_ _ _ _ _____ | | | || | ( )| ___| | | | || |__ ___ _ __ ___ _ __ |/ | |__ _ __ ___ | |/\| || '_ \ / _ \ | '_ ` _ \ | '_ \ | __| | '_ ` _ \ \ /\ /| | | || (_) || | | | | || |_) | | |___ | | | | | | \/ \/ |_| |_| \___/ |_| |_| |_|| .__/ \____/ |_| |_| |_| | | |_| __________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ WHOMP 'EM FAQ/Walkthrough Author......................Raging_DemonTEN Console.....................Nintendo Entertainment System "WHOMP 'EM" Copyright 1991 Jaleco FAQ/Walkthrough Copyright 2002 Raging_DemonTEN E-Mail Address..............eagle25_100@yahoo.com __________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ { Version History } ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version 1.0 - FAQ/Walkthrough Completed __________________________________________________________________________ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This FAQ is copyrighted by Raging_DemonTEN in the year 2002. It is for private use only, and cannot be reproduced or sold without strict permission from the author. Permission can be asked for by e-mailing me with the title "Whomp 'Em Permission" at: eagle25_100@yahoo.com. This FAQ is only allowed on the following site(s). If you find it on any other sites, please e-mail me at eagle25_100@yahoo.com to report this and help me prosecute the thief under copyright law: GameFAQs - www.gamefaqs.com __________________________________________________________________________ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___________________ { Table Of Contents } ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1)....................| Introduction 2)....................| Overview And Controls 3)....................| Totems And Magic Items 4)....................| - Walkthrough - a)..................| Beginning Test b)..................| Sacred Woods c)..................| Fire Test d)..................| Ice Ritual e)..................| Secret Cliff f)..................| Magic Forest g)..................| Water Test h)..................| Final Test 5)....................| Gourds Needed For Extra Hearts 6)....................| Expanded Version History __ _-¯ ¯/\ _ _ _ ______________________________________________________ < ----|--| | | | 1. INTRODUCTION | ¯-_ _\/ ¯ ¯ ¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ Whomp 'Em was one of my favorite games ever when I was a child. The story of the Indian Brave Soaring Eagle and his quest to fill his magic pouch with totems to prove himself a warrior to his village was pretty cool to an eight-year old. I didn't notice that the game was actually a former Dragonball game with just warpaint put on Goku's face and a spear tip added to his staff. Anyways,I played it all the time, but never finished it, unfortunately. Flash forward about eight years. I'm rummaging in my closet, and come upon this game. I pop it into my top loader, and...realize it's just a MegaMan clone. But it's a FUN MegaMan clone. I play it for a while but get stuck. I look for a walkthrough on GameFAQs, and realize there is none. Well, needless to say, I finally completed it, and wrote this FAQ to help you through any parts that might give you trouble in the game. __ _-¯ ¯/\ _ _ _ ______________________________________________________ < ----|--| | | | 2. OVERVIEW AND CONTROLS | ¯-_ _\/ ¯ ¯ ¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ Basically, you control Soaring Eagle through eight worlds to collect magic "totems" for his magic pouch and to prove himself as an Indian Brave. The first world gets you into the game, and has no boss. After the first test, you get to choose the next test to complete. You can play the levels in any order you want. You get a magical totem from each boss you defeat ( For more information on totems, see Section 3 ). Once you defeat all six bosses, a new test appears, and you must complete that to end the game. Controls ========== Directional Pad - Controls Soaring Eagle's movements START - Press to select a Totem to use SELECT - Pauses/resumes the game, shows how many more Gourds before you get an extra Heart A Button - Jump B Button - Strikes with Soaring Eagle's spear or Totem __ _-¯ ¯/\ _ _ _ ______________________________________________________ < ----|--| | | | 3. TOTEMS AND MAGIC ITEMS | ¯-_ _\/ ¯ ¯ ¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ TOTEMS ====================================================================== The goal of the game is to collect all seven "totems" to defeat the final boss. Totems are special powers Soaring Eagle gets for defeating the bosses for each test of courage. The set-up is similar to the Mega Man games, but when you receive the power-up, you have unlimited use of the power-up with no loss in your health or special energy bar (except for Death Branch). Below is a list of the totems and what they do. The rating system rates them out of the 7 totems available. +++++++++++++++++++ | SPEAR WHIRLWIND | +++++++++++++++++++ Stage: Sacred Woods Description: Repels enemy attacks and breaks rocks Comments: The first power-up I suggest getting, as Spear Whirlwind opens up paths to many power-ups to help you with the bosses. I found the repel aspect of this power-up hard to pull off in time before the projectile