______ ________ __________ \ \ \ / ____ \ / / \ \ \ / / \ \ / _______/ \ \ \/ / /\ \ \/ / / \ \ / / \ \ / ____/ \ \__/ / \ \__/ / \ / \ / \____/ \____/ WRESTLEMANIA: WWFWWF WWFWWFW WWFWWF WWFWWF WWF WWFWWF WWFWWF WWFWWF WWFWWF WWF WWF WWF WWF WWF WWF WW FW WWF WWF WWF WWF WWFWWF WWFWWF WWF WWF WWFWWF WWF WWFWWF WWF WWF WWF WWF WWF WWF WW FW WWF WWF WWF WWF WWF WWF WWF WWF WWF WW FW WWF WW WWF WWFWWF WWF WWFWWF WWFWWF WWFWWF WWFWWF WW FW WWFWWF WWFWWF WWFWWF WW FW WWFWWF WWF WWF WWFWWF WWFWWF WWFWWF WWFWWF WWF WW FW WW FW WWF WWF WWF WW FW WWF WWF WWF WWFWWF WWFWWF WWF WWF WWFWWF WW FW WWF WWFWWF WWF WW FW WW FW WWF WWF WWF WW FW WWF WWF WWF WWF WW FW WW FW WWF WWF WWF WW FW WWF WW WWF WWFWWF WW FW WW FW WWFWWF WWFWWF WWFWWF WW FW WWFWWF WWFWWF ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* -Version 1.4, 5/30/02 Completion. Proofread entire document and fixed any errors present. -Version 1.3, 5/29/02 Added a disclaimer, conclusion, and author info, revised moves, table of contents, and strategies. -Version 1.2, 5/28/02 Added a table of contents, overview, and cheats and codes. -Version 1.1, 5/27/02 Added game modes, strategies, wrestler bios, and revised the move list. -Version 1.0, 5/26/02 Added ASCII art, game controls and moves. ============ |Disclaimer| ============ All work and information contained within this document Copyright 2002 Chris Kirsch unless otherwise stated. Any reproduction or distribution of this document is strictly prohibited without consent of the original author, Chris Kirsch. WWF(r) Superstars(tm) is a trademark of TitanSports, Inc. (c)1992 TitanSports, Inc. All rights reserved. Hulk Hogan(tm), Hulkamania(tm) and Hulkster(tm) are trademarks of Marvel Entertainment Group, Inc. Licensed exclusively to TitanSports, Inc. All other distinctive character names, titles, logos and likenesses used herein are trademarks of TitanSports, Inc. =================== |Table of Contents| =================== I. Overview II. Game Modes a. Player vs. Computer b. Players vs. Computer c. Player vs. Player III. Game Controls IV. The Moves a. Standing b. Grapple c. Turnbuckle d. Running e. Ground Moves f. Defense g. Other Moves V. Strategies a. WWF Championship Mode/One on One b. Cage Matches c. 10-Count d. Tag Team Matches VI. The Wrestlers a. The Mountie b. "The Million-Dollar Man" Ted DiBiase c. Irwin R. Schyster "I.R.S." d. Bret "Hitman" Hart e. Sid Justice f. "Macho Man" Randy Savage g. "Rowdy" Roddy Piper h. The Undertaker i. Jake "The Snake" Roberts j. Hulk Hogan VII. Cheats and Codes VIII. Conclusion IX. Author Info ============= |I. Overview| ============= The title "WWF WrestleMania Steel Cage Challenge" might imply that this game might pose a challenge, but that would be an overstatement. This can be a fun game, but offers not much of a challenge. Hey, what can you expect from an NES game? It does offer a great sense of nostalgia taking you back to the glory days of the WWF. These guys were real wrestlers, far superior to those wrestling today. The following offers incite to all aspects of the game, I have left no stone unturned. Hopefully, my hard work will provide you with some valuable information that will aid you on your way to claiming the WWF Championship Title. ================ |II. Game Modes| ================ |+|+|Player vs. Computer|+|+| -One on One A single match against a computer opponent, Choose easy, medium, or difficult setting, Choose a regular match or cage match. -Tag Team Player and a computer partner take on a team of two computer components in a single match, Choose easy, medium, or difficult setting. -Tag Team Championship Player and computer partner take on a ladder of computer teams in order to win the WWF Tag Team Championship Title; this mode has a set difficulty. -WWF Championship Player takes on a ladder of computer opponents in order to win the WWF Championship Title; this mode has a set difficulty. |+|+|Players vs. Computer|+|+| -Tag Team A team of two human players takes on a team of computer opponents in a single match, Choose easy, medium, or difficult setting. -Tag Team Championship A team of two human players takes on a ladder of computer teams in order to win the WWF Tag Team Championship Title; this mode has a set difficulty. |+|+|Player vs. Player|+|+| -One on One A single match with two human players match against each other, Choose a regular match or cage match. -Tag Team A team of a human player and a computer partner take on