 14] HOW TO PLAY ROUND 3-THE SPEED-UP ROUND 1. The Wheel spins automatically to start the round. The value on which it stops is the amount of money each consonant will be worth for that round. (Vowels do not have any dollar value, but may be selected to help solve the puzzle.) 2. Players each take turns, starting with Player #3, scrolling the cursor to a consonant or vowel. a. A correct consonant sends the hostess to the puzzle to turn the letters on the board, and the value (see #1 above) is entered in the player's $$$ column. b. A correct vowel is turned on the board by the hostess, but no money is added to the player's winnings. [PAGE 15] 3. After each correct guess, ATTEMPT TO SOLVE? flashes on the screen, and the player is given a timed countdown to decide if he/she wants to solve the puzzle. a. If the player wants to solve it, he/she presses the A or B BUTTON during the timed countdown, then follows steps outlined in Round 1, Step #10. b. If the player does not wish to solve it, he/she lets the time run out and the round continues with the next player. 4. At the end of Round 3, each player's total winnings are transferred to his/her TOTAL column. The player with the highest total gets to play Round 4. ["ATTEMPT TO SOLVE?" screenshot] [PAGE 16] HOW TO PLAY ROUND 4 1. The winning player is identified by name on the screen and offered his/her choice of a prize to play for: a sports car, a boat, deluxe furniture, a choice of vacations, etc. As each prize appears, the player is asked if he/she wants a new prize. a. Locking in a YES with the A or B BUTTON changes to a different prize. b. Locking in a NO stops the board on the prize shown. 2. The player is then shown the category and the blank game board, and akes to choose 5 consonants and 1 vowel. The cursor must be scrolled to all 6 letters during the timed countdown, then locked in with the A or B BUTTON. [3 screenshots] [PAGE 17] 3. The hostess then turns over those letters that appear in the puzzle. The player is given a timed countdown to guess the answer and enter the missing letters in the flashing box, locking in each with the A or B BUTTON, then scrolling to END to lock in the completed answer. 4. If the player's answer is correct, the board announces the prize that player has won. If the answer is incorrect, the player can continue to guess and enter different letters in the flashing boxes until the count- down runs out. Then the missing letters are revealed on the game board to solve the puzzle. [PAGE 18] HINTS ON GAME PLAY 1. Correct spelling is essential when solving a puzzle. It is recommended that players check all letters entered on the screen before scrolling cursor to END and locking in an answer. 2. Letters incorrectly entered can be "erased" by scrolling the cursor to the <-, the correction symbol, and locking it in with the A or B BUTTON. 3. Each time a player guesses a letter (correctly or incorrectly), that letter is eliminated from the alphabet on the screen. 4. When all consonants have been placed in the puzzle and only vowels are still missing, that information is flashed on the screen, and the CONTROL PAD can be moved only to VOWEL or SOLVE. 5. A numeral 1 (or 2 or more) appearing on the scoreboard between the $$$ and TOTAL columns is a reminder for the player at the left that he/ she has accumulated that number of FREE SPINS. 6. A boxed arrow |<-| on the scoreboard moves from name to name, indicating the player whose turn it is. 7. A BANKRUPT stop on the Wheel applies only to winnings in the current round. Previous rounds' winnings are not affected and stay on the score- board under the TOTAL column. [PAGE 19] SAFETY PRECAUTIONS 1. This high-precision Game Pak contains complex electronic circuitry. Avoid temperature extremes when storing it or unnecessary shock when moving it. 2. Terminal connectors should not be touched or allowed to get wet or dirty. This can damage the game. 3. Never attempt to open or take apart the Game Pak. 4. Do not clean the Game Pak with paint thinner, benzene, alcohol, or any such solvents. 5. Be certain that the Control Deck POWER SWITCH is turned off when inserting or removing the Game Pak cassette. NOTE: This game has been programmed to utilize the full TV screen. Since some older model TV sets have rounded screens, a portion of the image may be blocked out. -------------- the end typed by FooM (matto@rochester.rr.com)