reached you, and there was no real way to counterattack effectively with this equipped. I would use it only to open up paths and nothing else. Rating: 3 / 7 ++++++++++++++ | DART | ++++++++++++++ Stage: Secret Cliff Description: Allows Soaring Eagle to shoot spear Comments: Another useful power-up, this allows Soaring Eagle to make steps with his spears to reach higher ledges. He makes steps by shooting his spears into walls, where they stick and he can then climb on them. It can be used as an attack, but it is very weak against most enemies and some monsters are even invulnerable to them. Useful for movement, not much else. Rating: 2 / 7 ++++++++++++++++ | FIRE WAND | ++++++++++++++++ Stage: Fire Test Description: Shoots a flame Comments: An offensive power-up, it shoots a flame out of the tip of Soaring Eagle's spear. While not to be used on every stage, it is especially powerful in the Ice Ritual and makes the boss much easier. Once you get pass Ice Ritual however, I would rather use my normal spear than use it again. Rating: 4 / 7 +++++++++++++++ | CLOUD | +++++++++++++++ Stage: Ice Ritual Description: Allows Soaring Eagle to fly Comments: Flying on a cloud seems like a good time, right ? Not in this game. Not only does the Cloud take forever to actually form after you use it, it moves around while you try desperately to get on it. Once you do, it only lasts a short while, and moves veryyyyy slowly. If I need to get to hard-to-reach areas, I'd rather use Dart, but use Cloud as a last resort. Rating: 5 / 7 +++++++++++++ | WEB | +++++++++++++ Stage: Magic Forest Description: Allows Soaring Eagle to catch an enemy in a web Comments: Worst offensive power-up in the game, in my opinion. By using it, it catches some, definitely not all, enemies in a web, and you can shoot the enemy at other enemies. The downfall of this power-up is that it catches a very small number of the monster population, and it would be easier to just kill both enemies instead of catching one and shooting him at the other. Rating: 7 / 7 ++++++++++++++++ | ICE CRYSTAL | ++++++++++++++++ Stage: Water Test Description: Freezes enemies Comments: It does what it says: freezes enemies in place so you can just walk on by or use another weapon to finish them off. While I found this useful for some areas like the Dragons at Secret Cliff, once again I wondered why I just didn't kill the Dragon instead of freezing him, THEN killing him. It works on a lot more monsters than Web, but not all. Can be useful, but there are better power-ups. Rating: 6 / 7 ++++++++++++++++ | DEATH BRANCH | ++++++++++++++++ Stage: Final Test Description: Destroys every enemy in its path Comments: A very powerful power-up, with a very major setback: it takes away one whole heart everytime you use it. That can really add up, because you can only use it 11 times before you are down to one Heart, and that's only if you got the maximum number of hearts. However, it does destroy every enemy, and makes the Final Test a little easier. Good power-up, use sparingly. Rating: 1 / 7 ITEMS ======================================================================== While traveling through the levels to reach the bosses of the totems, you will come upon items that will help Soaring Eagle complete his quest. Items usually appear after you defeat an enemy, and sometimes when you walk over a certain set of pixels. Below is a listing of the items and a description of what they do. Offensive Items ~~~~~~~~~~~~~~~~~ FLINT SPEAR HEAD ++++++++++++++++++ Description: Increases attack strength Limit: Lasts for four hits against enemies BUFFALO HEADDRESS +++++++++++++++++++ Description: Increases defensive power Limit: Lasts for four hits from enemies DEERSKIN SHIRT ++++++++++++++++ Description: Makes Soaring Eagle invincible for a period of time Limit: Lasts for five seconds SPEAR +++++++ Description: Increases length of spear Limit: Duration of level Vitality Items ~~~~~~~~~~~~~~~~ MAGIC POTION ++++++++++++++ Description: Extra life SMALL HEART +++++++++++++ Description: Heals one Heart LARGE HEART +++++++++++++ Description: Heals all Hearts GOURD +++++++ Description: If you collect enough, increases your Heart Maximum by one. The maximum number of Hearts you can have is 12. __ _-¯ ¯/\ _ _ _ ______________________________________________________ < ----|--| | | | 4. - WALKTHROUGH - | ¯-_ _\/ ¯ ¯ ¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ======================================================================= a.) Beginning Test ======================================================================= Move forward to encounter your first two enemies, two Jumping Mushrooms. Continue forward until you reach the first vertical part of the level. Climb up, and when you see the Evil Hands forming, just duck or jump over them. If you were hurt on the way up, there is a hidden Small Heart on the left side at the top of mountain. The next obstacle is platform-jumping over spikes, while Potato Bugs rain down upon you. If you just keep moving and don't stop, you will never get hit. Eventually the platforms start to move up and down, but that's nothing to worry about. In the next vertical section, fall down the left-hand side of the screen until you reach the