a team of another human player and computer partner in a single tag team match. ==================== |III. Game Controls| ==================== |+|+|Legend|+|+| U Up D Down F Forward BK Backward A "A" Button B "B" Button =============== |IV. The Moves| =============== |+|+|Standing|+|+| A Punch B Kick A+B Run to ropes (press and hold) F Grapple (when in close to opponent) |+|+|Grapple|+|+| A Head butt B Scoop Slam A+B Throw opponent to mat A+B+(F or BK) Irish Whip opponent into ropes, turnbuckle, or cage |+|+|Turnbuckle|+|+| To climb a turnbuckle, simply walk into one in a corner of the ring A Flying Elbow (Opponent laying or standing) B Climb down the turnbuckle Use directional buttons to control the flight of your wrestler |+|+|Running|+|+| Release A+B Stop running A Flying Tackle (Opponent standing) B Clothesline (Opponent standing) A Splash (Opponent laying) B Stomp (Opponent laying) A+B Elbow Drop (Opponent laying) A+B Kick (Opponent standing) A+B Press right after bouncing off ropes to execute a Flying Dropkick A When you and opponent are running, press to execute a Shoulderbutt |+|+|Ground Moves|+|+| A Elbow Drop B Stomp B+D Pin opponent |+|+|Defense|+|+| A+B When opponent is running at you, press to execute a Powerslam A Press repeatedly to get up or kick out of a pin A Press repeatedly while grappling to overpower opponent |+|+|Other Moves|+|+| A Press to tag in partner in a tag team match Use directional buttons BW,F Use D-Pad controls to walk into the left or right side of the ring, doing so will let you exit or enter the ring. =============== |V. Strategies| =============== |+|+|WWF Championship Mode/One on One|+|+| For the most part, you should have no trouble mowing through the computer opponents. The same simple strategy can be used for every wrestler. At the start of a match, use the basic punch and kick attacks to lower the opponent's strength bar a few notches. By doing so, you will gain an advantage over the opponent, because the wrestler with the most strength will win while grappling. Once you have lowered your opponent's strength a few notches, begin to grapple by walking into your opponent. Now, repeatedly press the A button to head butt your opponent. By repeatedly pressing A in a grapple, you will prevent your opponent from executing any grapple moves. Repeat this process until you have totally depleted your opponent's strength bar. At this point, your opponent's strength bar will replenish to approximately 2/3 its original length. Now, it's up to you, go ahead and use whatever moves you feel necessary. Once you have depleted the strength bar for a second time, go ahead and pin your opponent for an easy 3-count. If for some strange reason your opponent is beating you, just use the repeatedly pressed A button strategy as listed above. |+|+|Cage Matches|+|+| In the WWF Championship mode, your third, sixth and ninth matches will be cage matches. Just use the same strategy that is used for a regular match. A good move to use in cage matches is the Irish Whip; press a directional button, A, and B while grappling to send your opponent crashing into the cage. In order to win a cage match, you have to climb to the top. Simply walk into one of the cage walls and hold that direction to climb to the top of the cage. |+|+|10-Count|+|+| Another strategy that can make for a quick match is getting your opponent counted out. Simply leave the ring to lure your opponent out. Then, use whatever moves you want to subdue him. Just make sure to get back in the ring before the count reaches 10. |+|+|Tag Team Matches|+|+| The strategy stays the same for this mode, no surprise. To make it a quick fight, try to keep your opponent from tagging in their partner by repeatedly grappling with him. If you have to, walk to your partner and press A to tag him in. Just try to keep your strongest wrestler in the ring at all times. =================== |VI. The Wrestlers| =================== The following wrestlers are those that appear in the game, listed in order of appearance in the WWF Championship Mode. For flavor, I've added a little background on how the wrestlers were back then. Most wrestlers don't pose much of a threat and are easily defeated, but I've added some notes on a few of the wrestlers' strategies that may help you in defeating them. The Mountie 6'2", 245 lbs. The Canadian from the Great White North was a fine technical wrestler and enforcer who was heard to say, "Do things the way