first niche in the solid wall. There is a hidden Magic Potion there. Drop down to the bottom, and in the next screen, watch out for the Troll: he requires two hits to kill instead of one. If you don't have three Magic Potions already, there is another one hidden at the end of the bush in the background. There is no boss for this level, so now you can choose from six levels. ======================================================================== The Stages, In The Order I Recommend ++++++++++++++++++++++++++++++++++++++++ Sacred Woods Fire Test Ice Ritual Secret Cliff Magic Forest Water Test ======================================================================== b.) Sacred Woods ======================================================================== As soon as you start the level, you'll encounter a Cyclops, a beast that hops in an arc and requires two hits to kill. Beyond him are three platforms above you. The second one has a hidden Magic Potion on it if you don't already have three extra lives. Use the second platform to jump up to the high plateau, but let the Cyclops jump down before you jump onto it. The next area has falling bamboo spikes that do damage if they hit you. Time your jumps to get in-between the spikes, and you'll encounter a Bear, which requires three hits to kill. You can easily defeat him by going underneath him and doing a Jump Attack three times. He always drops a Spear Power-Up. While making your way downwards during the next part of the level, little Spiders will climb up the tree trunks and shoot pellets at you. Killing Spiders is a good way to collect Gourds, so make your way slowly down the tree and kill as many as you can along the way. There is another hidden Magic Potion on the far-right platform as soon as the background turns black. At the bottom there is another Bear, who can be defeated using the same strategy as above. The next section is small, with Snakes attacking you. To defeat them easily, duck down and attack. This is another great place to collect Gourds, and I would recommend you have five Hearts by now. Soon you'll be climbing up the inside of a tree. Bamboo will start to fall again, but it is much easier to avoid this time. Trolls will also appear, but they usually just jump right out of the screen :P. There is a hidden Deerskin Shirt halfway up the tree on the left side, in the space between two platforms. You have to jump from log to log further up, but there are no enemies in your way. Continue on, stopping to kill two more Trolls before meeting your first boss. +++++++++++++++++++ Forest Guardian +++++++++++++++++++ This boss will do some damage, but not enough to make you use a Magic Potion. His attack pattern is as follows: float above the three platforms, shooting bamboo down, then flutters down, pauses for a moment, then turns into a circle of leaves and a row of bamboo falls down. He reforms, pausing again, then the pattern repeats. Once you get to the boss fight, move to the corner which is farther away from him. He usually doesn't hit the corner, but if he does, it does minimal damage. After he finishes that up, he flutters down, and pauses for a half-second on the ground. You can usually get two hits in at this point: one while he is still fluttering, and one when he lands. Don't try to get in more, or you'll receive damage from the leaf circle, which hurts more than the bamboo. The bamboo falling WILL hit you sometime, no matter how good your reflexes are. Don't try to avoid it, or you'll miss another free hit when the Forest Guardian reforms. Once he starts shooting bamboo, lather, rinse, and repeat. ======================================================================== c.) Fire Test ======================================================================== You'll encounter your first four-hit enemy right away, a Gremlin with a shield who throws daggers at you. If you stand on the ledge above the ground the Gremlin is standing on, you can keep on jabbing and his daggers will pass right beneath you. You will always receive a Spear Power-Up from him. The next section asks which you are better at: precise jumping or dodging missiles. If you take the top route, molten rocks will fall right on top of you. If you take the bottom route, you will have to jump on very small outcroppings in the lava. I suggest the bottom route, as the rocks are a bigger danger. The next section is a pain, due to the Firebirds. Firebirds swoop down at you when you pass, and are one-hit kills. However, when you kill them, two embers pop out of them, doing damage if they hit you, as if they weren't hard to avoid already. Also, you'll encounter weighted platforms over lava, which drop down into the lava if you stay on them long enough. Jump very quickly from one to the next. There is a hidden Magic Potion on the platform above the entrance to the next section. It's reachable from the weighted platforms. Fire jets greet you in the next section. They shoot from the side, above you, below you...everywhere. Timing is crucial, so try your hardest not to get caught up on the ladders. When you get to the final two jets, jump in the air while the higher platform jet is on, so you don't get burnt by the lower platform one. After this comes a little molten rock falling on you, but only for a little while. Mushrooms will appear again, which are easy to kill or you could just watch then jump to their doom :). Before you reach solid ground again, there is a hidden Large Heart on the highest small platform, on its right edge. Watch yourself when you jump back onto solid stone again, as a Firebird will swoop down mid-jump. Here comes the part where they throw everything but the kitchen sink at you. Molten rocks, dipping platforms, four-hit Gremlins, Firebirds, it's all here. The key is to move quick, and don't worry too much about damage, as there is a hidden Large Heart at the end. Just rush, and pray you don't lose five Hearts. Another Gremlin meets you at the end of the gauntlet, but no cheap tricks to beat him easily. You can only hit him when his shield is down, and his shield is down only when he throws daggers. Jump and hit him when he throws a dagger to do damage. There is a hidden Large Heart at the edge of the highest hill to jump to the cliff. Don't accidentally walk into the boss room without it, because this one is tougher than the previous (but not by much). +++++++++++++++++ Fire Guardian +++++++++++++++++ After a very tough level, an easy boss fight is always a good way to cool down. The Fire Guardian has two forms: a Gas form and a Fireman form. The boss fight starts out with the Guardian in Gas form. The attack pattern is as follows: circular motions in air while moving towards you in the air for about four rotations, pauses and turns into Fireman form, jumps at 45-degree angles around arena, pauses again to return to Gas form, and then the pattern repeats. The first thing to do in this boss fight is move directly to the right of the boss. If you stay on the left side, his Gas form will most likely hit you, but by staying on the right side, he will transform into Fireman form before he comes near you. You should get in as many hits as possible here, as he is an easy target. When he pauses to transform, be sure to hit him again. In Fireman form, he will jump at angles around the small arena, leaving not much time to hit him without being hit. He jumps from one side to the other without switching direction, so if you are to the right of him and he is jumping right, hit him without fear of retaliation. Once he pauses to transform into Gas form again, hit him again, and you should be able to defeat him before he transforms into Fireman form again. ======================================================================== d.) Ice Ritual ======================================================================== You have to make your way down a shaft in the beginning of this level, with eyes watching you the whole way down (ooo, creepy). Falling straight down is not recommended, due to the spikes on some platforms and the fact that the Hands come out quicker the faster you fall. So jumping from platform to platform slowly is the best way to go. The platforms on the right side tend to break a lot over spikes, so staying on the left side would be the better choice. Eventually, you'll come to a long platform with no escape, until you defeat the Samurai. The Samurai takes four hits, and if you try to jump over him, he jumps too. Just mash the B Button four times, there might be no way to avoid being hit. The Samurai always drops a Spear Power-Up. Fall the rest of the way down, and go through another room that's quite an "eye-full". The next shaft may look tempting to fall down the middle of, but definitely don't. Apparently, Lost Souls use this shaft as an expressway and once you fall down the middle you'll be hurting by the end. Just jump to the left platform, walk off the platform, and fall down to the one below it. You could also alternate between the left and right platforms by jumping from one to the other and back. Lost Souls can be killed for some Gourds, so you might want to grab a few on the way down. When you come to a fork in the shaft, take the right shaft. Make your way down, kill a few Slimes along the way, and collect the Magic Potion at the bottom. Make your way back up, and now take the left shaft. Huge Palms carry you back to the top if you land on them, and Lost Souls float up from time to time. If you get caught in a Palm, jump off quick, and stick to the platforms on the left side. You have to face another Samurai at the bottom, so use the same strategy as before. Crossing the lily pads, you'll run into a Troll and a few Slimes. No problems here, just kill a few, hope you get a Flint Spear Head or Buffalo Headdress Power-Up, and fall down the next shaft to the boss himself. +++++++++++++++++ Ice Guardian +++++++++++++++++ This boss fight seems hard at first, but is incredibly easy if you get him in a "Spear Lock". This will be explained below. His attack pattern is as follows: jump around the room, splits into four parts that follow the compass directions (one goes north, one goes south, etc.) after a few seconds of not being attacked or being attacked. Basically, you want to catch the boss up in the air with a hit from your Spear. Once you hit him, he will split and reform. By hitting him again as soon as he reforms, he barely moves, and splits again. If you continue to do this, you will