I say they ought to be done or pay the price of painful and humiliating defeat." Not in this game. The Mountie should pose no threat in your run for the title. "The Million-Dollar Man" Ted DiBiase 6'2", 238 lbs. This greed machine would use bribery to try and get whatever he wanted; he once tried to buy the WWF Championship Belt. After putting his opponents in "Million-Dollar Dream", he would stuff money in their mouth and exit the ring. You don't have to worry about him stuffing anything, he's another easy foe to defeat that needs no special strategy. Irwin R. Schyster, "I.R.S." 6'2", 235 lbs. A very solid scientific wrestler, "I.R.S." always toted a briefcase to the ring, wearing a suit and suspenders. He and DiBiase made up "The Million- Dollar Corporation" for a brief stint. Tax evasion won't get you into any trouble this time, because "I.R.S." will be easily defeated. Bret "Hitman" Hart 6', 232 lbs. "The best there is, the best there was, and the best there ever will be." Bret is one of the better wrestlers in the game, he possesses good speed and can do some damage if you're not careful. Watch out for his dropkick, it's a move he likes to use. When he runs for the ropes, simply step out of his path to avoid the dropkick. Sid Justice 6'9", 318 lbs. This freakishly big guy has a frightening stare and one of the best physiques in wrestling. He's one of the stronger wrestlers in the game; don't let him get an advantage over you. If he does, he will most likely throw you to the mat repeatedly, which can cause some serious damage. "Macho Man" Randy Savage 6'2", 245 lbs. "Pomp and Circumstance" never sounded so good. "Macho Man" is a master of the aerial arts, particularly that flying elbow he uses for a finisher. If he heads for the turnbuckle, you best be getting up and moving out of the way quickly. "Rowdy" Roddy Piper 6'1", 242 lbs. Never has a man in a kilt been more intimidating. This Scottish native is possibly one of the best brawlers in the business; he does more fighting outside the wring as he does inside of it. One of his favorite attacks in the game is the flying tackle, so be sure to get out of his path if he begins to run for the ropes. The Undertaker 6'10 1/2", 328 lbs. Every match was a casket match with The Undertaker, he would take his victims and place them in a casket and drag them away. His manager, Paul Bearer, was creepy, too, always making faces and carrying that urn. The Undertaker shouldn't present much of a problem. By now, you should have a good grasp on the game strategies and defeat him with no trouble. Jake "The Snake" Roberts 6'5", 249 lbs. "Never trust a snake," he always said. That statement was pretty accurate, he would much rather sneak-attack someone that face them in a fair fight. Nonetheless, his roughneck style was effective. After a devastating DDT, he'd leave his snake with the victim. Jake's favorite move in the game is an Irish Whip/flying tackle combo, so try to avoid giving him any advantage. Hulk Hogan 6'8", 303 lbs. Hulkamania is running wild! Quite possibly the greatest wrestler to ever grace the ring with his presence, the immortal Hulk Hogan is the kind of wrestler who comes along once in a lifetime. His huge "pythons" overpowered many a foe. Hogan is the best grappler in the game; he may be the one executing the slams even if you have an advantage over him. To overcome this, press the A button repeatedly when grappling. ======================= |VII. Cheats and Codes| ======================= -Regain Energy During a match, hold select to regain some energy. This may only be done once a match. As far as I know, there are no Pro Action Replay or Game Genie Codes for this game. I searched far and wide and found nothing, so if you have any codes or cheats, be sure to contact me. ================== |VIII. Conclusion| ================== Well, I hope you will actually be able to use some of this. It may seem like a lot of information for a simple wrestling game, but I did my best to reveal information from every aspect of the game. I have thoroughly tested all of the information listed in this FAQ, but there's always room for error. If you find an error or feel I've left something important out, feel free to e-mail me; my contact information is listed in the "Author Info" section below. ================= |IX. Author Info| ================= This document was created by: Chris Kirsch E-mail: c_k_one_@hotmail.com GameFAQs Username: Die Hard StL Fan