have him in "Spear Lock" and he will be destroyed before he hits the ground. The best time to do this is when he jumps off one of the higher ledges, and he is at the apex of his jump. However, it should work any other time also. Just make sure he is high enough when you hit him so when he barely moves, he isn't close enough to the ground to hit you when he splits. ======================================================================== e.) Secret Cliff ======================================================================== First thing you'll notice is that the floor you are walking on is quite slippery, and those flying Dragons are a #%&*# to kill. However, there is a very easy way to get past them: just stand still when they appear on the screen. Apparently, they don't see you (like the T-Rex in Jurassic Park), and just move around a bit and spit a fireball out above or below you. There are four Dragons to get past. Once that's over, you'll run into Candlemen. They charge right at you, so be fast on the B Button to get two hits in. TNT Slugs are next. They don't move and they have a little sign over their head that says TNT. If you touch them, they blow up and you lose some Heart energy. Carefully jump your way through them. When you get to the TNT Slug on a higher ledge than the previous one, move back a bit to give yourself more room to jump. Candlemen will appear near the end, so let them come to you before jumping. While climbing up the next section, green rocks will fall down. They don't go down ladders, so staying in the middle of a ladder when the rocks fall keeps you safe. You'll also encounter more Candlemen, who sometimes drop Gourds, hopefully getting you to the six Heart mark. When you reach the top, jump to the right ledge with a vine in the background to find a hidden Large Heart. Using the Spear Whirlwind totem you got from Sacred Woods, break open the rocks below the platform to get a Spear Power-Up. A Knight might appear, but the Spear Whirlwind totem works great against him. The next section requires quick jumping, as you must jump back and forth between the two small platforms to reach the top. Near the top on the first set of platforms is a hidden Magic Potion, don't let it surprise you and watch it fall. Circling rocks over spikes greet you in the area before the boss. Also, molten rocks drop down from time to time :( Don't let it intimidate you, however. The platforms meet at certain points, so it's easiest to transfer from platform to platform there. If a molten rock comes near, let it hit you, as the damage it does is inconsequential compared to the damage you will take from the spikes as you try to scramble back onto a platform. +++++++++++++++++++ Secret Guardian +++++++++++++++++++ Gah, this guy is as tough as the Water Guardian, maybe tougher. However, the power-up he gives is worth it. His attack pattern is as follows: floats above attack range, turns into a ball, bounces around arena EVERYWHERE, not just off ground like the Fireman form of the Fire Guardian, also the ceiling, uncurls out of ball, lands, shoots hand out, hand comes back, and the cycle repeats. Do not, I repeat, DO NOT stay in a corner, or anywhere near a corner. That's what he wants you to do, so he can slam you unconscious, Your best bet is to stay in the middle, and move a small distance when he comes towards you. Moving too far results in being trapped in a corner, which isn't good. Once he uncurls, get ready to do some damage. Jump over his fist, and hit him before it comes back. Beware, it can also hit you when it is returning to his hand. If you are lucky, the hand will go across the screen and miss, giving you enough time to get in two hits. Once he curls up again, stay in the middle and repeat. It is possible to do damage to the Secret Guardian while he is curled up and bouncing. Just hit the ball as it passes for some damage. However, the ball will most likely hit you in the process, so it's not recommended if you are trying to keep all your lives. I decided to add this because of e-mails regarding the "invincible ball" guardian... ======================================================================== f.) Magic Forest ======================================================================== Apparently, Soaring Eagle has been drinking a bit too much hooch (just like the stereotypes !), and begins to see Pink Elephants. They are a pain to kill because they jump around so much, but they only require one hit to kill. Just keep running and hope they don't see you, as they usually chase you down. When you come to Flowers, just time your jumps in-between the seeds they spit out. You'll meet your first Snail here too. Snails have the special trait of being invincible when they are in their shell. When they are outside their shell, they take three hits to kill. Not too much here, just continue on. Make your way down, pausing to kill the Snails along the way. There is a hidden Large Heart on the first platform on the left on your way down. The Snails become more abundant near the bottom, so try to jump in-between them. Once you reach the bottom, head left for the next physical challenge. You have to cross a pool of lava by jumping on leaves. The leaves will only support you for a short while, but they give your jump an extra spring to it. Once you reach the other end, more Pink Elephants will appear, and you'll also meet a Pink Knight. To tell the truth, the Pink Knight is one of the toughest regular enemies in the game. He rolls into a ball, has a shield to block attacks, and is overall just one mean mamba-jamba. In some cases it might be better to avoid him altogether. However, the Spear Power-Up is crucial to beating the Boss easily. It's up to you if you want it or not. If you don't, just jump over him and move on. The next section also uses those ever-flexible leaves in climbing upwards. There are no enemies until the top, so make your way up by jumping on dandelion seeds to reach higher leaves, and higher leaves to reach dandelion seeds. Once you reach the top, don't jump right away as yet another Pink Elephant will pop out. Once he's gone, go to a screen with only two Mushrooms in it. This is hands down the best place to collect Gourds and reach the maximum of 12 Hearts. I definitely recommend it, even though it is quite time-consuming. Also, there are TWO hidden Large Hearts at the bottom area of the screen, below the first cocoon. Apparently, they are time-activated, so stay on this one screen for a minute or so and then try it to get the Hearts. Once you built up your Heart maximum or laughed at my idea and called yourself too hardcore a player to do it, move to the boss room. +++++++++++++++++++ Magic Guardian +++++++++++++++++++ Yet another two-form boss, she changes form PERMANENTLY from Cocoon to Butterfly. Her Cocoon form can be difficult to predict, and her Butterfly form is only easy to kill if she glitches, so this fight can be a bit difficult. Her attack pattern is as follows: starts out as a Cocoon, hiding in the tree, and appears for a half-second then drops straight down. This causes a little area of dust to come up which causes damage, and she then rises back into the tree. Once you take away half her life, she turns into a Butterfly and swoops around the room, shooting out webs in the intermediate cardinal directions (northwest,southwest,northeast,southeast). Once you hit her enough in that form, she turns red and can steal a Magic Potion if she hits you. If she does, she regains life, and she goes back to normal Butterfly mode. While she is in Cocoon form, don't predict her attacks. Don't automatically move to the left of where you are standing, because most of the time she never drops directly on you, and instead, around you. This is in hopes that you will panic while she is in the tree and run around randomly. Relax and watch the treeline. If she IS above you, you still have a chance to move. When she lands, hit her once and let her climb back up. Once enough damage is done, she transforms into a Butterfly and regains a bit of life. Now if you got the Spear Power-Up from the Pink Knight before, now is the time to use it. First move to the left, and then right. This moves her into the right corner, where she'll move between only two positions and her attacks will miss. If you move, however, she moves, so stand in the corner and bash her for a quick win. If you didn't get the Spear Power-Up, your Spear won't reach her in there. Also, SHE STEALS YOUR MAGIC POTIONS WHEN SHE TURNS RED! Once she turns red, watch out. If you are hit, you don't lose one Heart, you lose one Magic Potion! When she turns red, wait. Be still. Losing a Magic Potion is tough, but she also regains life, and that means she can turn red again ! Use the Fire Wand, it does extra damage. If all goes well, you lose none, maybe one Magic Potion. Otherwise...she ruins your entire game, because you have no lives for the Final Test :( Good luck, you'll need it. ======================================================================== g.) Water Test ======================================================================== You have to cross a pool of Octopi to start it off, either by going through the water and fighting the Octopi or jumping on the platforms that float on the water. The platforms are just like the ones in the Fire Test, which sink very fast once you jump on them. You'll probably end up being dunked anyways, so I would just cross underwater. Remember, anytime you are underwater, you need to come up for air from time to time or you lose a Heart. Anyways, the Octopi take two hits to kill and they shoot pellets at you. You can block the pellets by standing still and letting them bounce off your speartip. Get on dry land once you're done, shake yourself off, and continue on. The next vertical part is sparse with a few Snails, so fall down into the pool at the bottom right away. When you get to the next screen, let the Octopi fall down first before you attack it. Ahead, you'll spot a pool with no visible end. You have to make your way quick through this pool, to avoid losing too many Hearts from lack of air. When you see Clearfish, don't attack them. They break up into three smaller fish that are harder to hit and still do damage. Watch for the plants spitting coral, and jump out of the pool and continue on. This can be one of the most frustrating parts of the game. Not only do you have to climb up on icy, slippery platforms, little Waves come and carry you down if they touch you. The only way to escape is by struggling and jumping. Otherwise, you could be on a one-way trip down to the bottom. Once you get on a platform, wait and jump before jumping right again. Usually, you can then jump over the Waves when they come instead of being surprised. There are a few Candlemen waiting on the platforms also. Once you reach the top, jump over to the small platform on the left side to find a hidden Magic Potion. In the next section, equip the Fire Wand right away. You can melt the ice blocks to reach the Spear Power-Up, and exit on the other side. The Ice Knight dies with one shot of the Fire Wand. Jump to the top of the next pyramid, jump across the three platforms, and enter the room of the Water Guardian. +++++++++++++++++++ Water Guardian +++++++++++++++++++ This boss actually takes the longest to die, if the Magic Guardian didn't take any Magic Potions (damn her!), but his attacks aren't that damaging. His attack pattern is as follows: Goes into Water Ball form, moves clockwise around the room, drops down, turns into Frog form, shoots three Water Waves at you, and the pattern repeats. The Water Guardian can only be harmed when he is in Frog form, so when he is in Water Ball form, you have to avoid him. He always moves left, however, so just jump over to his right side or stay on his right side when he goes into Water Ball form and he won't run into you. He usually climbs up onto the ceiling and drops down. When he makes a circle of water, which means he is turning into Frog form, it's time to get ready. When he does change, do a Down Attack on his head by jumping above him and pressing Down. This will harm him while also keeping you out of harm's way. You should be able to get one, maybe two attacks in before he changes back. Be sure to jump away when he changes, or you'll be hurt when he turns back to Water Ball form. Repeat this pattern until he is dead. ------------------------------------------------------------------------ Now that you've defeated all six Guardians, a light shines down atop the center mountain. It gives you the seventh Totem, Death Branch, and also takes you to the Final Test. Hopefully, you have 10 or more Hearts, and quick reflexes, because the Final Test is extremely difficult. Read the walkthrough below, and good luck. ------------------------------------------------------------------------ ======================================================================== h.) Final Test ======================================================================== Your first challenge is crossing the clouds to get into the fortress. A note about the enemies here, they are all miniature versions of the Guardians. The first two Mini-Guardians you face are the Ice Guardians and the Secret Guardians. Ice Guardians float towards you, then drop down straight down on you or up if you are above them, and Secret Guardians jump around a lot, usually on top of you. Anyways, the clouds automatically make you jump, making it that much more difficult to jump over the toxic (blinking) sections of the clouds. I suggest using the Death Branch periodically, because Large Hearts are in abundance on this stage, and its the only weapon with real power against the enemies :P Once you reach the tree trunks, you'll have to switch to the Dart sub-weapon to climb up the trunks. There is a hidden Large Heart on the first yellow box you come to. When you reach a trunk which seems to be decaying in some areas, use the Spear Whirlwind to break them apart. When you reach the final trunk, jump at the very edge of the rotting part to make it to the next section. On the fifth cloud up in the next area, there is a hidden Large Heart. Making your way up, you must get past more Ice Guardians. I used the Cloud to help me get up with minimal damage. Just remember that when you are hit using the Cloud, it becomes intangible for a bit and you fall. Be sure to have a platform under you. Notice those tentacles at the bottom of the screen? You fall on them, you start back at the beginning of the board. Definitely not good. Anyways, use the Fire Wand to melt the ice, and climb through the trunks. You'll meet the mini-Water Guardian, who acts a lot like the mini-Secret Guardian. You can kill him with your regular ole Spear. Melt another ice block, and kill another Water Guardian. Now comes the tough part. Remember the Cocoon form of the Magic Guardian? Well, it's back, and it acts exactly the same as the Ice Guardian. Problem is, you're fighting them over a whole bottom full of tentacles, just waiting for you to fall and go back to the beginning of the board. I used the Ice Crystal to freeze them, and then jumped away very quickly. Once they start to fill up the screen, you might want to let one hit you so the rest can leave and you can get your bearings. Once you reach the other side, take a deep breath, pat yourself on the back, and get ready for the second half of the level. Another vertical part just like the last one, except Cocoons instead of Dragons. There is a hidden Magic Potion on the ninth cloud up, be sure not to miss it. You should reach the top in no time. Now this is interesting. You float through space in this part, and your "thrust" is you attacking with your Spear. I suggest using the Fire Wand, as it kills the Globules that act like mini-Magic/Ice Guardians in one hit. You can only thrust left and right, so when you begin, thrust to the left and you'll start to ricochet. Readjust when necessary, and when you reach the area with lots of yellow blocks, keep on pressing the B Button. Constantly thrusting to the left is the best way to get through this barrier. Hurray, another vertical part with Ice Guardians. Same thing as before, except no power-ups :( Just rush through this thing, and get ready for the FINAL area before the FINAL boss in the FINAL test (Sigh, it was over so fast...). In this section, you deal with mini-Fire Guardians, which are the same things as mini-Secret/Water Guardians. Bah, if you get lucky, killing them might nab you a Large Heart or Magic Potion. Also, there are Secret Guardians too, so try to kill a few and hope you get lucky with a power-up or two. Ready ? Here we go. +++++++++++++++++++ FINAL Guardian +++++++++++++++++++ When the fight begins, he spits out six different monsters. Each monster is the unique monster from the six stages they were in. Below are the monsters and strategy: Bear - One hit from Fire Wand, fight over. Gremlin - Hit him when his shield is down, then immediately jump over the dagger he throws at you. Samurai - Use the Fire Wand, run away a bit, turn, use the Fire Wand again, he should be defeated. Green Knight - Death Branch is the easiest way. Ice Knight - One hit from Fire Wand, fight over. Pink Knight - Shoot the Death Branch as soon as he comes out of the energy ball, and pray it hits. If it doesn't, wait for him to hit you in ball form. Once he does, keep on hitting him with the regular Spear and he should go down. Now that you have defeated all of his champions, now the real fight begins. First off, you have two extra Magic Potions, right? RIGHT? Oh man, is this guy impossible. First off, he does damage by charging his energy ball that he holds. When it reaches its maximum charge, it explodes and does a lot of damage to you. You have to destroy the charge by hitting it. However, the only way to hit it without getting hit is Dart or Death Branch, and Death Branch is the only one that does damage. Once you disperse the energy ball, it splits into four other energy balls of different sizes, depending on what the size of the energy ball was when you dispersed it. Bigger is worse, so dispersing it early has an advantage. Once the balls have done their bouncing thing, the cycle starts over. Also, platforms rise from the ground, throwing off your aim or helping you hit the boss. The first strategy is applicable if you have at least two or more Magic Potions, and a good full set of 10 Hearts or more to start off with. Rip out Death Branch and shoot the ball when it charges. it does a whole Heart's worth of damage to him and you, and the balls will do a bit more. However, with all your extra life, you can withstand it, and you can beat him just by doing this everytime he charges. This is the easy way to win, just be careful of the floor platforms which might throw off your aim. If you don't have the above, you're looking at a long fight ahead of you. You need to use Dart first to disperse the energy ball. While the energy balls bounce around, ride one of the platforms near him and attack his head to do some damage. You receive damage if you even touch him, so make sure the platform you choose is not too close. Once you get the hit in, be sure to fall down to the bottom and use Dart again. Repeat for a long time, as each Spear thrust only takes half a Heart away :( ----------------------------------------------------------------------- Congratulations! You just beat Whomp 'Em. Celebrate your own special way, and enjoy the ending. You earned it. - Raging_DemonTEN ----------------------------------------------------------------------- __ _-¯ ¯/\ _ _ _ ______________________________________________________ < ----|--| | | | 5. GOURDS NEEDED FOR EXTRA HEARTS | ¯-_ _\/ ¯ ¯ ¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ___________________________________ | Number Of Hearts | Gourds Needed | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | 5 | 9 | | 6 | 12 | | 7 | 16 | | 8 | 22 | | 9 | 30 | | 10 | 42 | | 11 | 62 | | 12 | 80 | | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __ _-¯ ¯/\ _ _ _ ______________________________________________________ < ----|--| | | | 6. EXPANDED VERSION HISTORY | ¯-_ _\/ ¯ ¯ ¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ Version 1.0 - FAQ/Walkthrough Completed __________________________________________________________________________ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ | Thanks To... | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ GameFAQs - For continually posting my FAQs BondsLegacy - For inspiring me to try out this new format __________________________________________________________________________ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Have any questions or comments about this guide or any other guide I have written? Please feel free to e-mail me at eagle25_100@yahoo.com. I hope you enjoyed this guide, because I enjoyed writing it. - Raging_DemonTEN